RE: MWiF Global War Hot-Seat (AAR) (Full Version)

All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report



Message


Centuur -> RE: MWiF Global War Hot-Seat (AAR) (2/5/2012 4:11:33 PM)

The Tashkent MIL is going to get killed, Stalingrad and Saratov will fall next impulse. This means one out of three is the Rostov MIL. I would start building INF. Scrap the 3 and 4 factor INF and don't build MIL.




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/5/2012 4:20:43 PM)

quote:

ORIGINAL: Centuur

The Tashkent MIL is going to get killed, Stalingrad and Saratov will fall next impulse. This means one out of three is the Rostov MIL. I would start building INF. Scrap the 3 and 4 factor INF and don't build MIL.

If Saratov is taken, then there's going to be some extreme trouble for the Soviets. Then they need to build some convoys and hope they survive to place them in the Caspian Sea.
-----
If you are wondering where all the GARR have gone, they are scheduled to come in at the start of S/O '41.

[image]local://upfiles/38062/EB69A90276A743F79005E9C0FE81FA26.jpg[/image]




Centuur -> RE: MWiF Global War Hot-Seat (AAR) (2/5/2012 4:30:23 PM)


quote:

ORIGINAL: Red Prince

quote:

ORIGINAL: Centuur


quote:

ORIGINAL: Red Prince


quote:

ORIGINAL: Centuur

By the way: move the Irkutsk MIL two hexes west. You don't want a lucky low odds attack by the Japanese which might get that unit killed this turn. Since you cannot counterattack and the USSR is low on units, it's time for low odds attacks to make more kills, especially if you've got cheap INF/TERR units you can afford to lose. AS the Japanese, I would make that attack. Why not: if it fails: I lose nothing. If it succeeds: I might gain a lot, since this means that the USSR needs to put one of the reinforcements in Ulan Ude and that is of assistance to the Germans.

I know, I'm kind of moving backwards through this post. [:)]

As Japan, I wouldn't kill the MIL unless I remain organized and/or don't risk losing a unit myself. The Irkutsk MIL will come back just a few hexes away from Ulan Ude. The Manchurian TERR will have to rail all the way back here.

Ahh. But you are mistaken here. The USSR can't afford spending two BP on rebuilding that MIL. He needs all build points for units build and put against the Germans. So: if the Japanese kill the MIL, this has the effect of one unit less against the Germans. I don't think as the USSR I can affort the loss of that MIL. So as the Japanese: I will attack it, even with a 1-1 attack. The Japanese can affort to lose those units, the USSR can't. If you can't affort the worst result, don't go for it. This goes for offense but also for defense...

However, since it's a TERR attacking a regular unit in the mountains, it would be a 1:2 -1 Assault, and that has only a 20% chance of killing the unit and means certain death for the TERR. The other units can't move up to help, since they are all disorganized, so it is a pointless waste of 2 BP by the Japanese . . . and they need their BP for rebuilding and repairing the 3 Class-4 CVs that the Wallies swatted down this turn. They'd also like to build a factory, too, as well as the Burma TERR and the Kunming Warlord. And then there is the severe lack of FTR units they have on the map . . . the Japanese can't afford to waste units any more than the Soviets can, really -- not if they want to win.

You aren't going to attack with the TERR alone. You are attacking with the other Japanese infantry unit too. That means the die roll isn't going to get lowered. But hey: it's your game.
Also: building a factory with the Japanese? Aren't there other things he needs? Building factories with the Japanese means 8 build point less units to use against the big bad green monster, who will be at astronomical production before game end anyway. The priority of the Axis should be the total destruction of the USSR. Everything else is only defensive now (even the attacks the Japanese are doing on other parts of the world). If the USSR isn't toast in J/A next year, it's all over folks. That factory won't get resources, because of the relentless attacks of the USA and CW Subs, planes and fleet anyway in about two years time. You are better off building NAV, CV, CVP, FTR, ships and a lot of convoy points. Never build a factory with the Japanese. Statistically, you need 9-10 turns of production, before the amount invested is coming back to you.
Building factories is only something the Germans might do, if they have spare resources. Have you build all SYNTH with the Japanese? Those are far more important than factories. Believe me, if in two years time the USSR is still existing, the USA and the CW are really hammering you're convoys. If it is killed (or only Tashkent remains), the Germans can send you build points and oil across Vladivostok, thus shortening the very vulnerable Japanese convoy lines.




