RE: Pelton (GHC) Vs Arstavidios 1.04.24 (Full Version)

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Peltonx -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (6/23/2011 10:37:56 AM)

Thanks for info Sabre21.

What program do u guys us to take that picture?

Pelton




Sabre21 -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (6/23/2011 1:07:42 PM)


quote:

ORIGINAL: Pelton

Thanks for info Sabre21.

What program do u guys us to take that picture?

Pelton


I use MS Paint. Seems to do most everything I need.




kevini1000 -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (6/23/2011 2:22:00 PM)

I had MS paint with windows vista and loved it.  I have windows 7 and it has something else that I hate [:@].




TulliusDetritus -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (6/23/2011 3:24:33 PM)

I recommend you Paint Net. Freeware. Much better than MS paint [:)]




kevini1000 -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (6/23/2011 4:51:41 PM)

This question is for Pelton.

I was looking at your earliest screen shots. It looks as though your you AGS rail repair unit is at the Rumanian border. I like this move and will most certainly copy it. At the same time I see the 11th army rail repair unit on a line to the South of this. Is this other line useful given the close proximity to the AGS rail repair unit. Would having them work together add more benifit.

I notice in the North that you advance the 2 northern lines without combining them. Have you given any thought to this.




Peltonx -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (6/23/2011 7:34:06 PM)

In the next game I played Pelton vs DT AAR, I combined them for a little longer in the South. DT dropped out turn 8 i beleive. A few hexs down here can make a big difference if you plan things out right and the Russian guy is using Hill Billy tactics.

Up north on the first turn I have done it then split off after that, other guys do same thing. The rail repair is only 1 per hex so you really can't gain a hole lot by having them on same line. The 20 MP rule realy has had zero effect in the north.

I try out both programs thks for info guys.

Pelton




kevini1000 -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (6/23/2011 8:15:53 PM)

so combining the AGN and northern AGC rail repair in the baltic zone witht hem spliting off eventually. Then combine AGS and 11th army rail repair in the South.

The other thing is I want the area ahead of my rail line cleared in advance for max rail repair per turn. This Southern one is very good since I don't need to attack any of the Russian units near Lvov to clear the rail lines. Ignoring all that stuff will be great.

I was wondering in the North with current rules would you do a HQ build up for one of the AGN panzer corps on turn 3 or would this sort of thing wait for turn 4.




Peltonx -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (6/24/2011 12:50:28 AM)

Thk was turn 5 before i generally HQ up.
Most Russians now just run and dont bother fighting other then in front of Moscow.
They rail everything they can out and hope to grind it out after that which so far is proving to be a boring but good tactic. Then the German Player has to have a good summer or simply do the boring thing and grind it out.

So far I am not seeing any effects from me destroying 141 Arm pts, 57 HVY so far and other things. Same goes for Tarhunnas vs Q-ball. No matter what you destroy the numbers always seem to come up 3 million Germans and 6 million Russians.

Will be hard to destory anything come summer I am guessing but I will see. Probably have to do the WW1 thing like I am doing vs Hoooper and hope for the best. I thk Tarhunnas will be in same boring boat.

I can for sure hit some spots and gain a few hexs because he probably simply retreat and blob units in front of spearheads.
So unless I can completly seal a pocket I will lose 1 man for every 2 of his. I am tracking mine an Hooopers game turn by turn and the ratio is 1 to 2, which is just not good enough in the long run. Unless the German player can have a ok summer of 42 you will get ground down from what I am seeing so far vs Hoooper and I am in level 3 to 4 forts vs his attacks every single hex. The plane exploit really needs to get fixed at some point.

Mybee I am wrong about the production, but I see no differnce if I destory less then historical or 2x historical vs a player that knows the basic game mechanicals.

The test is the 2 games I am currently playing, one I destoryed little production the other allot. Player skill is equal.

Time will be the judge.

Pelton




Q-Ball -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (6/24/2011 4:43:54 AM)

Quick Point: I lost 58 Arm, and 26 HI. Plus a few vehilcles and all the aircraft factories in Moscow. I took steps to conserve armaments, but I'm not really hurting at this point for production, IMO. Maybe that changes when the Red Army gets bigger.




76mm -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (6/24/2011 5:53:54 AM)

How can you tell how many HI and Arm you lost?




Peltonx -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (6/24/2011 9:51:07 AM)

He probably simply keeps an eye on what gets stuck in a city or over run every turn like I do, not that hard.

Thanks for input Q-Ball, thats really good on your part. I beleive thats lower then historical and you probably will see zero ill effects. Other then a gimpy airfirse unitl 43. The Air war really needs fixing, mine is smoked vs Hoooper alrdy 10/42 so now even my attacks are not worth doing an he can simply grind down my infantry divisions with hordes of planes. Really really need some balance in this area.
One thing missing on these forums is a German expert, there are dozens of poeple with allot of good input for the Russian players an zero for the German. I have asked poeple many questions about German side and get no answers in return.
Hows the 42-43 winter? Answer- I don't know.
How much damage do you need to do to Russian production to see its effects? Answer- I don't know.
What and when do I set ToW levels to? Answer- I don't know.
Ect ect
With the Russian side on the AAR's or War room there is loads of advice from many poeple.

