RE: Pelton (GHC) Vs Arstavidios 1.04.24 (Full Version)

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Peltonx -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (7/15/2011 11:50:52 PM)

Snow Offensive Turn 41


I was able to drive 3 hexes deep and 4 wide vs lvl 2 and 3 forts. I lost 57 tanks.

From what I am seeing in the back with another corps of infantry and tanks I could have broken the lines in one single large spearhead.

So I should be able to breakthrough in the summer. His CV strengths of front line units are about what I would expect from what he lost in industry from last summer. Based on past games. This was a test because mud will be coming. This will give me a chance to gear up for a good sized O come some clear turns.

2 spearheads.

Pelton

[image]local://upfiles/20387/6161F9A542E148BF966B531BFA828848.jpg[/image]




Peltonx -> RE: Pelton (GHC) Vs Arstavidios 1.04.24 (8/3/2011 3:56:48 AM)

Snow Offensives. 37 to 46

Russian Losses 10 Divisions and 7 Brigades
----------------------------OOB from turn 37 to 46 +/-
Men 470485--------------------+740,000
Guns 7554-------------------+16,000
Tanks 400 ---------------------+600

German Losses

Men 181267-----------------+300,000
Guns 2512 --------------------+2500
Tanks 375---------------------+1700

Men 2.6 to 1
Guns 3 to 1

The war of attrition.

Looking at kills and increases in OOB I would say at this point I am keeping pace with his manpower. 2.6 to 1 seems to be the min the Germans must get for odds during 42 to keep the Red Monster under control.
I am losing the attrition war as far as guns go and winning the AFV war.

If I was to sit an do nothing I would clearly be losing the war of attrition. I have tried that during one of my 12 campaigns and the results were bad.

The German player must attack during snow and clear turns leading up to the summer of 42.
If you do not it will end badly for you. So attack and try an ppocket what you can.

Pelton




Peltonx -> 42 GHC Summer O (8/23/2011 2:09:34 AM)

The Snow Offensive is over an was a success.

The first clear turn of spring:

I started a 3 hex wide 6 hex deep spearhead. For some fun I cut off 3 units. Mud turns will happen, but this will give me the upper hand each clear weather turn.

Its very important as the German player to forse the Russians out of their fort belts before the steady clear weather starts.



[image]local://upfiles/20387/80C26E7498C2434DB3747AFFA50D2683.jpg[/image]




Peltonx -> RE: 42 GHC Summer O (8/23/2011 2:12:22 AM)

Surpisingly good results as far as the ratio went.

[image]local://upfiles/20387/B16B0BE1C6954923BE2F540EDF7F2333.jpg[/image]




Peltonx -> RE: 42 GHC Summer O (8/29/2011 6:23:04 PM)

Spring Offensive.

I pushed throw the fort belt last clear turn. We had a mud turn and now its clear again. Start of turn 49.

[image]local://upfiles/20387/0F4B5A38CA6E47BCB6CF94ED835148D7.jpg[/image]




Peltonx -> RE: 42 GHC Summer O (8/29/2011 6:34:40 PM)

I have been able to cut off 21 units and several are guards units.

I was also able to punch throught to the west of Stalino. I have now peiced the high level forts and with 1.05 incoming forts will not be an issue for the summer month.

He has one hexe he can attack in forse that is not behind a river or in a fort and I have 27 cv defending an he can only attack from 2 hexes so only the 1v1=2v1 can save him now heheeh dam rule is stupid. Poeple that say 1v1=2v1 is not a game changer can simply look at this example. This is why so many poeple dont bother attacking during the 42 summer. I do not beleive he can get 27 attack CV's to the 2 hexes, but we see.

The main reason why I have attacked this turn is its mud for the next few turns an even if he opens the pocket I will easly be able to bag anything close plus then some.

I can turn north or south and pocket large numbers of good russian units.

He has also lost 140 arm pts and with the new patch dropping output from 200 to 130 hes in allot of trouble if I can bag units come summer or in 3 turns.

This is the largest blizzard army I have fased 5.8 million on turn 30 and also the largest summer army I have ever fased to date.

But Arstavidous has also lost the most industry of anyone I have played to-date so this is a great test case for whats more important pocketing Russians or pocketing industry.

1 infantry and 1 tank corps in resreve at base of thrusts an Hun army (9 division) is less then 1 turn away.