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/5/2012 4:40:18 PM)

quote:

ORIGINAL: Centuur


quote:

ORIGINAL: Red Prince

quote:

ORIGINAL: Centuur


quote:

ORIGINAL: Red Prince


quote:

ORIGINAL: Centuur

By the way: move the Irkutsk MIL two hexes west. You don't want a lucky low odds attack by the Japanese which might get that unit killed this turn. Since you cannot counterattack and the USSR is low on units, it's time for low odds attacks to make more kills, especially if you've got cheap INF/TERR units you can afford to lose. AS the Japanese, I would make that attack. Why not: if it fails: I lose nothing. If it succeeds: I might gain a lot, since this means that the USSR needs to put one of the reinforcements in Ulan Ude and that is of assistance to the Germans.

I know, I'm kind of moving backwards through this post. [:)]

As Japan, I wouldn't kill the MIL unless I remain organized and/or don't risk losing a unit myself. The Irkutsk MIL will come back just a few hexes away from Ulan Ude. The Manchurian TERR will have to rail all the way back here.

Ahh. But you are mistaken here. The USSR can't afford spending two BP on rebuilding that MIL. He needs all build points for units build and put against the Germans. So: if the Japanese kill the MIL, this has the effect of one unit less against the Germans. I don't think as the USSR I can affort the loss of that MIL. So as the Japanese: I will attack it, even with a 1-1 attack. The Japanese can affort to lose those units, the USSR can't. If you can't affort the worst result, don't go for it. This goes for offense but also for defense...

However, since it's a TERR attacking a regular unit in the mountains, it would be a 1:2 -1 Assault, and that has only a 20% chance of killing the unit and means certain death for the TERR. The other units can't move up to help, since they are all disorganized, so it is a pointless waste of 2 BP by the Japanese . . . and they need their BP for rebuilding and repairing the 3 Class-4 CVs that the Wallies swatted down this turn. They'd also like to build a factory, too, as well as the Burma TERR and the Kunming Warlord. And then there is the severe lack of FTR units they have on the map . . . the Japanese can't afford to waste units any more than the Soviets can, really -- not if they want to win.

You aren't going to attack with the TERR alone. You are attacking with the other Japanese infantry unit too. That means the die roll isn't going to get lowered. But hey: it's your game.
Also: building a factory with the Japanese? Aren't there other things he needs? Building factories with the Japanese means 8 build point less units to use against the big bad green monster, who will be at astronomical production before game end anyway. The priority of the Axis should be the total destruction of the USSR. Everything else is only defensive now (even the attacks the Japanese are doing on other parts of the world). If the USSR isn't toast in J/A next year, it's all over folks. That factory won't get resources, because of the relentless attacks of the USA and CW Subs, planes and fleet anyway in about two years time. You are better off building NAV, CV, CVP, FTR, ships and a lot of convoy points. Never build a factory with the Japanese. Statistically, you need 9-10 turns of production, before the amount invested is coming back to you.
Building factories is only something the Germans might do, if they have spare resources. Have you build all SYNTH with the Japanese? Those are far more important than factories. Believe me, if in two years time the USSR is still existing, the USA and the CW are really hammering you're convoys. If it is killed (or only Tashkent remains), the Germans can send you build points and oil across Vladivostok, thus shortening the very vulnerable Japanese convoy lines.

The TERR is the only unit that can attack at the moment -- until next turn, in fact.

The Japanese now have more resources than they can use. They've already started building 2-3 more convoy points each turn, and their 1st SynthOil is up and running . . . their 2nd one will be finished in M/A '42 . . .

That's the same turn a new factory would arrive if I built it now. So, I expect to get the 9-10 turns use out of it easily. I don't know that I will build it this turn, because I really want to build up the fleet, but it is an option.




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/5/2012 4:43:25 PM)

In case anyone is interested, here is a look at the European Theatre at zoom level 1, though it's only good for an overview of what is going on in a region of the world.