I am tring to gather info, but it will take a good yr more of playing several different games.


Pelton




76mm -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (6/24/2011 11:08:40 AM)


quote:

ORIGINAL: Pelton
One thing missing on these forums is a German expert, there are dozens of poeple with allot of good input for the Russian players an zero for the German. I have asked poeple many questions about German side and get no answers in return.
Hows the 42-43 winter? Answer- I don't know.
How much damage do you need to do to Russian production to see its effects? Answer- I don't know.
What and when do I set ToW levels to? Answer- I don't know.
Ect ect
With the Russian side on the AAR's or War room there is loads of advice from many poeple.


I think the main reason for lack of responses is that most German players have not played into 1943, which they would probably need to do to answer your questions?




Michael T -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (6/24/2011 11:15:11 AM)

Unless I am missing something determining the amount of HI or Arm lost is quite simple. Sov starts with 370 Arm Factories. Check your Production screen. It displays the total remaining. Do some subtraction. Or am I totally on the wrong track here?




76mm -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (6/24/2011 1:25:05 PM)

quote:

Sov starts with 370 Arm Factories. Check your Production screen. It displays the total remaining. Do some subtraction. Or am I totally on the wrong track here?

Sounds simple, but I am not sure if for instance, the production screen shows non-producing (ie, recently evacuated) factories?




Peltonx -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (6/24/2011 7:01:22 PM)

To be sure you need to check factory locations before moving units. Thats how i do it so I "know" what I have bagged.

I am thinking your right, I have hopefully 2 games headed for at least 43. One in which I bagged allot of stuff and one in which I did not. So hopefully I can put some light on things as far as the german player goes. Hopefully Q-balls game keeps going into at least 43.

Pelton




hfarrish -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (6/24/2011 7:57:41 PM)

Also, I was also under the impression that Soviet Armaments production grows over time - is this not accurate?




Peltonx -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (6/24/2011 8:24:22 PM)

It 2x in 42 for rest of The War, but it should still hurt them come 43 to 45. So if they loss 100 its really like 200 come 42. Why they "bounce" back so quickly come winter of 41/42.

Also the German Production goes to 130 42/ 230 43/ 380 44/230 45.

So from the feed back I am getting the production the Germans destroy early on will not really have an effect until 42 if you have a good summer pocketing Russian or 43 to end of war.

With so many good AAR's on going we should see the results in 6 months heheh.

Pelton




hfarrish -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (6/24/2011 8:42:09 PM)

It will be interesting - not sure how much of a preview the existing 42 and 43 campaign AARs give. The 43 Campaign is pretty hopeless for the German (even in terms of preventing a historical Soviet advance), and the Germans have to really kill a lot of Sovs in the 42 GC to have a ghost of a chance. These games are very much impacted, however, by all the static units so hard to say what a 41 campaign that runs into those years will actually feel like.




Peltonx -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (6/24/2011 11:01:03 PM)

End of Turn 36

48 SHC attacks: 30 wins and 4 losses

Losses
GHC 83K
SHC 46k

Manpower pool is at 404,000.
Armaments pool is at 94k.

The attacks have increased from 20 a turn to 40+ the last 2, hes got allot of my troops in open now. Good thing I had 3 lines of forts or I be in a mess.

My losses seem light, but I am lossing hexs. I really see no point in wasting armor counter attacking right now, until snow if at all at this point. Hopefully he is wasting he strength pushing here and there.

My lines are fine with reserve forses allong lines. I like to try for a small pocket come snow fall but we see what shape the tanks are in. I start moving stuff into position now and see what developes.

Hmm some areas of the front he has been pushing allot his def CV values have dropped to 10, other areas he strong at 30. We see what developes.

He looks weaker then Hoooper was at this time, but stronger then the other 3 I seen coming out of blizzard so there is some hope, but it be tough to pocket units.

Pelton





Michael T -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (6/24/2011 11:30:46 PM)

76mm The figure remaining is accurate. When you check the log you will see what is actually producing eg. You might have say 310 surviving Arm Factories visible in the Production screen but when you view the Log you might see something like 199 Arm factories produced 49788 Arm points. This means that the difference between 310 and 199 are damaged due to relocation.

Arm and HI do not expand. What you start with is the max. However as mentioned above in 1942 you get a 200% mulitiplier for Arm. HI goes up as well.




76mm -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (6/25/2011 3:54:06 AM)


quote:

ORIGINAL: Michael T

76mm The figure remaining is accurate. When you check the log you will see what is actually producing eg. You might have say 310 surviving Arm Factories visible in the Production screen but when you view the Log you might see something like 199 Arm factories produced 49788 Arm points. This means that the difference between 310 and 199 are damaged due to relocation.


Thanks. I've looked at one of my games, and in the log it says that 323 Armament factories are producing, while in the production screen it says there are 366, with zero damaged. You would think that the difference between 366 and 323 should be shown as damaged, but they are not...




Joel Billings -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (6/25/2011 7:35:04 AM)

Only those over 50% show as damaged, although those with lower damage will often not produce on any given turn.




