RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G) (Full Version)

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CarnageINC -> RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G) (1/18/2011 1:27:34 PM)


quote:

ORIGINAL: miller41

Trying to use my head for getting information you grog's want to see[:D] When I look at a screen I like to know certain things, and thinking I am a normal player (whatever the hell that means[:D])I try and put that in my screen shots because my storytelling skills are not up to snuff[8|]


I'll let you do all the innovative thinking then 'steal' your ideas...mwahahahah![sm=00000622.gif]




kfmiller41 -> RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G) (1/19/2011 4:27:59 AM)

Steal away good sir, I will get you later[sm=00000106.gif]

Well turn 21 and the Mud is over for now. As expected my opponent was very passive, only attacking in 2 hexes and they were both push back on my turn. I am trying to get maps together for my offensive, may not finish due to the late hour, we will see. Here is northwest front.

This should be very interesting as my opponent has has a long time to dig in and pick his spots. I have had time to organize my forces and should be about as ready as I can be when the time comes. And before anyone asks, no I am not attacking with the cav divisions until they combine in December[:D]

Red Arrows are the follow on attack by the reserves.

[image]local://upfiles/8844/3702F90BB8BC483EACA5888CA05CC826.jpg[/image]




kfmiller41 -> RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G) (1/19/2011 4:36:43 AM)

Leningrad front. Gonna by ugly [sm=fighting0056.gif]

[image]local://upfiles/8844/A73F905664A049949464BD4D3E3AE415.jpg[/image]




kfmiller41 -> RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G) (1/19/2011 4:49:16 AM)

Southwest front


[image]local://upfiles/8844/1BA20A72104440B4899E1B7FA9D5D605.jpg[/image]




kfmiller41 -> RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G) (1/19/2011 4:58:38 AM)

Kharkov, now you can see where my priority lies, farther north[:D] If he would have attacked me down here it would have been a disaster.

[image]local://upfiles/8844/957CD5B8D0A84BFAB5DF9130D87E61A7.jpg[/image]




kfmiller41 -> RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G) (1/19/2011 5:07:58 AM)

Crimean front, how is it with almost 6 million men I have so many weak fronts[&:]

To many cooks again[sm=fighting0043.gif]


[image]local://upfiles/8844/2F9A40D81256423D96F8682D7644901D.jpg[/image]




randallw -> RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G) (1/19/2011 5:12:08 AM)

Don't forget you can combine those silly little rifle brigades into divisions.




kfmiller41 -> RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G) (1/19/2011 5:12:22 AM)

Last post for tonight, the strengths and losses for both sides up to know. Keep this in mind for review after the blizzard is over.

[image]local://upfiles/8844/379B04393F044F95BEC3A4370476BCB5.jpg[/image]




kfmiller41 -> RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G) (1/19/2011 5:17:07 AM)

quote:

Don't forget you can combine those silly little rifle brigades into divisions.


I feel so STUPID now[:D] Thanks Randall I guess i must have missed that one in the manual!!!!!![sm=00000734.gif]





cookie monster -> RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G) (1/19/2011 6:19:15 AM)


quote:

ORIGINAL: miller41

quote:

Don't forget you can combine those silly little rifle brigades into divisions.


I feel so STUPID now[:D] Thanks Randall I guess i must have missed that one in the manual!!!!!![sm=00000734.gif]




It doesn't cost AP either.

Nice maps by the way.




karonagames -> RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G) (1/19/2011 11:37:08 AM)

quote:

Don't forget you can combine those silly little rifle brigades into divisions.


We are currently testing a version that delays this rule until May 1942.




kfmiller41 -> RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G) (1/19/2011 12:22:45 PM)

Man don't do that[:-], I just figured out that I can do it[:D]

Why are they changing it if you don't mind me asking? I am assuming it is a balancing issue




karonagames -> RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G) (1/19/2011 12:53:53 PM)

quote:

Why are they changing it if you don't mind me asking? I am assuming it is a balancing issue


I think it is to better reflect when the SU historically started reorganising the brigades into divisions - I'm trying to track the post down, but I think there was a consensus of approval from the Red Army experts (I'm not one of them)




Klydon -> RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G) (1/19/2011 1:34:45 PM)

I have to laugh a bit about the "weak fronts" part. There isn't a Axis in sight of those 30 units you have down south near the coast of the Sea of Azov. 




kfmiller41 -> RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G) (1/19/2011 3:19:22 PM)

One thing I learned the hard way is that just because you can't see them[X(] doesn't mean they are not there[:D]
Paranoia goes with the position in this game[sm=Evil-210.gif]




raizer -> RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G) (1/19/2011 7:12:20 PM)

lennigrad is looking like a parking lot-that is some ugly S%%# if I was playing german




kfmiller41 -> RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G) (1/19/2011 7:15:36 PM)

was kind of determined not to lose the city unless the Germans were REALLY willing to pay for it[:D]




kfmiller41 -> RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G) (1/20/2011 2:46:18 AM)

Bowling night tonight so I got in late, turn 23 really has nothing to report. Another snow turn and the Germans are digging in with just a screen in front of me. Next turn i will probably press up even if the weather isn't blizzard, in some areas for sure. Will do a major update tomorrow after the next turn.




randallw -> RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G) (1/20/2011 3:05:09 AM)

The weather can be tricky; for 1941, blizzard good for Soviets, plain old snow good for Axis.




