RE: MWiF Global War Hot-Seat (AAR) (Full Version)

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Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/3/2012 7:08:46 AM)

quote:

ORIGINAL: brian brian

The Germans need to start building factories. I'd lay down carriers and battleships too.

Factories can wait a turn or two, until I've gathered enough Soviet resources to free up all of the German and Italian Oil so that it can all be saved. As for a heavy fleet, I've got units I can repair a few at a time, but the German priority has to be on land reinforcements and FTR cover right now.

Italy, on the other hand could start building up some factories and its fleet. Once they take Persia, they are entirely in a support role for the Germans. That means they need to build FTR, LND, a huge navy, and finish off their pool of TERR units.

Japan could also benefit from a factory or two, but they now need to rebuild the fleet as a first priority.




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/3/2012 7:12:28 AM)

quote:

ORIGINAL: composer99

I think Steve & I eventually recommended that the AA gun move to the hex southwest of Ryazan with the other units. The Germans can get 3:1 assuming 3 hexes attacking and 16 factors per attacking hex against the 11 factors of INF and 2 (or 4) factors of AA gun, while they can get 4:1 if there's just the two INF. In addition, they would need to use both HQ-A Rommel and the arm div to call the blitz with the AA gun present; all they need is the div to blitz the INF on their own.

I somehow missed that post when I was setting this up. Not hard to fix, since I fell asleep shortly after posting the setup. If the AA could reach the 11 factor hex (I think it can), I'll shift it from Voronezh. If it can't, I'll have to use the 2-5 MECH for that duty.




Shannon V. OKeets -> RE: MWiF Global War Hot-Seat (AAR) (2/3/2012 8:19:04 AM)


quote:

ORIGINAL: Red Prince

quote:

ORIGINAL: composer99

I think Steve & I eventually recommended that the AA gun move to the hex southwest of Ryazan with the other units. The Germans can get 3:1 assuming 3 hexes attacking and 16 factors per attacking hex against the 11 factors of INF and 2 (or 4) factors of AA gun, while they can get 4:1 if there's just the two INF. In addition, they would need to use both HQ-A Rommel and the arm div to call the blitz with the AA gun present; all they need is the div to blitz the INF on their own.

I somehow missed that post when I was setting this up. Not hard to fix, since I fell asleep shortly after posting the setup. If the AA could reach the 11 factor hex (I think it can), I'll shift it from Voronezh. If it can't, I'll have to use the 2-5 MECH for that duty.

The AA can reach the 11 factor hex - it was in Kursk.




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/3/2012 9:16:01 AM)

quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: Red Prince

quote:

ORIGINAL: composer99

I think Steve & I eventually recommended that the AA gun move to the hex southwest of Ryazan with the other units. The Germans can get 3:1 assuming 3 hexes attacking and 16 factors per attacking hex against the 11 factors of INF and 2 (or 4) factors of AA gun, while they can get 4:1 if there's just the two INF. In addition, they would need to use both HQ-A Rommel and the arm div to call the blitz with the AA gun present; all they need is the div to blitz the INF on their own.

I somehow missed that post when I was setting this up. Not hard to fix, since I fell asleep shortly after posting the setup. If the AA could reach the 11 factor hex (I think it can), I'll shift it from Voronezh. If it can't, I'll have to use the 2-5 MECH for that duty.

The AA can reach the 11 factor hex - it was in Kursk.

Easy to fix then. Just need to undo the move and send it to that stack.




BallyJ -> RE: MWiF Global War Hot-Seat (AAR) (2/3/2012 1:16:51 PM)


Japan could also benefit from a factory or two, but they now need to rebuild the fleet as a first priority.
[/quote]
If the Japanesse start building factories it is time to start a new game.




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/3/2012 1:58:23 PM)

Everything is set up for the Soviets, so it is on to Axis impulse #5. The only difference this impulse is the Storms have lightened up, and it's only Raining in the North Monsoon:

[image]local://upfiles/38062/11AAAFC99AD24BA29A398F5D7CA9FEE5.jpg[/image]




composer99 -> RE: MWiF Global War Hot-Seat (AAR) (2/3/2012 2:58:19 PM)

IMO Italy & Japan need to build up land-based air more than fleet elements (although Japan can always build CVs) to fight at sea.

Apart from the US and Japan, the major powers in WiF very rarely need to build carriers to be available past 1942.