Peltonx -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (6/25/2011 7:24:30 PM)

One thing I can see different as far as production goes is Arstavidios (-140 arm/-57 hvy) has about 13,000 less Guns then Hoooper(-75 arm/-37hvy) had at same time.
Arstavidios has 2k more tanks then Hoooper, but Hoooper lost the Leningrad factorys.
Hoooper also had about 400,000 more men at this time, but lost 400,000 from fighting harder during summer saving his production.

So going totally from past game data I should beable to mount an ok offensive this summer.

My tank and gun numbers are about the same as they always are coming out of Blizzard. Not sure if I be able to mount any real spear heads, but I know next turn when blizzard ends.

So if the Russian player has the skills and fights more forward an saves more production he ends up better in the long run or so it seems. Hoooper has 13k more guns and 400k more men, even though he had higher losses to date.

Pelton




Peltonx -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (6/26/2011 7:23:29 PM)

Snow Offensive Build-up turn 38.
I could have started my offensive the first turn of snow, but decided I needed more forces at the point of attack, because Astavidios has strong reserves behind the front. I figured it will take 2 turns to completely seal any pocket I get from the first turn. Also I have 1 panzer corps and 1 inf corps in reserve in case my lead units get cut off. I am only going to try and pocket about 12 divisions. Just basically a test offensive to see how he reacts and how my battered forces hold up.

My mech corps seem in good shape I have 5 Divisions near Stalino with 15+ attack CV each. All the mech/tank corps that wintered in Germany until January are in good shape. The mech/tank divisions that were able to winter in city’s unit late January or early February are in ok shape.
So any units you can winter in Germany even for 4 to 5 weeks is worth it, I probably lost a few hexes along the front but I should easily be able to get them back and more. With all the production I was able to bag in 41 I need to bag as many units as possible during 42. This should give me the edge I need to get the upper hand in the Campaign for 43 - 45.

Along the rest of the front I am striaghting the lines an will start building 3 deep of forts. Looks like I have about 7 corps of reserve divisions, not counting what I be using for offensive spearheads. My infantry tows are coming up very fast, probably from all the guys I had in the manpower pool. I am rethinking the hole manpower pool issue an % of ToW.
Might stick with 75% seems like you recover allot faster, but it sure is allot more nerve racking hehehe then 50% [X(]

I see how this small offensive goes and from there figure out my summer strategy.

[image]local://upfiles/20387/B12FA5D4FB4C48238ECBAD58269B0338.jpg[/image]




Peltonx -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (6/27/2011 12:51:18 AM)

Snow Offensive Turn 39

I was able to trap what I wanted and then some. Looks like 10 Divisions and 7 Brigades.

I have 1 weak row of defense and 2 good rows. 2 Inf corps and 2 panzer corps in reserve with 2 more not far away.

This was a test pocket to see how strong his defenses are and how good his counter attacks will be. Plus a nice little hit if I am able to hold pocket.

Depending on his response I will possibly try for another small pocket. Looks like I might be able to do the Packman thing.

Along the rest of the front I been able to get pull 21 divisions out of the front and put in reserve along the lines from AGN to AGC.

I also have 2 Panzer Armys in reserve for another possible spearhead.

Pelton


[image]local://upfiles/20387/28244072F887456C8CAE2914D09E5F2D.jpg[/image]




kevini1000 -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (6/27/2011 4:04:53 AM)

3 hexes deep with units in every hex. If he can break that pocket then I'd hate to think.




Peltonx -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (7/14/2011 10:09:47 AM)

End of turn 40

Destoryed Production.
HVY - 57
ARM - 141

I was able to hold the pocket. Destoryed 17 units about 100k in men and 1.5k in guns.

Lines are in good shape over all and I found another few corps of infantry I can use for summer or spring offensives. I like to destory atleast 50 units during summer. 100+ would be good. My goal is 200, not sure I come close but that be what I like to bag.

That would be about 1 million men and 10k in guns, not counting the normal attrition. Hoooper was at 8 million men and 108k in guns by dec 42 so I like in future games to keep the Russians under those numbers.

Only really good summer target is Moscow because of rail and manpower hit he would take.

Pelton



[image]local://upfiles/20387/3487ED87C2014CA39247751566891B5C.jpg[/image]




Klydon -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (7/14/2011 1:21:39 PM)

Nice little offensive there. While he lost troops and counters, it doesn't look like it was the good stuff in that he had a fair number of brigades in there, but not guards, etc. How many AP was the pocket worth? Any you can wipe out puts a dent in what he can do for infantry corps, etc.

Looks like he also is not dug in at all behind, so that is helpful as well in that you don't have to go slugging through heavily fortified lines.




Ketza -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (7/14/2011 2:36:49 PM)

I would start popping those Soviet Mius river line hexes before those forts get out of hand.




Karri -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (7/14/2011 6:18:16 PM)


quote:

ORIGINAL: TulliusDetritus

I recommend you Paint Net. Freeware. Much better than MS paint [:)]



I recommned Gadwin printscreen. Freeware, all you need to do is press printscreen(or any key combination you want), paint the area of screen you want to capture, and then save it. Much easier than copy+paste.




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