Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/4/2012 1:45:23 AM)
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quote:
ORIGINAL: Shannon V. OKeets quote:
ORIGINAL: Centuur Steve: this means that the planes in Moscow are probably going to get ground striked by the Stuka... If that happens, that TB-3 is a sitting duck... I would suggest groundstriking Mannerheim with the TB-3 and use the DB-F3 as front bomber on this attack too. The ground strike is going to be intercepted by the German FTR, so the Russian FTR flies too. Also: why the sacrifice of a good INF in Moscow. The Germans are going to grab the city anyway. If the ground strike succeeds, I would suggest leaving only the MIL in Moscow. If it doesn't succeed, you might go for the 4-1 attack on Moscow with the two units, hoping to disorganise the Germans. I wouldn't... I hadn't seen the fighter.[:(] But I would still go with this plan. If Mannerheim gets disorganized, then life in the north is a lot easier for the Russians. The Russian fighter can intercept the interceptor, and then RTB to Moscow. Who knows? The turn might end and it can be returned to the Air Reserve. I only want to use 1 air unit on a ground strike. If it fails, next impulse we can use another bomber - when there aren't any nasty fighters around. I'm playing the odds here, since two separate attacks have a better chance of disorganizing a single unit. I was worried about the ground strike on the ATR, which is why I recommended having it rebase to the rear: Penza is a better location than what I stated earlier. As for saving the units in Moscow, I would rather force the Germans to attack those 13 strength points in the city. I am sure they can put a lot of units into that attack but they need to get to 65 to make it a 5:1. Even if they commit all the units nearby to the attack, the die can still come up 1, 2, or 3 which leaves a unit in the city and all the Germans disorganized. 4 and 5 aren't bad results either, since it disorganizes 65 strength points of Germans (free guaranteed ground strike on everyone!). Depending on how I plan things for the Germans, I still have 3-4 other fighters that can rebase to the area, although that leaves something undefended, I think. If Germany fails to make significant headway, I can also reorganize some air power, though I doubt I will. Too expensive, really. Anyway, I'll try to set all of this up sometime early early early tomoroow morning. Then I'll probably run through to the end of the impulse. That takes us to the Germans and their cronies, and the first shot at ending the turn (10%). Have a good night/day/morning/evening/afternoon, everyone.
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