janh -> RE: Winter Idea......Comment (2/27/2011 10:20:26 AM)
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ORIGINAL: 2ndACR I know the Devs are listening, I have been around long enough to have faith in 2by3 and Matrix. Instead of "winterizing" even just doing away with the auto slashing of CV during blizzard turns and just allowing the attrition to take effect only would be a vast improvement. At least then, those level 3-4 forts might actually last 2-3 turns and make it worthwhile to dig hard and deep. With that change, the German now has some counter attack ability, the Russian will not just run rough shod over the German and the forts levels are actually worth building to high level. Just look at how hard it is to crack level 3-4 forts during Summer 41 with the German troops. Should be just as hard to crack them during winter as Russian. Get rid of the auto slashing of CV. I know that attrition alone will hurt any unit outside proper towns. That would be a good place to start IMO. Sounds very good. I assume AI will need still a good boost to achieve a winter offensive. How about doing the same thing as with other game parameters, have a customizable option (0-100%)at game start that allows to set the "CV-increase" for the Russian side during the blizzard turns of 1941/42. Then the designers could suggest a default value for AI, and a different one for PBEM. And the players would be up to choose their own vice. My point of view is simply that there should be no to very little combat effectiveness increase for the Russians (except against AI). Both sides had some problems with winter gear and arms. There should be a slight MP decrease for German narrow-tracked tanks, and maybe in the first blizzard turn or two there should be an additional "Blizzard shock" moment, where MP and supply are reduced for a short period of time and for some units, not all (randomly the ones in the open, and off lines of communication). Aside, the blizzard was probably not a continuous 3 months period of time, but surely there were milder days/weeks in between. BigAnork's suggestion of adding a couple of snow turns was a good one. I think one could make this an option, i.e. either have a couple of fixed snow turns built in, or play with a more variable weather option that during December to February there is a certain probability for blizzard: say 80% in Dec, 60% in Jan, and 40% in Feb that a turn is a blizzard condition. That way there would be less predictability, which I think is better than playing out your game with an ancient weather table on your planning desk... That just doesn't mimic the uncertainties that shape wars, much like the fixed withdrawal/reinforcement schedules, or the fixed forces setup at start.
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