PaxMondo -> RE: Patch 06 - Public Beta - Build 1108k7 Resource Movement (4/15/2011 5:12:29 AM)
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ORIGINAL: michaelm quote:
ORIGINAL: PaxMondo quote:
ORIGINAL: PaxMondo quote:
ORIGINAL: michaelm quote:
ORIGINAL: PaxMondo Been noticing this myself. Used to be able to get Resources to flow to Fusan by simply pulling from there long enough. But now, it seems that they will pool in Pt Arthur no matter and leave 19,000 resources in Fusan. Supplies hang in PA as well, but you have your demand buttons to address that. What I am trying to check is whether or not I am actually getting the full turn load of resources onto the ships at Fusan. I am clearly loading more than 19,000 per turn. One thing is now clear though; computer convoys (not CS, but computer) are not working for me with Fusan only being at 19,000. When I start everything looks fine the furst run, it loads, runs to Fukuoka, unloads and returns. But then it just sits at Fusan without loading again. I suspect that the computer setting looks to see that there isn't enough resource and so won't start loading. I'm having to run my convoys manually. Fusan can only be built to size 8 port compared to PA's size 9. I'm building up Fusan's air field to see if the combined total will make a difference.. Like mjk428, only reporting here. Not sure if this is WAD or not. Can you add a save with the situation in Fusan not loading? Want to see if anything is being drawn to or from that port. Gonna have to run a couple of turns to create it. I've been manually loading and all of my recent saves have it that way. Try to have it for you tomorrow. Michael, Here you go a save with a TF at Fusan not yet loading. I've been cycling cargo TF's here since about 20Dec, so about 14 turns or so. Note the large store yet at PA. Not sure if WAD or not. I can manually fill TF's. But on computer mode, they won't refill upon return. They just sit. I suspect because Fusan only show 19,000 or so resources and so it thinks it cannot fill. Not sure if WAD or not. Appreciate you looking into it. This is a mod based upon Andy's Ironman Allied and GC1. I don't think that matters though for this issue, but no doubt you will see some units that are not in the GC. The Fusan convoys seems to be an ordinary TF. I routed it back to a Home Island port and made it a CS:Fusan with a return load of resources. It started loading the resources once it unloaded its delivery. Not sure if this is something due to the overall tweaking of resource movement; not stockpiling as none set, and not from stopping the Fusan industry. Will load up a K7 program and test same. So, looks like K8 fixes this. Great! THANKS!!!! [&o][&o][&o]
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