RE: MWiF Global War Hot-Seat (AAR) (Full Version)

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Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/4/2012 2:47:39 PM)

HQ-I Mannerheim was apparently too busy with other things to provide support for this attack (he rolled a '7'), so the 14 German units involved are going to have to pray for a really good Fractional Odds Roll . . . or pray for '6' or better on the attack roll.

If, in his wisdom, Bog on High decides to grant the Germans their prayers, I'd say it will go a long way toward winning the game. This may be the most crucial attack of the entire game, even with 42 more turns remaining after this one. These units represent 1/3 of the German European Front. If they survive and the turn goes on for several more impulses, think of the desctruction they can add . . . if they don't . . . well, you'll hear the cheering Russian hordes all the way from Sverdlovsk to Spain.

So, the attacks for Impulse #7:

[image]local://upfiles/38062/F2D50E6D4EF04670AF2EE78A45996354.jpg[/image]

And the results:

Attack on Manila: Assault, Roll = 5+1 = 6 = */2S
Attack on USSR [52, 64]: Blitz, Fractional Odds .659 (No), Roll = Automatic = */2B (Breakthrough)
Attack on USSR [49, 63]: Assault, Roll = Automatic = */2S (FTR rebases to Saratov)
Attack on Moscow: Assault, Fractional Odds .870 (No), Roll = 7 = */2S (FTR destroyed, Pilot killed, 1 Oil Point captured)
Attack on Famagusta: Assault, Roll = Automatic = */2S (CL Adelaide destroyed [3], CL Helle destroyed [3], CA Girgios Averoff captured [1])

Pray, you fellas, pray . . . and Bog on High smites the mighty (a few minutes later) Russian Army! Not only did the HQ Support and Fractional Odds Rolls both fail, but the Germans still get to keep on pushing forward with Mannerheim's help. This is another of those rolls I'd call lucky only because it was really needed by the Germans. It was lucky the same way that winning a coin toss is lucky . . . the odds were even, and fate went your way.

None of the other attacks should raise any eyebrows. We aren't yet at the point in the turn which causes me to risk low-odds attacks, so these were sure things handed to the Germans by the Soviets.

The Manila attack does relieve HQ-I Yamamoto from his duty there, so that he can move on to either Burma or India. I've decided to send HQ-I Terauchi and a small force up against the Irkutsk MIL after all, so Yamamoto might find himself back in China once again. There are several OOS units between Lanchow and Sian that need to get into better positions, and I'd like to try to do that without risking a whole lot of Partisan activity. With the Philippines resource in Japanese hands, they really should build a factory ASAP, since they have run out of factories to use. In addition to rebuilding the fleet, they might also want to add another MECH or ARM to their list of builds, to help garrison China . . . HQ-I Umezu and his band are almost across the border into Burma, and when they leave China, they'll be taking several garrison points with them.

The invasion of Cyprus is just part of the Italian clean-up of the Med. Still remaining are the Balearic Islands and Crete. Unless the turn ends, I expect Persia to fall into Italian hands next impulse, too.




Klydon -> RE: MWiF Global War Hot-Seat (AAR) (2/4/2012 3:04:07 PM)

The ref has called for a standing 10 count on Ivan after this rounds knockdown.

Russians are in bad shape. I think Siberia is going to be calling and I don't know how they are going to hold the Caucasus at this point with the Germans poised to cut them off from behind.




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/4/2012 3:12:30 PM)

quote:

ORIGINAL: Klydon

The ref has called for a standing 10 count on Ivan after this rounds knockdown.

Russians are in bad shape. I think Siberia is going to be calling and I don't know how they are going to hold the Caucasus at this point with the Germans poised to cut them off from behind.

[:D]

Kill the ref!!!

I'll get some new pictures up in the next hour or so, as usual.




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/4/2012 3:16:43 PM)

Germany rebased 2 FTRs and a LND to the front lines. Italy rebased a FTR, LND, and a LND/ATR to Tabriz (from Mosul and Syria). And Japan sent a FTR back from Hanoi to Canton, as well as a NAV from Haiphong just northwest of Singapore.