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/3/2012 4:26:34 PM)

quote:

ORIGINAL: composer99

IMO Italy & Japan need to build up land-based air more than fleet elements (although Japan can always build CVs) to fight at sea.

Apart from the US and Japan, the major powers in WiF very rarely need to build carriers to be available past 1942.

I would agree, but Italy is likely to have the resources to do it, and Japan definitely needs to repair and maybe even rebuild CVs. I have to check what's in the construction pool right now, but 2nd cycle ships should be laid down if they are any good, too. That Arabian Sea incident was almost a complete disaster.
-----
Land attacks coming up soon. I've just been working on the Land Movemnt for my Axis powers . . .




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/3/2012 5:18:32 PM)

The attacks for this impulse, all at 7:1 odds. The attack that I've highlighted could have been reduced to a little less than 4:1, but it's a Blitz and would have used up 2 LND. As a +1 attack, I thought the factors would be better saved for attacks that already have mid-range odds. The Japanese invasions are all intended to deny ports to the Allies.

[image]local://upfiles/38062/6C590D7ADD07468DA82071CF031635A5.jpg[/image]

And the results:

Attack on USSR [48, 58]: Blitz, Fractional Odds .221 (Yes), Roll = Automatic (Breakthrough)
Attack on USSR [53, 62]: Blitz, Fractional Odds .114 (Yes), Roll = Automatic (Breakthrough)
Attack on Port Blair: Assault, Roll = 8+1 = 9 = */2S
Attack on Wewak: Assault, Roll = Automatic
Attack on Lae: Assault, Roll = Automatic

Some of you may have thought I should have provided Ground Support to the Sverdlovsk MIL. The following theory is based less on logic than it is on rationalization, but I figure the next roll of '8' would have been on that attack instead of the one on Port Blair. The 4:1 Blitz would have had the same result with or without Ground Support, which is why I didn't add any. There was only a 40% chance to disorganize the enemy, anyway.

As the Germans, what I like about setting up this attack is that it traps the Kharkov MIL. In order to escape without being disorganized, someone else has to move into the hex southwest of Voronezh. That stack can then be attacked by a lot of units. Once the Kharkov MIL is dead, he's gone for good, unless and until Kharkov is regained by the Allies.




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/3/2012 5:33:52 PM)

Germany rebased a strong FTR and LND to each major front, and Japan sent 2 LND to India.

As expected, Rommel and Mannerhaim swapped positions, and Rommel brought 24 factors back to life.
-----
On a similar note, I think that the Soviets should try again to Ground Strike Guderian in Persia. Next impulse he'll be in range to reorganize those 3 front-line troops.

[image]local://upfiles/38062/BB94598FEA584A93B019ECD492477DCC.jpg[/image]




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/3/2012 5:49:17 PM)

Japan reorganized the Tokyo MIL using a TRS, so an attack next impulse should finally take the Philippines.

[image]local://upfiles/38062/514591BD87424FDFBFE2D2C3E27EFBA6.jpg[/image]




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/3/2012 5:50:37 PM)

Here's an overview of the Soviet units surviving the German assault for Allied impulse #6:

[image]local://upfiles/38062/B2B8C1F95F0F417485550D48CB127AA0.jpg[/image]




Shannon V. OKeets -> RE: MWiF Global War Hot-Seat (AAR) (2/3/2012 5:52:50 PM)


quote:

ORIGINAL: Red Prince

The attacks for this impulse, all at 7:1 odds. The attack that I've highlighted could have been reduced to a little less than 4:1, but it's a Blitz and would have used up 2 LND. As a +1 attack, I thought the factors would be better saved for attacks that already have mid-range odds. The Japanese invasions are all intended to deny ports to the Allies.

[image]local://upfiles/38062/6C590D7ADD07468DA82071CF031635A5.jpg[/image]

And the results:

Attack on USSR [48, 58]: Blitz, Fractional Odds .221 (Yes), Roll = Automatic (Breakthrough)
Attack on USSR [53, 62]: Blitz, Fractional Odds .114 (Yes), Roll = Automatic (Breakthrough)
Attack on Port Blair: Assault, Roll = 8+1 = 9 = */2S
Attack on Wewak: Assault, Roll = Automatic
Attack on Lae: Assault, Roll = Automatic

Some of you may have thought I should have provided Ground Support to the Sverdlovsk MIL. The following theory is based less on logic than it is on rationalization, but I figure the next roll of '8' would have been on that attack instead of the one on Port Blair. The 4:1 Blitz would have had the same result with or without Ground Support, which is why I didn't add any. There was only a 40% chance to disorganize the enemy, anyway.