I picked this area because rivers cover almost all of my flanks. So there are only a few areas he can have a snowballs chance in hell of getting a 1v1 attack.

Again pressure is the key. He has to break out units and cover 3 flanks.

My losses are not that hvy so far.

I need to get 2.6 to 1 or greater for odds which means I must pocket units. I could have sat around unit the first summer turn, but I needed to break the 3-4 lvl fort belt before 1.05 comes out. hes tring to build forts behind the front but I am not giving him time.

This will be a struggle.

Pelton

[image]local://upfiles/20387/A6820CF371C94113A9758D7CAA552ABB.jpg[/image]




wpurdom -> RE: 42 GHC Summer O (8/31/2011 7:51:37 PM)

Your opponent has chosen to face you in the open in the South.

Looking at your games makes me wonder whether the Russians should use spare winter and mud rail capacity to evacuate southern industries and whether brigades should be placed to build deep, more defensible lines of force to allow a more Robinsky approach when clear weather comes.

Tactically, do you think a carpet is as effective as the successive line (with separation) approach Flaviusx advocates?





Peltonx -> RE: 42 GHC Summer O (9/2/2011 3:09:36 AM)

Turn 50

Pocket sealed off again during mud. With CV in high 20’s the pocket should hold.

Looks to be 7 Rifle Guards Divisions, 5 Rifle Divisions, 4 Rifle Brigades and 3 Tanks Brigades. I am guessing about 150,000 men and 300 tanks and 1500 guns.

This will up the lose ratio way above the needed 2.6 to 1.

Looking at my past games that have made it to turn 50 Arstavidous seems to be in as good of shape as Hoooper who is beating me, but Arstavidous lost 2x as many Armament pts (140) as Hoooper (70) did. I also decided vs. Hoooper to try and sit it out from 42 to 45, which was a total failure because of the 1v1=2v1 rule.

Pelton vs Larry Fulkerner
T-50 Loses
SHC 5.5 mil men 19800 tanks 81000 art
GHC 1.8 men 4000 tanks 14000 art
Current:
SHC 5.7 mil troops 3300 tanks 60000 art 8854 planes
GHC 3.3 mil troops 2667 tanks 37000 art 3345 planes
Pelton vs Hoooper
T-50 Loses:
SHC 4.75 mil men 16000tanks 65000art
GHC 1.75 mil men 4500 tanks 20000 art
Current:
SHC 7.0 mil troops 6000 tanks 91000 art 10000 planes
GHC 3.0 mil troops 4000 tanks 37000 art 3000 planes
Pelton vs Arstavidous
T-50 Loses:
SHC 4.6 mil men 18000 tanks 64000 art
GHC 1.8 men 5300 tanks 2100 art
Current:
SHC 6.9 mil troops 5200 tanks 85000 art 8100 planes
GHC 3.2 mil troops 2100 tanks 34000 art 3600 planes

Looking at my past games that have made it to turn 50 Arstavidous seems to be in as good of shape as Hoooper who is beating me, but Arstavidous lost 2x as many Armament pts (140) as Hoooper (70) did. I also decided vs. Hoooper to try and sit it out from 42 to 45, which was a total failure because of the 1v1=2v1 rule.

As the German player I believe we have to attack starting during Snow 42 and keep pounding during the spring into the summer turns.

Bagging production is the key, if you can bag units also great if not its np, because the Red Machine will not be able to recover, if I believe you have bagged at least 100 arm pts during the summer of 41 as long as you have a good 42 summer.

Arstavidous also had a 6 million man strong army the first turn of the Blizzard and I was able to survive and pocket units the first turn of snow.


[image]local://upfiles/20387/C40EE75B5CEB486794723F0B86153A8F.jpg[/image]




Peltonx -> RE: 42 GHC Summer O (9/2/2011 3:12:23 AM)

Pre 1.05 most poeple run and just lose a ton of industry in the south. Once 1.05 comes out they have to fight.

I have yet to fight anyone in 12 games that does the double line defence, but I think one 1.05 goes gold it be only way to go.

Not sure able after 41.

Pelton




sillyflower -> RE: 42 GHC Summer O (9/2/2011 6:28:39 PM)

I agree with you re industry but not about soviet army losses not mattering. Provided Russian player is sensible it's hard to capture large numbers of factories if R losses are below par. Keep the losses up and it's much easier and winter counter- offensive is much weaker leading to stronger G army in '42. What's not to like?




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