HQ-A Guderian finally got into position to reorganize the 3 disorganized units facing the Soviets on the Persian border.
-----
Meanwhile, hoping for a miracle, the Soviet O-chit finally comes out to restore all 4 Russian HQs. The turn didn't end (a '6' on the die roll), so it's time to finish building the convoy pipeline and get those Americans into Murmansk and Archangel. After that, the Allies (except for the USSR) can move into Pass Actions for the rest of the turn.

[image]local://upfiles/38062/C4C01C1E9667413AB03326F0DD166876.jpg[/image]




Centuur -> RE: MWiF Global War Hot-Seat (AAR) (2/4/2012 3:18:05 PM)

quote:

ORIGINAL: Klydon

The ref has called for a standing 10 count on Ivan after this rounds knockdown.

Russians are in bad shape. I think Siberia is going to be calling and I don't know how they are going to hold the Caucasus at this point with the Germans poised to cut them off from behind.

All depends on the length of this turn and the weather of the next turn. If both are going against the USSR, I think we will see the destruction of the Russian army and the capture of the Caucasus, with the alignment of the Turks on the Axis side.
The only thing going for the USSR is that they still have the precious MECH/ARM and HQ's on the board, together with the airforce. However: he's running short of cheap units to throw in the path of the advancing German army. This means running away is the only thing he can do, until he's got some real good defensive terrain for his army.
I would crack the offensive chit, reorganising the HQ's and start moving the HQ's into Siberia and the Caucasus. I only hope there are USSR convoy points in the Caspian Sea.
Also: again oil captured by the Axis... Why wasn't that spent in production (or is it impossible in MWIF to use saved oil for production when you've got enough other resources to fill the factories?).





Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/4/2012 3:35:55 PM)

quote:

ORIGINAL: Centuur

quote:

ORIGINAL: Klydon

The ref has called for a standing 10 count on Ivan after this rounds knockdown.

Russians are in bad shape. I think Siberia is going to be calling and I don't know how they are going to hold the Caucasus at this point with the Germans poised to cut them off from behind.

All depends on the length of this turn and the weather of the next turn. If both are going against the USSR, I think we will see the destruction of the Russian army and the capture of the Caucasus, with the alignment of the Turks on the Axis side.
The only thing going for the USSR is that they still have the precious MECH/ARM and HQ's on the board, together with the airforce. However: he's running short of cheap units to throw in the path of the advancing German army. This means running away is the only thing he can do, until he's got some real good defensive terrain for his army.
I would crack the offensive chit, reorganising the HQ's and start moving the HQ's into Siberia and the Caucasus. I only hope there are USSR convoy points in the Caspian Sea.
Also: again oil captured by the Axis... Why wasn't that spent in production (or is it impossible in MWIF to use saved oil for production when you've got enough other resources to fill the factories?).

Production Planning is still one of the forms that has a few quirks in it. It is the most complex form in the game, taking up about 15 pages of the Players Manual to explain. No other form takes more than 8 pages, and most of them use less than a page. Every flag, button, radio button, and blue number you see here can be clicked on in order to change the information shown in the panel at the center -- or even to change the entire layout of the form.

I'll be honest. I'm not certain that Oil stockpiles are being worked out accurately. But I'm also not certain that they are not. This is the one section of the manual that I feel absolutely must be read by anyone who purchases MWiF, as it is vital to the economy.

To answer your specific question, the reason that the Oil wasn't used for production is that the Soviets rely heavily on Oil. If this Oil point was used, some other Oil point would get captured later, most likely.

[image]local://upfiles/38062/AD7D458BD3E04D65B430F37487A0D0E7.jpg[/image]




Orm -> RE: MWiF Global War Hot-Seat (AAR) (2/4/2012 4:27:26 PM)


quote:

ORIGINAL: Red Prince

quote:

ORIGINAL: Klydon

The ref has called for a standing 10 count on Ivan after this rounds knockdown.

Russians are in bad shape. I think Siberia is going to be calling and I don't know how they are going to hold the Caucasus at this point with the Germans poised to cut them off from behind.

[:D]

Kill the ref!!!

I'll get some new pictures up in the next hour or so, as usual.