CarnageINC -> RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G) (1/20/2011 11:43:14 AM)


quote:

ORIGINAL: miller41

Bowling night tonight so I got in late, turn 23 really has nothing to report.

[:-] EVERYTHING MUST BE DOCUMENTED!!! [:-]

[:D][sm=00000289.gif][sm=00000280.gif]




kfmiller41 -> RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G) (1/21/2011 3:08:34 AM)

[:D]Yeh sure, maybe for you[&o].

I got to go to work early and my opponent is on the west coast so i am getting the turns late in the evening.[sm=sad-1361.gif]

Anyway we had another turn (24) of snow and the German player pulled back from some positions I don't think he should have, and I have moved up my reserve armies close to the front where I want to attack. I am holding the turn so I can post full screen shots tomorrow when I get home and show you the coiled spring that is the red army[sm=Tank-fahr09.gif] I have 489 infantry divisions with over 4 million men, and over 4000 AFV's although alot of older ones. He needed to do alot more damage to me in the summer I think but if the game plays right he should hold up better because he dug in. We shall see.

Anyway off to bed.




kfmiller41 -> RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G) (1/22/2011 1:46:06 AM)

Well I sent off the last winter turn, hope the blizzards hit this turn, here is a planning map I made, hopefully it isn't to large[:D] If anyone knows an easier way to make these large maps please let me know[&o]

[image]local://upfiles/8844/B93D2AAB044543E0AA4EB3EBA6A1B625.jpg[/image]




Klydon -> RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G) (1/22/2011 5:51:15 AM)

Man that is a lot of nasty Russians for 1941. Next stop... Polish border. Hehe. [:D]




randallw -> RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G) (1/22/2011 7:16:53 AM)

That Rumanian cavalry division seems to be on it's lonesome for a 40-60 mile wide gap.  That's an area to look at.




kfmiller41 -> RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G) (1/22/2011 7:27:26 AM)

He is digging in out of los, I am putting aircraft into units now so will recon next turn. It looks easy now but it will not be as easy as it looks[;)]




kfmiller41 -> RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G) (1/22/2011 7:52:08 PM)

December 4 1941, Operation Frostwave has started with success[sm=00000959.gif]. I will post screens from top to bottom of the front. First the losses and strengths a the start of the offensive (after my first move though)


[image]local://upfiles/8844/A7F8FD90B5A94844A6FCD0744CE2FFB8.jpg[/image]




kfmiller41 -> RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G) (1/22/2011 7:55:09 PM)

Overall my buildup for this offensive and the organization seemed ok, considering i was hardly attacked for a full month so I could pretty much prepare in peace knowing I was going to be safe from spoiling attacks. Think that was a mistake by my opponent. He could have dug in while making my front line units bleed and retreat. Just my opinino though[8|].
I am doing these as I go so they will take a while to post.
Leningrad front. Am not trying to break thru here, due to the terrain, but if I do that's OK too.


[image]local://upfiles/8844/374D93E8A90B4D709F89E5FD8AD9393C.jpg[/image]




kfmiller41 -> RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G) (1/22/2011 8:09:48 PM)

Volkhov Front, added an army to this HQ to try and advance behind Germans at Leningrad. If nothing else it will make him pull units back to cover this front.



[image]local://upfiles/8844/868A2EAE91F94518B5A2CFAC095D9A0C.jpg[/image]




kfmiller41 -> RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G) (1/22/2011 9:21:52 PM)

Sorry, Direct TV guy was here doing an install[:D]
Here is Kalanin/Moscow MD Front. This is the Northern pincer of my Smolensk drive.


[image]local://upfiles/8844/4C76BADB7759447BAF94C60355C84BA6.jpg[/image]




randallw -> RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G) (1/22/2011 9:31:35 PM)

Your opponent hasn't waged an air war as good as other people; 2300 Axis planes lost near the end of 1941? That's not good.

My general advice would be to attack in overwhelming numbers; get 3 hexes worth of units onto 1 hex.  You also want to bypass Axis in swamps/roughs until you can surround them, or force your opponent to move them back to avoid being surrounded.  Not sure if the blizzard allows or eliminates the D bonus.




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