[image]local://upfiles/38062/F5C58DAF179C40FEA7367909F288A90E.jpg[/image]




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/5/2012 4:43:30 PM)

And here is a look at the Japanese sphere of influence, also at zoom level 1:

[image]local://upfiles/38062/870D513805AF4B0F90B8FAC4485F09C1.jpg[/image]




Centuur -> RE: MWiF Global War Hot-Seat (AAR) (2/5/2012 4:51:47 PM)

Those damned small indicators... I'm still having problems seeing them. You're right. The Japanese can't attack this turn. However: next turn: you should attack that MIL if the weather is good. The Japanese are closer to Novosibirsk than the Germans are...

I think you should ask other peoples opinion on building a factory with the Japanese. Even when they have spare resources now, that isn't going to last for two years or longer.




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/5/2012 4:58:40 PM)

quote:

ORIGINAL: Centuur

Those damned small indicators... I'm still having problems seeing them. You're right. The Japanese can't attack this turn. However: next turn: you should attack that MIL if the weather is good. The Japanese are closer to Novosibirsk than the Germans are...

I think you should ask other peoples opinion on building a factory with the Japanese. Even when they have spare resources now, that isn't going to last for two years or longer.

The easiest way for you to know if a unit is disorganized or not is to count the indicators:

[image]local://upfiles/38062/BF428EDCC8BD419ABA8765BD51EAE70B.jpg[/image]




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/5/2012 5:18:11 PM)

I actually just counted it up, and in terms of how many impulses away from Novosibirsk each Axis power is, the Japanese are 11-13 impulses away (~40 hexes of 1 movement point each) and the Germans are also about 11-13 impulses away (~50 hexes of 1 movement point each).
-----
Edit: Also, if left undefended, the Italians are 5-6 turns away from Tashkent if they don't have supply. Less if they do.




Shannon V. OKeets -> RE: MWiF Global War Hot-Seat (AAR) (2/5/2012 5:26:17 PM)


quote:

ORIGINAL: Centuur

Doesn't look good, doesn't it. However: Comrades: don't despair.

I would railmove Yeremenko to the swamphex SE of Sukumi.

I would railmove the factory in Krasnodar to Baku.

I would bombard the MOT and Stuka hex with the ART in Rostov. That 5 mover is a nuisance and it will cost oil for the Germans to reorganise those two units.

The ARM/MECH stack have to move into the eastern mountain hex between the two wood hexes southeast of Stavropol. That city will be taken next, this can't be avoided, because of the Stuka. Stalingrad is a problem. There are to much German units in the region for the USSR to make a good defense of the city. I would therefore move the 4th Gd. MECH towards the hex NE of Mount Elbruz.

The 13 MECH div. stack is vulnerable, since they are slower than the German MECH/ARM which are trying to surround it. I would suggest moving it into the hex NW of Saratov. Moving it into Stalingrad means that they are going to die, and I think you should try to save those units. Going south means that there isn't any supply left, if Stalingrad gets taken, so they must move north...

Koniev moves into Penza, and joins the strongest MECH there. The other MECH joins the Siberian INF in the hex east of Penza.
I'm also tempted to ground strike the hex west of Gorki with the TB-3 to stop the units there from moving. After that, the plane should go as far east as possible.

Why can't the units in Gorki move out of there? You check supply before moving, not during moving. So move that stack out of there. I would move the division along the railroad to the east. The MIL is the problem. He will be overtaken by the Germans. I think (depending on the ground strike by the TB - 3) I would either move the MIL one hex SE (out of the city), to prevent Axis movement or two hexes SE of Gorki (if the Ground strike succeeds, again to prevent Axis movement).

I'm also contemplating if one of the two units in Rostov should leave the city. However: I'm against it. If you draw the Rostov MIL in the production phase, you simply go bad luck. And you always should empty the GAR pool first, before the MIL pool (yes, I know, the MIL comes sooner, however most in places far, far away from the front. GAR you can put into the area's you want them immediately. Also: the GAR are more stronger units. Just gamble for bad weather next turn).

By the way: move the Irkutsk MIL two hexes west. You don't want a lucky low odds attack by the Japanese which might get that unit killed this turn. Since you cannot counterattack and the USSR is low on units, it's time for low odds attacks to make more kills, especially if you've got cheap INF/TERR units you can afford to lose. AS the Japanese, I would make that attack. Why not: if it fails: I lose nothing. If it succeeds: I might gain a lot, since this means that the USSR needs to put one of the reinforcements in Ulan Ude and that is of assistance to the Germans.