Ack! Any impartial referee would stop this match at once due to the cruel and unusual punishment to the Allies. [;)]

Kidding aside. Keep up the good work. This is fun to follow. [:)]




Centuur -> RE: MWiF Global War Hot-Seat (AAR) (2/4/2012 4:38:06 PM)


quote:

ORIGINAL: Orm


quote:

ORIGINAL: Red Prince

quote:

ORIGINAL: Klydon

The ref has called for a standing 10 count on Ivan after this rounds knockdown.

Russians are in bad shape. I think Siberia is going to be calling and I don't know how they are going to hold the Caucasus at this point with the Germans poised to cut them off from behind.

[:D]

Kill the ref!!!

I'll get some new pictures up in the next hour or so, as usual.

Ack! Any impartial referee would stop this match at once due to the cruel and unusual punishment to the Allies. [;)]

Kidding aside. Keep up the good work. This is fun to follow. [:)]

Yes, it really is. Every day out of work, the first thing which I'm doing after dinner is to switch on the Lap top and visit this AAR...




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/4/2012 4:47:47 PM)

[sm=00001746.gif]

There's no "blushing" icon, so I have to settle for this. I'm glad you are enjoying it so much. Now, get ready for the updates . . .




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/4/2012 4:48:03 PM)

I'll start things off by showing the Japanese thrust in Siberia. I sent HQ-I Terauchi off to capture the last city East of Ulan Ude this turn, so that the Soviets couldn't reinforce behind the lines. The Mongolian CAV can still arrive, but not soon, and hopefully he won't be able to do much damage once he does show up (if he shows up).

The Japanese MOT had to get disorganized in the swamp in order to let Terauchi rail to his next location, and the force there isn't large -- just large enough to be a threat to the single defender from Irkutsk next turn.

The Soviets have just the 1 Corps in Siberia, and he has only 2 factors with which to defend.

[image]local://upfiles/38062/140EE44CB30B4DEBAECF5FCBE811FABF.jpg[/image]




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/4/2012 4:48:07 PM)

In Persia, the Germans are starting to threaten the line, and the Italians are ready to take Teheran.

The base attack is 14:4 = 3:1/4:1 (50%). This can be increased to a straight 4:1 using Ground Support, and reduced to 16:6 if the LND in Baku gets involved. That makes it 2:1/3:1 (67%). Even at 2:1 odds, there is a 60% chance to take over Teheran.

The Soviets have 8 units (7 Corps, 1 Division) in the Persian Theatre, totaling 35 factors.

[image]local://upfiles/38062/5A13EF9544EB465EBC3572A87E902DDB.jpg[/image]




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/4/2012 4:48:11 PM)

Here's a clean shot of the front lines. I'll have to make close-ups to give you the individual units, but this gives you a sense of (impending doom!) the situation.

[image]local://upfiles/38062/A8B53B2ADE734B56B58479CD00F5FEB2.jpg[/image]




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/4/2012 4:48:15 PM)

Here's the "dirty" shot of the front lines. The lines have come together so much that I don't really know where to break it up for a better view of North and South Fronts.

The Soviets have 18 units left on this front with mobility (15 Corps, 3 Divisions), totalling 97 factors.

That doesn't include Sevastopol or Leningrad, since none of those units can move. If you also eliminate Rostov, and the GARR near Krasnodar, that leaves you with 14 units (12 Corps, 2 Divisions), totaling 77 factors.
-----
On this front, the Germans still have a significant edge. One way or another, they are about to break through toward the Turkish border. If the Soviets try to defend too hard, then the Germans can romp through the North, collecting cities and factories, and eventually they'll meet up with the Japanese on the other side of the Urals. As long as they don't wait too long to take Leningrad, they can eventually conquer the Soviet Union if the Russians hide in the Caucasus.

