witpqs -> RE: Patch 06 - Public Beta - Build 1108m7 updated 5 June (6/15/2011 6:49:31 PM)
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I'm not the programmer but I believe I know the answers, so here you are: quote:
ORIGINAL: inqistor WOOHOO! I finally installed the beta (1108m8). It have not repaired broken TOEs (not, that I was counting on it [;)]). Was there any changes in ASW code? I had subs, which lurked, literally for weeks in enemy bases, and routes, and had like 1 serious ASW attack every 3 days. Now, in one turn, I had to send 4 subs to repair yards. Not, that I am complaining, just observation. Someone asked this a while back, and the answer they were given was no, no changes to ASW. There have been changes where Search Arcs (and ASW Arcs) got fixed (versus the latest official release), so it is possible that your opponent is getting better search and more able to zero in on your subs.quote:
Was there any Scenario data changes? Will there be any Scenario bug fixes in official release? No scenario changes - code only.quote:
ANYWAY, new button which suppose to fill air unit with extra pilots, seems to NOT take into consideration pilots already in unit reserve. Take a look at picture. Indeed unit needs 3 pilots to be full, however, when I click this "Get 3 Pilots" button, first two pilots already in reserve will be changed into Active status, and only 1 EXTRA pilot will be added to group. Then unit is still short 2 pilots, and button will be still active with 2. There is identical situation, when there is only 1 pilot needed, but group have 9 pilots in reserve. You just need to click 10 times for adding 1 pilot. [image]local://upfiles/35065/B4BE95F428224668A2A8E7594245AA77.jpg[/image] The button has never been only for adding 'extra' pilots. They did change how many pilots the button will ask for, but not 'how' it works. It will always make active pilots that have 1-day delay first and get new pilots if there are not enough of those (1-day delay pilots). Hope this helps.
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