Peter, I agree with about half of what you recommended.

Yeremenko to rail move. Yes, but to the mountain hex east of Sukumi.

Krasnodar factory to Baku. Yes.

The ground strike by the Art on the Stuka. Yes.

The ARM/MECH stack move. No. The MECH moves SE 4 hexes into the mountain hex. The Armor moves to the clear rail hex between the 2 forest hexes.

4th GD MECH move. No. I would move it 3 hexes east and 2 hexes NE. It can get supply from Saratov.

13 MECH stack moves north. Yes, but the 2 Inf move into Saratov and the div moves to join the 4th GD MECH (it needs a friend).

Koniev to Penza where he is joined by the 7-5 MECH. Yes.

The other MECH moves east of Penza. Yes.

The 6-4 Siberian move. No. The 4-3 Mil moves east 3 hexes where it is joined by the 6-4 Siberian. The ATR reorganizes the 4-3 and returns to base to Kazan. The best the Germans can get on the 10 strength points is 29. The 2 Inf get supply from Penza.

The 2-6 MECH flees 5 hexes east and 1 SE to the forest/rail line (when you are already disorganized you get to move 7![:)]).

Irkutsk Mil moves 2 hexes west. Yes.

Attached is a screenshot of the rail lines moving east of Penza. The one that loops north is probably safe. To keep a unit in supply up there the Germans will have to send an HQ. If the turn lasts so long that they can reach Kirov, well, then there will be a lot of problems for the USSR everywhere. The 2 important lines are the ones running parallel due east. There are a couple of good defensive lines possible out there. And all of this is before the Urals proper are reached. If all the USSR units in the north survive, I count 4 Inf Corps, 3 MECH corps, 2 MECH div, and Koniev. Those should be able to hold this front throughout the winter. The Germans have to decide where there HQ's are going to go. If it is only Mannerheim moving along here, then the advance will slow to 3 hexes an impulse for the leading units that are in supply to attack.

In the northern Caucasus in USSR has 2 HQ's and 2 Armor/MECH which can hold off the Germans for a while yet. A couple Inf reinforcements will make the line reasonably strong. To attack this line the Germans must take Rostov or Krasnodar. Either leaves a single rail line stretching back a long way to Germany; there are several ways to cut that line is the need to do so arises. In addition, the Germans will have to commit an HQ (Rundstedt?) to this front if they want to continue south.

[image]local://upfiles/16701/7910FEF9AA764CC383CA55146F666F81.jpg[/image]




Shannon V. OKeets -> RE: MWiF Global War Hot-Seat (AAR) (2/5/2012 5:29:30 PM)


quote:

ORIGINAL: Centuur

The Tashkent MIL is going to get killed, Stalingrad and Saratov will fall next impulse. This means one out of three is the Rostov MIL. I would start building INF. Scrap the 3 and 4 factor INF and don't build MIL.

Maybe scrap the 3 factor Inf. I would not scrap the 4 factor Inf. The USSR is going to need a mass of bodies to counterattack in 1943-44.




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/5/2012 5:33:15 PM)

I'll set it up as you describe, but with no actual SCS in the Black Sea, the Germans don't actually need to take Krasnodar or Rostov to maintains supply going south. They just need to be able to skirt the coast.
-----
Okay, time for the Bombardment by the ART on the Stuka . . .




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/5/2012 5:37:08 PM)

Took care of the MOT, but not the Stuka . . . which is probably still worthwhile.

[image]local://upfiles/38062/79CB24AE87B749EDBB1A08C4CE958549.jpg[/image]




Shannon V. OKeets -> RE: MWiF Global War Hot-Seat (AAR) (2/5/2012 5:39:30 PM)

The bomber stacked with the 2-2 Mil should rebase to the Tiflis valley somewhere. Ideally so it can cover both the HQ's.




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/5/2012 5:41:49 PM)

quote:

ORIGINAL: Shannon V. OKeets

The bomber stacked with the 2-2 Mil should rebase to the Tiflis valley somewhere. Ideally so it can cover both the HQ's.

