witpqs -> RE: Patch 06 - Public Beta - Build 1108m7 updated 5 June (6/8/2011 5:48:34 AM)
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Well, we are mixing the terminology. In AE the trails are omnipresent (they are mentioned as "foot trails" in the last bullet item below). Then you have the faster ways of movement, here is the section from the manual: quote:
4.2.1.5 TRANSPORTATION LINKS Transportation links are roads and railways that connect hexes and provide faster means of movement between locations. The road network and railway network are separate networks, so two hexes may be connected by a road, a railway, or both (or neither, of course). The types of roads and railways are: » Major Railway: Higher speed railways usually of standard or broad gauge. » Minor Railway: Slower, narrow gauge railway lines. » Transcontinental Railway: Special type of railway line ONLY used in the North American “off map” areas (representing Eastern Canada and Eastern USA). These railways provide free supply movement (that is, movement of supplies will not incur any losses due to distance traveled) but are slower to move along compared to Major railway lines, due to the distances in the North American off-map areas being compressed to reduce the length of the land paths. » Main Road: All weather - usually sealed - main roads. » Secondary Road: Smaller or less well-built roads. Still a faster way to move than cross country. » Railway Trail: Railway lines that do not have co-located roads, are able to be used by ground units by following the railway roadbeds. That is, by walking or driving along the railway roadbeds, rather than using actual trains. In game terms this ability is handled by the presence of the “railway trail” road type along all railways that do not coexist with main or secondary roads. No other trails exist on the map other than along such railway lines. The existence of foot trails is assumed in all hexes on the map that do not have roads defined, and this is accounted for in the off-road movement rates. Therefore there are no actual “trails” defined on the map except for along railway lines as described here. The railway network can be viewed by pressing the ‘Y’ key, while the road network can be viewed by pressing the ‘R’ key. I have never, even in all the Betas that I have used, seen movement faster than noted in the manual (shown in the chart below). The route that you show is only partly along the un-shown "foot trails", and partly along a road, which is not a trail no matter what word your opponent chose to use. You can use the chart and do the math on how fast they could have moved (in Move Mode, IIRC in Combat Mode is about 1/2 that speed). Of course that is the maximum, depending on various things they could move somewhat slower. Supply is a different issue, but along the same lines you can look at the chart and do the math. I'll put something I saved about supply in the next post. Also from the manual, here is the terrain/movement chart: [image]local://upfiles/14248/ABF11BD5F409434B9D141D0DAD4DED19.jpg[/image]
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