As the Germans, what I like about setting up this attack is that it traps the Kharkov MIL. In order to escape without being disorganized, someone else has to move into the hex southwest of Voronezh. That stack can then be attacked by a lot of units. Once the Kharkov MIL is dead, he's gone for good, unless and until Kharkov is regained by the Allies.

The advance after combat can only go into the forest hex. It should be able to advance beyond that, so the Mil should be free to move.




Shannon V. OKeets -> RE: MWiF Global War Hot-Seat (AAR) (2/3/2012 5:55:00 PM)


quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: Red Prince

The attacks for this impulse, all at 7:1 odds. The attack that I've highlighted could have been reduced to a little less than 4:1, but it's a Blitz and would have used up 2 LND. As a +1 attack, I thought the factors would be better saved for attacks that already have mid-range odds. The Japanese invasions are all intended to deny ports to the Allies.

[image]local://upfiles/38062/6C590D7ADD07468DA82071CF031635A5.jpg[/image]

And the results:

Attack on USSR [48, 58]: Blitz, Fractional Odds .221 (Yes), Roll = Automatic (Breakthrough)
Attack on USSR [53, 62]: Blitz, Fractional Odds .114 (Yes), Roll = Automatic (Breakthrough)
Attack on Port Blair: Assault, Roll = 8+1 = 9 = */2S
Attack on Wewak: Assault, Roll = Automatic
Attack on Lae: Assault, Roll = Automatic

Some of you may have thought I should have provided Ground Support to the Sverdlovsk MIL. The following theory is based less on logic than it is on rationalization, but I figure the next roll of '8' would have been on that attack instead of the one on Port Blair. The 4:1 Blitz would have had the same result with or without Ground Support, which is why I didn't add any. There was only a 40% chance to disorganize the enemy, anyway.

As the Germans, what I like about setting up this attack is that it traps the Kharkov MIL. In order to escape without being disorganized, someone else has to move into the hex southwest of Voronezh. That stack can then be attacked by a lot of units. Once the Kharkov MIL is dead, he's gone for good, unless and until Kharkov is regained by the Allies.

The advance after combat can only go into the forest hex. It should be able to advance beyond that, so the Mil should be free to move.

Ah, the rail movement bonus rears its ugly head again.




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/3/2012 6:01:09 PM)

quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: Red Prince

The attacks for this impulse, all at 7:1 odds. The attack that I've highlighted could have been reduced to a little less than 4:1, but it's a Blitz and would have used up 2 LND. As a +1 attack, I thought the factors would be better saved for attacks that already have mid-range odds. The Japanese invasions are all intended to deny ports to the Allies.

[image]local://upfiles/38062/6C590D7ADD07468DA82071CF031635A5.jpg[/image]

And the results:

Attack on USSR [48, 58]: Blitz, Fractional Odds .221 (Yes), Roll = Automatic (Breakthrough)
Attack on USSR [53, 62]: Blitz, Fractional Odds .114 (Yes), Roll = Automatic (Breakthrough)
Attack on Port Blair: Assault, Roll = 8+1 = 9 = */2S
Attack on Wewak: Assault, Roll = Automatic
Attack on Lae: Assault, Roll = Automatic

Some of you may have thought I should have provided Ground Support to the Sverdlovsk MIL. The following theory is based less on logic than it is on rationalization, but I figure the next roll of '8' would have been on that attack instead of the one on Port Blair. The 4:1 Blitz would have had the same result with or without Ground Support, which is why I didn't add any. There was only a 40% chance to disorganize the enemy, anyway.

As the Germans, what I like about setting up this attack is that it traps the Kharkov MIL. In order to escape without being disorganized, someone else has to move into the hex southwest of Voronezh. That stack can then be attacked by a lot of units. Once the Kharkov MIL is dead, he's gone for good, unless and until Kharkov is regained by the Allies.

The advance after combat can only go into the forest hex. It should be able to advance beyond that, so the Mil should be free to move.

