crsutton -> RE: Here come the Rebels! (Canoe v. Q-Ball) (8/11/2010 5:22:24 AM)
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ORIGINAL: Chickenboy quote:
ORIGINAL: Nemo121 Aye, sorry, 70 A2A skill. I'll do it list form to be clearer... 1. 1st of the month. Comb all the training squadrons in CONUSA - which is where I keep my training squadrons for the USAAF etc - for 70+ A2A skill pilots. 2. Assign those pilots to the GENERAL RESERVE from those training squadrons. 3. If I had 5 pilots with > 70 A2A skill in a 33 pilot squadron that will leave me with 28 pilots in the squadron. 4. Still on the 1st of the month just draft in 5 replacements from the REPLACEMENTS pool ( not the reserve pool as you may draw experienced pilots back into a training squadron ). 5. Wait two weeks in order to give everyone from the replacements pool enough time to reach the various squadrons. 6. On the 15th of the month just go through every training squadron in CONUSA and assign those new arrivals to the squadron from the squadron reserve ( which is where they should be by this time ). 7. Wait about 3 months for them to graduate from 35 Exp to 70 Exp. On average a squadron of 33 pilots should be able, once the initial 3 month training period is over, to graduate about 8 pilots per month. If you have 25 squadrons then you have 200 x pilots with 70 A2A skill graduating per month and that is, rather quickly, going to cut your loss rate, increase the enemy loss rate and cause your front-line pilots to begin increasing in skill as the Japanese pilots decrease in skill. Over time the differential will get larger and unless your opponent trains even harder than you you will gain an edge. When you draw the pilots with > 70 A2A skill out of the training squadrons you should draw them into the general reserve. Then, whenever your units suffer casualties you can, with a delay of about a week, replace those pilots they lost with >70 A2A skill pilots drawn from the general reserve. Even if he matches your training it STILL helps you because every squadron back in Japan training is another squadron not on the front line killing your planes and ships. So, training is a win/win for the Allies. Is that clear enough? It is a bit fiddly but it is the best compromise between effectiveness and actually being manageable in-game that I could come up with. FWIW I'd love this to be automated. Good list, Nemo121. I'd say this is a real good place to start. I (and others) would also advise that you maybe consider keeping pilots in some form of training until 70 a2a (for sure) skill, but ALSO until both EXP (experience) and DEF (defense) surpass '50'. If a pilot with a low defensive and experiential rating is bounced, you'll lose them in droves, regardless of a2a skills. Having these two additional skills >50 seems to improve your pilot survivability. With minimal micromanagement, how do you deal with that? You can: 1. Just leave them in training longer-sometimes significantly longer. Eventually these skills will rise to be >50. 2. After most of the squadron has a2a > or near 70, you can switch them onto 'general' training versus 'escort' training. This will train up other skills beyond a2a. This, eventually, will get you to where you need to be too. Or just put them in places where the risk is not great and assign them to routine CAP or patrol. They will gain exp steadily this way. Faster than extended stays in training. Although, it is not possible early in the game when you are scrambling to fight off the Japanese onslaught, by 1/43 you should be able to have 1/3 of your squadrons dedicated to training to improve individual skills, 1/3 in quite sectors doing routine patrols to up their experience, and 1/3 in the front lines where your best pilots and planes should go. It is pretty easy to work up a surplus of fighter pilots but dang hard for bomber pilots as you just never have enough airframes. I sort of like training but it just takes up too much time. I find that an AE turn takes me more than twice as long to work up than an WITP turn. Most of this extra time is spent on pilots. There should be a simpler way.
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