Shannon V. OKeets -> RE: MWiF Global War Hot-Seat (AAR) (2/4/2012 8:00:02 PM)
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ORIGINAL: Centuur First: I think I've captured a bug. According to RAW: Minor country units can move and fight outside their home country. However, you can only move a minor country land or aircraft unit outside the home country controlled by the minor, if half or more of its on map land and aircraft units are currently inside its home country Iraq has got two units in total, and they are all in Persia. That isn't allowed (or am I missing something here). I also see a lot of Rumanians and Yugoslavs appearing in France. Half of those units have to stay in the home country. Are they there? Second: Don't you dare withdrawing from the Persian mountains. Also: don't even think of leaving the Caucasus and don't even think of letting the Germans align Turkey. That's defaitism. Any USSR soldier or commander thinking this, should be shot by the political Kommissar. I think you are getting my point here. At this moment, German forces are still away from the Turkish border, so start praying the turn end soon and next autumn will be full with rains, storms and blizzards. Also: it is still about 10 hexes for the closest nothern German unit towards the Turkish border. It might take the Germans a while to move those hexes... And finally: there are an awful lot of Alpine hexides on the northern region of the Caucasus. You need about 6-8 units to defend the northern regions of the Caucasus on the European map. I don't know how the total view is of the unified map, but if you can get the ARM/MECH together with one extra HQ into that area, than, together with some reinforcements, you should be able to get a defense together into the mountains, forcing the Germans to attack at odds of 2-1 max, since he can't attack from a lot of hexes on most places. Sure, it will be a very tough fight and nobody will garantee if the USSR is going to survive, but he's got a fighting chance in the mountains. There is no way the USSR can come back out of Asia, if he hasn't got the oilfields around Baku under his control. He needs this oil and with only one oil from Perm, it is over for the Soviet Union. Therefore: I keep repeating my question: are there convoy points in the Caspian Sea? They should have been put there at setup. Since you are silent, I assume there aren't convoy points in the Caspian Sea. That is a mistake (but it is understandable, since every new player doesn't realise the awesome power the Axis have and almost every new player thinks that putting the 3 USSR convoys in the Caspian is an idiotic move...). Third: rail the Stalingrad factory out first. Keep retreating half of the army towards the Caucasus and half of the army towards the Kuybishev - Kazan - Kirov area. But slowly please. I would suggest to rail move Yeremenko out of Krasnodar into Siberia, put the GAR in the city. In Rostov everyone stays. All others will move away. Rail lines between the south and north are going to be cut in two Axis impulses time (if the turn doesn't end or bad weather comes around in the next turn). This also means that probably one factory isn't going to be railed out in time towards Siberia (assuming the Germans aren't going to capture Grozni next impulse. Use the MIL around there as the speed bump to prevent this). This also means that the factory out of Krasnodar is probably going to end up in Baku. The thing here is, that as soon the Germans have left the European map in numbers, partisans should be arriving in the USSR, cutting supply lines. The Germans need 30 garrison point to prevent this, and units in the ZOC of enemy units or on the Asian/Pacific map don't count... Peter, I agree with most of what you wrote here, especially about Persia and the northern edge of the Caucasus being easy to defend without that many units. And the Stalingrad factory has to move now: to Tiflis. I am thinking of giving up on the Gorki factory. Only 2 of Gorki, Saratov, and Krasnodar can be saved if the turn goes on too long (from the Russian point of view). Both Saratov and Krasnodar can be railed into the Caucasus, which is where the excess resource/oil points are available. Sending the factories beyond the Urals is safer for the factories, but they may not find enough resources there to be productive. That is why I want as much oil as possible saved in the Urals this turn. For the 1 rail move, I am thinking of sending the HQ in Rostov to a mountain hex with a rail line on the northern edge of the Caucasus. He will be able to provide supply to any units heading into the eastern edge of the northern Caucasus. He should be safe from attack there, and if not, he will be worth 10 defensive factors. If the Germans reach him this turn, the USSR will have a lot more to worry about. I'll post the rest of my recommendations in a separate post.
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