Ah, the rail movement bonus rears its ugly head again.

Yup. [:D]




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/3/2012 6:02:10 PM)

New "extreme-flyout" images, coming soon to a forum near you!




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/3/2012 6:35:42 PM)

Here's the main front, with flyouts. I haven't actually examined it yet for potential Soviet moves, so I'm not going to speculate at the moment.

[image]local://upfiles/38062/E012017A32B4491685DB9005816B1935.jpg[/image]




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/3/2012 6:35:47 PM)

And here's what's going down in Persia:

[image]local://upfiles/38062/22E35EC14DFF47F28B7CCE93AD7794E8.jpg[/image]




composer99 -> RE: MWiF Global War Hot-Seat (AAR) (2/3/2012 6:35:47 PM)

Until watching this AAR the only reason I didn't like playing with railway movement bonus is that it was irritating to remember.

Now I don't like it because it really helps Germany in a Barbarossa, certainly more than I expect it will help the USSR on the way back.




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/3/2012 6:37:02 PM)

quote:

ORIGINAL: composer99

Until watching this AAR the only reason I didn't like playing with railway movement bonus is that it was irritating to remember.

Now I don't like it because it really helps Germany in a Barbarossa, certainly more than I expect it will help the USSR on the way back.

It may not help the Soviets, but it will certainly help the Wallies if/when they invade Spain.




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/3/2012 6:46:16 PM)

Once there are a few more Americans in N. Ireland, I'm actually debating a DOW on Ireland by the USA. They should easily be able to take out the 5-3 INF and still get to Dublin before the MIL arrives. This plan is for next turn, not this one. The reason I'd do this is to get a larger platform for building up troops for a massive invasion. It would also give me a second Major Port on the Bay of Biscay from which I can base parts of the American fleet.

[image]local://upfiles/38062/0B6FA3BF90384DB3AF8E8DFBA981FB22.jpg[/image]




composer99 -> RE: MWiF Global War Hot-Seat (AAR) (2/3/2012 7:06:36 PM)

In Persia, the Axis strong side is towards the Caspian Sea, and the USSR must adjust their lines to match.

The 7-3 INF should move east 1 hex, as should Zhukov and the 4-3 INF. The Astrakhan MIL should move 1 hex west to the Turkish border.

This gives, from west to east, defences of 13 factors, 14 factors, 22 factors, and 14 factors.

It is apparent that there needs to be more corps & divs to even out the defences, although fortunately not many. If you can get 10 factors (base) defending in each hex you have net 20 factors, which the Axis will probably be able to get 3:2 on at best.




composer99 -> RE: MWiF Global War Hot-Seat (AAR) (2/3/2012 7:14:59 PM)

The Kharkov MIL now has to be the dip (die-in-place).




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/3/2012 7:18:30 PM)

Okay, I've been looking at it, and I'm wondering if the Soviets are going to be trying to make a last stand here, or if I should be sending them full throttle for the mountains, with no regard for who lives and who dies? Krasnodar, Moscow, and Rostov keep most of their units, but what about the rest?

If it's the runaway plan, how does this look? Hideous, probably.

[image]local://upfiles/38062/F3920E700CF24BB0A38B1BC673B9BB4F.jpg[/image]




Shannon V. OKeets -> RE: MWiF Global War Hot-Seat (AAR) (2/3/2012 7:49:24 PM)


quote:

ORIGINAL: Red Prince

Once there are a few more Americans in N. Ireland, I'm actually debating a DOW on Ireland by the USA. They should easily be able to take out the 5-3 INF and still get to Dublin before the MIL arrives. This plan is for next turn, not this one. The reason I'd do this is to get a larger platform for building up troops for a massive invasion. It would also give me a second Major Port on the Bay of Biscay from which I can base parts of the American fleet.

[image]local://upfiles/38062/0B6FA3BF90384DB3AF8E8DFBA981FB22.jpg[/image]

But then you would have to worry about partisans there.




Lothrim -> RE: MWiF Global War Hot-Seat (AAR) (2/3/2012 7:58:45 PM)

How is the axis supplied in persia?
Are they relying on the japanese fleet to keep suply open by sea or are they tracking supply through the dessert.

I was thinking that the paratrooper would be a much greater threat here.
Also if the axis does not have all hexes in persia occupied then a simple air-transport could move the para into a hex where it would cut supply.

