janh -> RE: Lvov Pocket exploit - Q for developers (9/25/2011 4:25:44 PM)
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Surprising, I didn't know it was that early they decided on evacuations. How was the dynamics within that committee, did they know immediately that they had to plan for large-scale evacuations, or did it take them a while to realize that cities deeper in Soviet territory had to be put on the list? quote:
ORIGINAL: Klydon Actually, there is such a Stalingrad scenario in which the Russians move first. They will typically pocket the Stalingrad area. I think those of us who worked to perfect good German openings would take issue with the "tactics are not better" part. Clearly there is a huge difference between a good German start and one that does not do a good job. The Germans are immediately behind and especially against a good Russian player, they are going to pay heavily and likely will never "make up" what they lost on turn 1 in terms of time and ability to inflict heavy damage on the Russian border armies. Giving a expert Russian player an unexpected 10 or 20 units is too juicy from their standpoint of view. Yes I know, but I couldn't think of any better example. I suppose the drawback of the 7 day I-go-U-go turns, or lack of reaction order, would become even more obvious for smaller, shorter micro-scenarios; for example such where bad consequences where just forestalled by rapidly moving forces into blocking positions on open avenues of approach during the ongoing enemy advance, causing meeting engagements that are not modeled here yet. Think of the not even very rare occasions where Soviets or Germans basically railed in reinforcements and ordered them just in time right from the wagons into battle -- railing is surely not a good example either, but you get the basic thought. In that sense, the Germans might actually derive even more benefit during later game stages from such a feature, than the Soviets in their comparably short period of retreat. Probably it would reduce op-tempo in general, and aid the defending sides quite a bit -- even if only by causing unexpected delays. And make the turn way more dynamic. Might be a nightmare to get AI to cope with something like that, though. Klydon, of course you are right, there is a huge difference between a messy 1st try opening, and using a very optimized, perhaps even ideal one. I didn't mean it that way. It is a valid tactic as well, and a interesting on top of that -- what would have happened if the Germans had focused on AGS? Yet the Soviet opponent doesn't move, think or do anything before the pocket is even closed. So he doesn't have a better or worse tactic until then -- he simply has none. All he can do happens after the fact: make the booty a little costlier to digest. It would be interesting to know what the other devs think about this whole discussion? Is this a thing they are watching?
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