[image]local://upfiles/38062/F791FFEFDECE4E98BB9805676CBAE33B.jpg[/image]




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/4/2012 5:25:02 PM)

The next 2 posts have to do with the Turkish border.
-----
I'm starting to wonder if it's worth continuing to try to keep the Turks out of the war. They are going to be in it. That's almost certain now, but with HQ-A Guderian disorganized, the earliest they can enter the war is sometime during S/O '41. Here is what they will come in with:

[image]local://upfiles/38062/6652B5D7927D43A6B0A4531C729113DC.jpg[/image]




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/4/2012 5:25:06 PM)

What I'd like to propose is a controlled retreat. The following images show what could happen in the next impulse to get this done.
-----
The 2 hexes marked with a white "X" are the nearest hexes that the Germans need to be in for Turkey to be aligned. If the following setup happens on impulse #8 (now), then the Axis can't block the rail lines out of Baku before impulse #10. On that impulse, both INF rail out of Baku, and the CAV stacked with Zhukov also rails away. The 2 MIL left behind should be able to be rebuilt for next turn if they are killed. Zhukov moves along the rail lines as far as possible, and then he rails out on impulse #12 (if the turn goes on that long).

The SB-2 will be lost unless the turn ends before the Germans get there, but it should take the Axis 2-3 impulses to eliminate the 3-2 MIL and the MTN Division. If they don't try for the Astrakhan MIL, he can either stay where he is or try to create a ZOC to hold up the Germans for another impulse.

The reason I'm suggesting this is that I think these units are going to end up trapped in this area if they don't get out soon. If they meet back up with the main forces, they might be able to get far enough back (60 hexes per rail move) to wait out the German advance. Most of the Turkish units are slow, and only half can leave the country. What they are going to be useful for is cutting rail lines and collecting resources.

What do you think?
-----
Edit: Just checked where the rails go, and Zhukov and the CAV would have to go into the Oil hex next to Baku instead of where they are shown.

[image]local://upfiles/38062/CB60D2270F89478CAFF47435C43FB62A.jpg[/image]




Shannon V. OKeets -> RE: MWiF Global War Hot-Seat (AAR) (2/4/2012 5:33:21 PM)

Aaron,

Which cities west of the Urals still have factories in them?




Shannon V. OKeets -> RE: MWiF Global War Hot-Seat (AAR) (2/4/2012 5:35:57 PM)


quote:

ORIGINAL: Red Prince

What I'd like to propose is a controlled retreat. The following images show what could happen in the next impulse to get this done.
-----
The 2 hexes marked with a white "X" are the nearest hexes that the Germans need to be in for Turkey to be aligned. If the following setup happens on impulse #8 (now), then the Axis can't block the rail lines out of Baku before impulse #10. On that impulse, both INF rail out of Baku, and the CAV stacked with Zhukov also rails away. The 2 MIL left behind should be able to be rebuilt for next turn if they are killed. Zhukov moves along the rail lines as far as possible, and then he rails out on impulse #12 (if the turn goes on that long).

The SB-2 will be lost unless the turn ends before the Germans get there, but it should take the Axis 2-3 impulses to eliminate the 3-2 MIL and the MTN Division. If they don't try for the Astrakhan MIL, he can either stay where he is or try to create a ZOC to hold up the Germans for another impulse.

The reason I'm suggesting this is that I think these units are going to end up trapped in this area if they don't get out soon. If they meet back up with the main forces, they might be able to get far enough back (60 hexes per rail move) to wait out the German advance. Most of the Turkish units are slow, and only half can leave the country. What they are going to be useful for is cutting rail lines and collecting resources.

What do you think?
-----
Edit: Just checked where the rails go, and Zhukov and the CAV would have to go into the Oil hex next to Baku instead of where they are shown.

[image]local://upfiles/38062/CB60D2270F89478CAFF47435C43FB62A.jpg[/image]

There is no need to retreat on this front. Just leave the units where they are. I, for one, would like to see the Germans try their luck with a 1:1 assault.




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/4/2012 5:39:17 PM)

quote:

ORIGINAL: Shannon V. OKeets

Aaron,

Which cities west of the Urals still have factories in them?

Perm, Kazan, Gorki, Saratov, Stalingrad, and Krasnodar all have printed factories (as does Leningrad). Then there's Sverdlovsk, Novosibirsk and Tashkent to the East and South.