Are you talking about the LND in Stavropol?




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/5/2012 5:51:09 PM)

Is this fellow intentionally left flapping in the wind? Or was he supposed to go east of Penza? Also, are you satisfied to leave the Persian Front as is?
-----
Edit: Skip the first question . . . I missed a line in the posts you 2 made. The second question stands, though.

[image]local://upfiles/38062/8FBD5AFEB6A443C18B6F523979A8084E.jpg[/image]




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/5/2012 5:57:20 PM)

quote:

ORIGINAL: Red Prince

quote:

ORIGINAL: Shannon V. OKeets

The bomber stacked with the 2-2 Mil should rebase to the Tiflis valley somewhere. Ideally so it can cover both the HQ's.

Are you talking about the LND in Stavropol?

If I rebase him to Tiflis, he can cover Timoshenko and Yeremenko at full strength, and Zhukov at 1/2 strength.




Centuur -> RE: MWiF Global War Hot-Seat (AAR) (2/5/2012 6:18:28 PM)

I agree with the move of the 4th Guard Mech, after some thoughts on this. This is because the units in Saratov can than rail move out of there next impulse (the factory stays in Saratov, since units are more important) and the MECH can than move into the desert if the turn ends and rains arrive. He should than be reorganised with a TB-3 and is than able to save himself.




Centuur -> RE: MWiF Global War Hot-Seat (AAR) (2/5/2012 6:19:23 PM)


quote:

ORIGINAL: Red Prince

quote:

ORIGINAL: Red Prince

quote:

ORIGINAL: Shannon V. OKeets

The bomber stacked with the 2-2 Mil should rebase to the Tiflis valley somewhere. Ideally so it can cover both the HQ's.

Are you talking about the LND in Stavropol?

If I rebase him to Tiflis, he can cover Timoshenko and Yeremenko at full strength, and Zhukov at 1/2 strength.

Yes. That's the plan.




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/5/2012 6:26:18 PM)

quote:

ORIGINAL: Centuur


quote:

ORIGINAL: Red Prince

quote:

ORIGINAL: Red Prince

quote:

ORIGINAL: Shannon V. OKeets

The bomber stacked with the 2-2 Mil should rebase to the Tiflis valley somewhere. Ideally so it can cover both the HQ's.

Are you talking about the LND in Stavropol?

If I rebase him to Tiflis, he can cover Timoshenko and Yeremenko at full strength, and Zhukov at 1/2 strength.

Yes. That's the plan.

Consider it done. Just wanted to make sure, because that's a 3-2 MIL, and I didn't want to get this confused.
-----
One MIL reorganized, and one turn . . . that just won't end . . .

End of Turn Roll: 5 (40%)

(I actually ran the end of turn roll twice . . . I was just playing around while waiting for your recommendations, and rolled a '10' before. This was a better roll, but not good enough. Sorry, Russia.)

[image]local://upfiles/38062/6DE3D74FBD6A4CD7BFAD8AD467B49A63.jpg[/image]




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/5/2012 6:27:44 PM)

And the weather for the new impulse #11 is the same as before. Different number, same weather:

[image]local://upfiles/38062/763C48CF31014C13ADEF869FDBB9A176.jpg[/image]




Shannon V. OKeets -> RE: MWiF Global War Hot-Seat (AAR) (2/5/2012 6:55:23 PM)


quote:

ORIGINAL: Red Prince

quote:

ORIGINAL: Centuur


quote:

ORIGINAL: Red Prince

quote:

ORIGINAL: Red Prince

quote:

ORIGINAL: Shannon V. OKeets

The bomber stacked with the 2-2 Mil should rebase to the Tiflis valley somewhere. Ideally so it can cover both the HQ's.

Are you talking about the LND in Stavropol?

If I rebase him to Tiflis, he can cover Timoshenko and Yeremenko at full strength, and Zhukov at 1/2 strength.

Yes. That's the plan.

Consider it done. Just wanted to make sure, because that's a 3-2 MIL, and I didn't want to get this confused.
-----
One MIL reorganized, and one turn . . . that just won't end . . .

