Shannon V. OKeets -> RE: MWiF Global War Hot-Seat (AAR) (2/3/2012 5:55:00 PM)
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ORIGINAL: Shannon V. OKeets quote:
ORIGINAL: Red Prince The attacks for this impulse, all at 7:1 odds. The attack that I've highlighted could have been reduced to a little less than 4:1, but it's a Blitz and would have used up 2 LND. As a +1 attack, I thought the factors would be better saved for attacks that already have mid-range odds. The Japanese invasions are all intended to deny ports to the Allies. [image]local://upfiles/38062/6C590D7ADD07468DA82071CF031635A5.jpg[/image] And the results: Attack on USSR [48, 58]: Blitz, Fractional Odds .221 (Yes), Roll = Automatic (Breakthrough) Attack on USSR [53, 62]: Blitz, Fractional Odds .114 (Yes), Roll = Automatic (Breakthrough) Attack on Port Blair: Assault, Roll = 8+1 = 9 = */2S Attack on Wewak: Assault, Roll = Automatic Attack on Lae: Assault, Roll = Automatic Some of you may have thought I should have provided Ground Support to the Sverdlovsk MIL. The following theory is based less on logic than it is on rationalization, but I figure the next roll of '8' would have been on that attack instead of the one on Port Blair. The 4:1 Blitz would have had the same result with or without Ground Support, which is why I didn't add any. There was only a 40% chance to disorganize the enemy, anyway. As the Germans, what I like about setting up this attack is that it traps the Kharkov MIL. In order to escape without being disorganized, someone else has to move into the hex southwest of Voronezh. That stack can then be attacked by a lot of units. Once the Kharkov MIL is dead, he's gone for good, unless and until Kharkov is regained by the Allies. The advance after combat can only go into the forest hex. It should be able to advance beyond that, so the Mil should be free to move. Ah, the rail movement bonus rears its ugly head again.
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