[image]local://upfiles/38062/2DC5BD4F9A9646E981A9BAD2E8BA4D3B.jpg[/image]




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/4/2012 5:44:23 PM)

quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: Red Prince

What I'd like to propose is a controlled retreat. The following images show what could happen in the next impulse to get this done.
-----
The 2 hexes marked with a white "X" are the nearest hexes that the Germans need to be in for Turkey to be aligned. If the following setup happens on impulse #8 (now), then the Axis can't block the rail lines out of Baku before impulse #10. On that impulse, both INF rail out of Baku, and the CAV stacked with Zhukov also rails away. The 2 MIL left behind should be able to be rebuilt for next turn if they are killed. Zhukov moves along the rail lines as far as possible, and then he rails out on impulse #12 (if the turn goes on that long).

The SB-2 will be lost unless the turn ends before the Germans get there, but it should take the Axis 2-3 impulses to eliminate the 3-2 MIL and the MTN Division. If they don't try for the Astrakhan MIL, he can either stay where he is or try to create a ZOC to hold up the Germans for another impulse.

The reason I'm suggesting this is that I think these units are going to end up trapped in this area if they don't get out soon. If they meet back up with the main forces, they might be able to get far enough back (60 hexes per rail move) to wait out the German advance. Most of the Turkish units are slow, and only half can leave the country. What they are going to be useful for is cutting rail lines and collecting resources.

What do you think?
-----
Edit: Just checked where the rails go, and Zhukov and the CAV would have to go into the Oil hex next to Baku instead of where they are shown.

[image]local://upfiles/38062/CB60D2270F89478CAFF47435C43FB62A.jpg[/image]

There is no need to retreat on this front. Just leave the units where they are. I, for one, would like to see the Germans try their luck with a 1:1 assault.

The Germans won't try a 1:1 Assault. They'll wait until the troops from the North start coming down to activate Turkey.




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/4/2012 6:10:38 PM)

Just a reminder: If/when Italy liberates/aligns Persia, they'll have 2 units that can start screwing with the Soviets in the Kara-Kum Desert.




Orm -> RE: MWiF Global War Hot-Seat (AAR) (2/4/2012 6:37:26 PM)


quote:

ORIGINAL: Red Prince

Just a reminder: If/when Italy liberates/aligns Persia, they'll have 2 units that can start screwing with the Soviets in the Kara-Kum Desert.

Yes. But Italy has to build the units first.




Shannon V. OKeets -> RE: MWiF Global War Hot-Seat (AAR) (2/4/2012 6:45:23 PM)


quote:

ORIGINAL: Red Prince

quote:

ORIGINAL: Shannon V. OKeets

Aaron,

Which cities west of the Urals still have factories in them?

Perm, Kazan, Gorki, Saratov, Stalingrad, and Krasnodar all have printed factories (as does Leningrad). Then there's Sverdlovsk, Novosibirsk and Tashkent to the East and South.

[image]local://upfiles/38062/2DC5BD4F9A9646E981A9BAD2E8BA4D3B.jpg[/image]

Thank you.

How about the factories that were railed out? Where did they go? Are there still 2 in production? Perhaps a screenshot of the Production Planning form with the Expanded view would be the easiest way to display that information.

I count 8 non-oil and 1 oil resource in 'Siberia' (across the map edge shown running north-south in this screen shot). And there are 8 factories that start over there. I am not counting those that the Japanese have already taken.

Are there any saved oil points over there? If not, I recommend saved all the oil south of Stalingrad somewhere far to the east at the end of this turn. It will hurt production, but those 8 oil points will be very useful come the winter.




Shannon V. OKeets -> RE: MWiF Global War Hot-Seat (AAR) (2/4/2012 6:46:55 PM)


quote:

ORIGINAL: Red Prince

Just a reminder: If/when Italy liberates/aligns Persia, they'll have 2 units that can start screwing with the Soviets in the Kara-Kum Desert.

Are they going to get an Italian HQ to keep them in supply? Can they overcome the ferocious defense that a 2-2 Mil blocking a rail line can put up?




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/4/2012 7:00:42 PM)

quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: Red Prince

Just a reminder: If/when Italy liberates/aligns Persia, they'll have 2 units that can start screwing with the Soviets in the Kara-Kum Desert.

Are they going to get an Italian HQ to keep them in supply? Can they overcome the ferocious defense that a 2-2 Mil blocking a rail line can put up?