End of Turn Roll: 5 (40%)

(I actually ran the end of turn roll twice . . . I was just playing around while waiting for your recommendations, and rolled a '10' before. This was a better roll, but not good enough. Sorry, Russia.)

[image]local://upfiles/38062/6DE3D74FBD6A4CD7BFAD8AD467B49A63.jpg[/image]

Tell the British and the Americans that they are going to pass for the rest of the turn, even if every convoy on the high seas is destroyed. 3 BPs for the Commonwealth isn't worth losing more hexes in Russia.

How are the British doing recapturing the Horn of Africa? Can we expect any pressure on Egypt in the next 2-3 turns?

What does production look like for the USSR? I'm not even sure what their production multiple is at this point. Is there a pilot available that can be converted into a BP? Is gearing going to influence the Inf builds?




Shannon V. OKeets -> RE: MWiF Global War Hot-Seat (AAR) (2/5/2012 7:02:26 PM)

Here is the area east of Perm.

[image]local://upfiles/16701/9DAEA90A749C45069DCD3FBB08D3E41D.jpg[/image]




Centuur -> RE: MWiF Global War Hot-Seat (AAR) (2/5/2012 7:26:02 PM)

Gearing for INF is high for the USSR, so no problems there. I wouldn't want to exchange a pilot for a build point or build convoy points.
Things will be better, because of the slow German HQ in the north. All depends on next turn (weatherwise). The thing which might kill the USSR is a double move with the Axis. It would be good if the turn doesn't end after the Axis impulse. Next end of turn die roll is very, very important...




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/5/2012 7:26:39 PM)

quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: Red Prince

quote:

ORIGINAL: Centuur


quote:

ORIGINAL: Red Prince

quote:

ORIGINAL: Red Prince

quote:

ORIGINAL: Shannon V. OKeets

The bomber stacked with the 2-2 Mil should rebase to the Tiflis valley somewhere. Ideally so it can cover both the HQ's.

Are you talking about the LND in Stavropol?

If I rebase him to Tiflis, he can cover Timoshenko and Yeremenko at full strength, and Zhukov at 1/2 strength.

Yes. That's the plan.

Consider it done. Just wanted to make sure, because that's a 3-2 MIL, and I didn't want to get this confused.
-----
One MIL reorganized, and one turn . . . that just won't end . . .

End of Turn Roll: 5 (40%)

(I actually ran the end of turn roll twice . . . I was just playing around while waiting for your recommendations, and rolled a '10' before. This was a better roll, but not good enough. Sorry, Russia.)

[image]local://upfiles/38062/6DE3D74FBD6A4CD7BFAD8AD467B49A63.jpg[/image]

Tell the British and the Americans that they are going to pass for the rest of the turn, even if every convoy on the high seas is destroyed. 3 BPs for the Commonwealth isn't worth losing more hexes in Russia.

How are the British doing recapturing the Horn of Africa? Can we expect any pressure on Egypt in the next 2-3 turns?

What does production look like for the USSR? I'm not even sure what their production multiple is at this point. Is there a pilot available that can be converted into a BP? Is gearing going to influence the Inf builds?

The Brits needed a lot of Naval Moves this turn, but now that the convoys are pretty much untouchable (or nearly so), they'll be pushing through Tankanyika into Kenya soon enough. Pressure on Egypt by the start of 1942, probably. A real push for it, I doubt it.

Before the Germans began their moves, the Russians were looking at 12 BP this turn, with 1 Pilot to convert. I'll let you know what it actually looks like after the Germans finish up working the Russians over. Gearing isn't a problem. The Russians aren't going to have enough BP to max out their gearing limits on Infantry.

Unfortunately, all that Oil that was going to go to the Urals is going to get stuck wherever it can find a home in the Baku region. The Germans have cut the rail link between the two.




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/5/2012 7:29:34 PM)

quote:

ORIGINAL: Centuur

Gearing for INF is high for the USSR, so no problems there. I wouldn't want to exchange a pilot for a build point or build convoy points.
Things will be better, because of the slow German HQ in the north. All depends on next turn (weatherwise). The thing which might kill the USSR is a double move with the Axis. It would be good if the turn doesn't end after the Axis impulse. Next end of turn die roll is very, very important...

