Harrybanana -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (6/20/2011 12:42:27 AM)
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ORIGINAL: Tarhunnas quote:
ORIGINAL: Scook_99 I have not heard about the 5/5/5 HQ part for fort building, will have to try it. You really want to put your Army and Army Group HQs in positions back a little bit, and in positions you won't move them much because of: 1) The less you move your HQs, the less trucks you destroy, 2) The HQs are supply dumps, so it is much easier to keep supplies (all 3 types) higher on your units, and 3) If the Soviet player can identify an HQ unit, and he feels like it, he can ground attack it often and try to get general kills. Not nice to lose Manstein or Guderian in that manner. I don't worry about Corps HQs, as they have to move constantly. One trick I use is moving as many Army/AG/HC HQs by rail only. That won't burn up trucks, and won't eat your supply dump status up. Yes, that was a good tip for HQ movement Scook! About the 5/5/5 rule, that was new to me too. Is that documented somewhere or where does that come from? It is rule 15.3.2.2. But I believe it only helps if the higherup HQ has construction SUs attached to it. The rule is as follows: "Construction and engineer support units attached to headquarters units in the combat unit’s chain of command can assist those combat units in constructing fort levels if the applicable headquarters unit passes a leader admin check. The headquarters unit that the combat unit is directly attached must be within five hexes of that combat unit. In addition, no more than three levels of headquarters units in the combat units chain of command can assist, and each higher headquarters unit that may provide support units must be within five hexes of the next lower level headquarters unit. For example, in order for construction and engineer support units to assist down the entire eligible chain of command, a German combat unit attached to a Corps headquarters unit must be able to trace five hexes back to that Corps HQ unit. The Corps HQ unit in turn must be able to trace five hexes back to the Army HQ unit to which it is attached, and finally the Army HQ unit must be able to trace five hexes back to the Army Group HQ. In the above example, if the unit was within 5 hexes of its Corps HQ but the Corps was not within 5 HQ of its Army HQ, then only support units in the Corps HQ would be able to potentially assist the unit. Each eligible support unit may assist the fort level building of no more than one combat unit per turn." I assume that the higherup HQs have a tougher chance of passing the leader admin check as usual, but not too clear.
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