There are already 2 Italian HQs in the area. What 2-2 MIL? Blocking which rail line?
-----
I'm trying to figure out the best way to get you the information you seek . . . I haven't changed things since last turn yet, so I don't know for sure. Let me see if I can gather this info for you about factories, etc.




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/4/2012 7:14:48 PM)

Okay, here's the Production Planning Form showing the factories that are Producing, and an image showing when and where new factories are scheduled to arrive

[image]local://upfiles/38062/B416A18140ED4B359773877CB6EAC3CD.jpg[/image]




Centuur -> RE: MWiF Global War Hot-Seat (AAR) (2/4/2012 7:21:45 PM)

First: I think I've captured a bug. According to RAW:

Minor country units can move and fight outside their home country.
However, you can only move a minor country land or aircraft unit
outside the home country controlled by the minor, if half or more of its
on map land and aircraft units are currently inside its home country

Iraq has got two units in total, and they are all in Persia. That isn't allowed (or am I missing something here). I also see a lot of Rumanians and Yugoslavs appearing in France. Half of those units have to stay in the home country. Are they there?

Second:
Don't you dare withdrawing from the Persian mountains. Also: don't even think of leaving the Caucasus and don't even think of letting the Germans align Turkey. That's defaitism. Any USSR soldier or commander thinking this, should be shot by the political Kommissar. I think you are getting my point here. At this moment, German forces are still away from the Turkish border, so start praying the turn end soon and next autumn will be full with rains, storms and blizzards. Also: it is still about 10 hexes for the closest nothern German unit towards the Turkish border. It might take the Germans a while to move those hexes...
And finally: there are an awful lot of Alpine hexides on the northern region of the Caucasus. You need about 6-8 units to defend the northern regions of the Caucasus on the European map. I don't know how the total view is of the unified map, but if you can get the ARM/MECH together with one extra HQ into that area, than, together with some reinforcements, you should be able to get a defense together into the mountains, forcing the Germans to attack at odds of 2-1 max, since he can't attack from a lot of hexes on most places. Sure, it will be a very tough fight and nobody will garantee if the USSR is going to survive, but he's got a fighting chance in the mountains.
There is no way the USSR can come back out of Asia, if he hasn't got the oilfields around Baku under his control. He needs this oil and with only one oil from Perm, it is over for the Soviet Union. Therefore: I keep repeating my question: are there convoy points in the Caspian Sea? They should have been put there at setup. Since you are silent, I assume there aren't convoy points in the Caspian Sea. That is a mistake (but it is understandable, since every new player doesn't realise the awesome power the Axis have and almost every new player thinks that putting the 3 USSR convoys in the Caspian is an idiotic move...).

Third: rail the Stalingrad factory out first. Keep retreating half of the army towards the Caucasus and half of the army towards the Kuybishev - Kazan - Kirov area. But slowly please. I would suggest to rail move Yeremenko out of Krasnodar into Siberia, put the GAR in the city. In Rostov everyone stays. All others will move away.
Rail lines between the south and north are going to be cut in two Axis impulses time (if the turn doesn't end or bad weather comes around in the next turn). This also means that probably one factory isn't going to be railed out in time towards Siberia (assuming the Germans aren't going to capture Grozni next impulse. Use the MIL around there as the speed bump to prevent this). This also means that the factory out of Krasnodar is probably going to end up in Baku.

The thing here is, that as soon the Germans have left the European map in numbers, partisans should be arriving in the USSR, cutting supply lines. The Germans need 30 garrison point to prevent this, and units in the ZOC of enemy units or on the Asian/Pacific map don't count...





Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/4/2012 7:23:20 PM)

And this is the Expanded version of the Production Planning Form, showing where Oil Points are currently being saved. The ones close to the front are from early turns before I knew the war was going to start early. After that, I started moving my save locations farther to the East.

[image]local://upfiles/38062/8F838D8EA325497398EDBC85E32A6144.jpg[/image]




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/4/2012 7:26:51 PM)


quote:

ORIGINAL: Centuur

First: I think I've captured a bug. According to RAW:

Minor country units can move and fight outside their home country.
However, you can only move a minor country land or aircraft unit
outside the home country controlled by the minor, if half or more of its
on map land and aircraft units are currently inside its home country

Iraq has got two units in total, and they are all in Persia. That isn't allowed (or am I missing something here). I also see a lot of Rumanians and Yugoslavs appearing in France. Half of those units have to stay in the home country. Are they there?