On the main front germany has left behind HQ's so operations there are a no-go.
Since both russian ATR are face-up you could carry the para extremely far. The ATR stacked with the para could carry the para 3*11 hexes away.
Also since paradrops are after air-transport, you can air-transport the para to its launching point where ATR number 2 waits to carry him 11 hexes into enemy lands.
(remember stacking limits on planes)




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/3/2012 8:10:36 PM)

quote:

ORIGINAL: Lothrim

How is the axis supplied in persia?
Are they relying on the japanese fleet to keep suply open by sea or are they tracking supply through the dessert.

I was thinking that the paratrooper would be a much greater threat here.
Also if the axis does not have all hexes in persia occupied then a simple air-transport could move the para into a hex where it would cut supply.

On the main front germany has left behind HQ's so operations there are a no-go.
Since both russian ATR are face-up you could carry the para extremely far. The ATR stacked with the para could carry the para 3*11 hexes away.
Also since paradrops are after air-transport, you can air-transport the para to its launching point where ATR number 2 waits to carry him 11 hexes into enemy lands.
(remember stacking limits on planes)

I just counted it out, and there are no hexes in Persia that the ATR can reach for an Air Transport (by the way, it's 2 x 11 hexes, not 3 x 11 hexes. The first stretch is for the "pickup" and the 2nd is the return to base.

Yes, they are relying on the Japanese for supply, and even though they did a lot of damage last impulse, it's unlikely the Allies can clear the Arabian Sea (but they'll try).

I'm not sure what you mean by Germany leaving its HQ's behind. Unless the Soviets retreat 5-6 hexes each, the HQs of Germany are able to be right on the front lines, or just behind it.




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/3/2012 8:15:38 PM)

quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: Red Prince

Once there are a few more Americans in N. Ireland, I'm actually debating a DOW on Ireland by the USA. They should easily be able to take out the 5-3 INF and still get to Dublin before the MIL arrives. This plan is for next turn, not this one. The reason I'd do this is to get a larger platform for building up troops for a massive invasion. It would also give me a second Major Port on the Bay of Biscay from which I can base parts of the American fleet.

But then you would have to worry about partisans there.

True, but it would take merely 4 units to ZOC Partisans from showing up. What better use for the USA MIL units and/or the N. Ireland TERR?

[image]local://upfiles/38062/A032A4DE03FF424E899C842AE170EFF4.jpg[/image]




composer99 -> RE: MWiF Global War Hot-Seat (AAR) (2/3/2012 8:17:07 PM)

In my opinion:
- Every land unit in Moscow stays where it is & fights to the death.
- The stack south of Moscow should stick together and move to the Oka bend.
- The stack southwest of Ryazan should stick together and move to the hex the AA can reach
- The blitz stack in front of Voronezh moves to the forest hex just south of the Don, southeast of Voronezh
- HQ Koniev moves straigt back 3 hexes (to stay on the rail line).
- The 2 blitz units in the Don basin move to the hex 2 hexes east of Rostov behind the join of the Don & West Manych rivers

As for air units:
- the LND4 in Moscow rebases to just in front of Penza, where it can ground support both Moscow & Rostov as required
- the LND3 rebases either east to help form up a Volga/Ural front or south to help form up the Caucasus front
- likewise with the FTR2 near Voronezh




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/3/2012 8:24:03 PM)

quote:

ORIGINAL: composer99

In my opinion:
- Every land unit in Moscow stays where it is & fights to the death.
- The stack south of Moscow should stick together and move to the Oka bend.
- The stack southwest of Ryazan should stick together and move to the hex the AA can reach
- The blitz stack in front of Voronezh moves to the forest hex just south of the Don, southeast of Voronezh
- HQ Koniev moves straigt back 3 hexes (to stay on the rail line).
- The 2 blitz units in the Don basin move to the hex 2 hexes east of Rostov behind the join of the Don & West Manych rivers

As for air units:
- the LND4 in Moscow rebases to just in front of Penza, where it can ground support both Moscow & Rostov as required
- the LND3 rebases either east to help form up a Volga/Ural front or south to help form up the Caucasus front
- likewise with the FTR2 near Voronezh

It won't work. Neither of our thoughts. The Stack with the AA needs to go into Voronezh (including the AA). Anything else it does is likely to leave it out of supply.




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