The North HQ is slow right now, but Rommel is only 2 impulses behind the current front, and only 1 impulse away from supplying most of it.




Centuur -> RE: MWiF Global War Hot-Seat (AAR) (2/5/2012 8:04:05 PM)


quote:

ORIGINAL: Red Prince

quote:

ORIGINAL: Centuur

Gearing for INF is high for the USSR, so no problems there. I wouldn't want to exchange a pilot for a build point or build convoy points.
Things will be better, because of the slow German HQ in the north. All depends on next turn (weatherwise). The thing which might kill the USSR is a double move with the Axis. It would be good if the turn doesn't end after the Axis impulse. Next end of turn die roll is very, very important...

The North HQ is slow right now, but Rommel is only 2 impulses behind the current front, and only 1 impulse away from supplying most of it.

Only if it doesn't rain... It all depends on next turn. I hope it will rain and storm the whole turn, thus ending it soon and preventing a lot of Axis gains of terrain...




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/5/2012 8:09:29 PM)

Here are the attacks the Axis chose to make this impulse.

I was able to cut supply to the units in the North again, and if I can force a retreat and maybe a loss, I'll be glad to sacrifice an INF, even a good one.

In Persia, there was a decision to be made by the Soviets . . . accept the 2:1 Assault, or try to reduce it to 3:2 using the LND that just rebased to Tiflis. There's an Italian FTR that can intercept at +2/-2, so the odds of getting through to the target are only 28%, while the odds of losing the LND are 36% . . . so I'm not going to risk it. Even if neither of these things happen, the unit ends up disorganized, leaving the HQs without cover. The goal of this attack is to kill off one of the defenders, hoping to spread the lines a little thinner here, and it is unlikely to take the hex at 2:1 . . . not impossible, but unlikely (30% chances). Moving it down to 3:2 only reduces that to 20%. I figure that if the Italians are going to get lucky enough to take the hex, it's probably going to be doomed. This may be the wrong choice, but I'm trying to protect as much as possible.
-----
Edit: Instead of Air Support, Zhukov is going to try to provide HQ Support. Even if he's disorganized, the Germans can't get a good attack on him, so it might be worth it.

[image]local://upfiles/38062/A68E011EE26745E5A5721C31BC8F34FA.jpg[/image]




Shannon V. OKeets -> RE: MWiF Global War Hot-Seat (AAR) (2/5/2012 8:39:30 PM)


quote:

ORIGINAL: Red Prince

Here are the attacks the Axis chose to make this impulse.

I was able to cut supply to the units in the North again, and if I can force a retreat and maybe a loss, I'll be glad to sacrifice an INF, even a good one.

In Persia, there was a decision to be made by the Soviets . . . accept the 2:1 Assault, or try to reduce it to 3:2 using the LND that just rebased to Tiflis. There's an Italian FTR that can intercept at +2/-2, so the odds of getting through to the target are only 28%, while the odds of losing the LND are 36% . . . so I'm not going to risk it. Even if neither of these things happen, the unit ends up disorganized, leaving the HQs without cover. The goal of this attack is to kill off one of the defenders, hoping to spread the lines a little thinner here, and it is unlikely to take the hex at 2:1 . . . not impossible, but unlikely (30% chances). Moving it down to 3:2 only reduces that to 20%. I figure that if the Italians are going to get lucky enough to take the hex, it's probably going to be doomed. This may be the wrong choice, but I'm trying to protect as much as possible.
-----
Edit: Instead of Air Support, Zhukov is going to try to provide HQ Support. Even if he's disorganized, the Germans can't get a good attack on him, so it might be worth it.

[image]local://upfiles/38062/A68E011EE26745E5A5721C31BC8F34FA.jpg[/image]

Provide no help for the Cav and mountain div. Zhukov needs to stay organized. The Italians are going to be disorganized at the end of the attack. They only have a 20% chance of killing both units and occupying the hex. But if they do that, then Zhukov has to be able to move and maybe reorganize units.




Shannon V. OKeets -> RE: MWiF Global War Hot-Seat (AAR) (2/5/2012 8:41:22 PM)

It would be interesting to see who the Germans take off the map if both the northern most and southern most attacks roll a 1.




Page: <<   < prev  72 73 [74] 75 76   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
2.265625