First things first:

Iraqi units: 1 in and 1 out means there are still half or more in the home country. That means the 2nd one can leave.

Rumanian units: this was part of the original test (see Post #1), which has Rumania aligned as a full Axis Ally. Under those conditions, Rumania no longer needs to keep any of its units in the home country.

Yugoslavian units: they have a lot of units; 3 are in Yugoslavia, 5 are outside the home country . . . see Iraqi units for the reason that can happen.




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/4/2012 7:32:10 PM)

quote:

ORIGINAL: Centuur

Second:
Don't you dare withdrawing from the Persian mountains. Also: don't even think of leaving the Caucasus and don't even think of letting the Germans align Turkey. That's defaitism. Any USSR soldier or commander thinking this, should be shot by the political Kommissar. I think you are getting my point here. At this moment, German forces are still away from the Turkish border, so start praying the turn end soon and next autumn will be full with rains, storms and blizzards. Also: it is still about 10 hexes for the closest nothern German unit towards the Turkish border. It might take the Germans a while to move those hexes...
And finally: there are an awful lot of Alpine hexides on the northern region of the Caucasus. You need about 6-8 units to defend the northern regions of the Caucasus on the European map. I don't know how the total view is of the unified map, but if you can get the ARM/MECH together with one extra HQ into that area, than, together with some reinforcements, you should be able to get a defense together into the mountains, forcing the Germans to attack at odds of 2-1 max, since he can't attack from a lot of hexes on most places. Sure, it will be a very tough fight and nobody will garantee if the USSR is going to survive, but he's got a fighting chance in the mountains.
There is no way the USSR can come back out of Asia, if he hasn't got the oilfields around Baku under his control. He needs this oil and with only one oil from Perm, it is over for the Soviet Union. Therefore: I keep repeating my question: are there convoy points in the Caspian Sea? They should have been put there at setup. Since you are silent, I assume there aren't convoy points in the Caspian Sea. That is a mistake (but it is understandable, since every new player doesn't realise the awesome power the Axis have and almost every new player thinks that putting the 3 USSR convoys in the Caspian is an idiotic move...).

Please look at the pictures I've been showing (Post #2149 is good for this) and tell me if there are any convoys in the Caspian . . . having shown what is there, I didn't feel it necessary to actually say it.

It's fine for the Russians to hide in the mountains if I'm Germany. They can't come back from there either if they are conquered. All of those units vanish. The Soviets just don't have 6-8 units to put in those mountains, I'm afraid.




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (2/4/2012 7:37:15 PM)


quote:

ORIGINAL: Centuur
Third: rail the Stalingrad factory out first. Keep retreating half of the army towards the Caucasus and half of the army towards the Kuybishev - Kazan - Kirov area. But slowly please. I would suggest to rail move Yeremenko out of Krasnodar into Siberia, put the GAR in the city. In Rostov everyone stays. All others will move away.
Rail lines between the south and north are going to be cut in two Axis impulses time (if the turn doesn't end or bad weather comes around in the next turn). This also means that probably one factory isn't going to be railed out in time towards Siberia (assuming the Germans aren't going to capture Grozni next impulse. Use the MIL around there as the speed bump to prevent this). This also means that the factory out of Krasnodar is probably going to end up in Baku.

The thing here is, that as soon the Germans have left the European map in numbers, partisans should be arriving in the USSR, cutting supply lines. The Germans need 30 garrison point to prevent this, and units in the ZOC of enemy units or on the Asian/Pacific map don't count...

It's going to be a while before Partisans become a problem. Remember that SS and ARM/MECH/MTN units count double. Most of the hexes needed to get Turkey aligned are on the Eastern European map, and with as few units as the Soviets have left, I won't need everyone available to go hunting down factory cities.

[image]local://upfiles/38062/A3D0A667ED6D4395873764AE37D2D3EC.jpg[/image]




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