RE: March Madness 2012 [RECRUITING] (Full Version)

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Krafty -> RE: March Madness 2012 [RECRUITING] (3/24/2012 9:26:02 PM)

Turn back at yah




Krafty -> RE: March Madness 2012 [RECRUITING] (3/24/2012 9:26:26 PM)


quote:

ORIGINAL: hatemf90

haha are you into programming by any chance? [:D]


Haha howd you guess




Krafty -> RE: March Madness 2012 [RECRUITING] (3/24/2012 9:43:46 PM)

Turn for Hatemf90




Krafty -> RE: March Madness 2012 [RECRUITING] (3/24/2012 10:17:43 PM)

Turn for Hatemf90




hatemf90 -> RE: March Madness 2012 [RECRUITING] (3/24/2012 10:34:28 PM)

cause of the start from 0 thing, only a programmer would think of that, haha

Turn sent to kraft




Krafty -> RE: March Madness 2012 [RECRUITING] (3/24/2012 10:40:05 PM)

Haha very true


Turn for Hatemf90




Krafty -> RE: March Madness 2012 [RECRUITING] (3/25/2012 12:50:21 AM)

Turn for Hatemf90




Krafty -> RE: March Madness 2012 [RECRUITING] (3/25/2012 5:54:00 PM)

Turn to Hatem




TPM -> RE: March Madness 2012 [RECRUITING] (3/25/2012 8:11:45 PM)

Turn 16b to SG




Adam Rinkleff -> RE: March Madness 2012 [RECRUITING] (3/25/2012 10:33:29 PM)

ill play: arinkleff@gmail.com. however, i think the game would be way more balanced if the generic.at2 were edited so that cities have 0 production, such that the capitol is the only source of production. i think we all know the mirror maps aren't always mirrored, and the city placement frequently gives one player a significant advantage. but ill still play regardless.

i also think the game would be more enjoyable if the rules were edited so that production cannot be magically teleported across the map to the front headquarters, thereby removing the point of trains.

---------

oh i guess you already started, whatever, thats fine. someone email me if you want to play a game.




SailingGuy -> RE: March Madness 2012 [RECRUITING] (3/26/2012 2:30:30 AM)

We can still add you Adam. You will be playing against All3n in the first round. You need to set up the game, take the first turn (you also have to declare war on turn #1) and then place the game in the DropBox folder (I am sending you an invite to join the DropBox folder).

Good luck.




SailingGuy -> RE: March Madness 2012 [RECRUITING] (3/26/2012 2:38:56 AM)

REVISED 3/25/12

Seed #1 -> All5n (954)
Seed #2 -> Kraftwerk (773)
Seed #3 -> Meanfcker (689)
Seed #4 -> TPM (543)
Seed #5 -> SailingGuy (482)
Seed #6 -> Nego (474)
Seed #7 -> hatemf90
Seed #8 -> AdamRinkleff

So...

First Round -
Game 1: Nego vs. Meanfcker
Game 2: SailingGuy vs. TPM
Game 3: hatemf90 vs. Kraftwerk
Game 4: AdamRinkleff vs. All3n
(First player listed sets up game and takes first turn.)

Second Round -
Winner of Game 2 vs. winner of Game 4
Winner of Game 1 vs. winner of Game 3

Rounds 1 & 2:
Small World

Round 3:
Medium World

All rounds:
Normal World
Mirrorish
Shroud
Use Resources
One Town Start
Climate - Full Range
Fog of War
PBEM Protection
Passwords

The lowest ranked seed will be Player #1 in each match. Player #1 in each game must declare war on Player #2 on the first turn. (For reference: Seed #3 is lower than Seed #2 etc.)




SailingGuy -> RE: March Madness 2012 [RECRUITING] (3/26/2012 6:13:55 PM)

Turn to TPM.




Meanfcker -> RE: March Madness 2012 [RECRUITING] (3/27/2012 4:21:30 AM)

GG Mike




Krafty -> RE: March Madness 2012 [RECRUITING] (3/27/2012 4:35:34 AM)

Who won?




Meanfcker -> RE: March Madness 2012 [RECRUITING] (3/27/2012 11:39:49 AM)

I won.[&:]
I eagerly await the results of game three.




SailingGuy -> RE: March Madness 2012 [RECRUITING] (3/27/2012 12:47:57 PM)

Update...

First Round -
Game 1: Meanfcker defeats Nego
Game 2: SailingGuy vs. TPM
Game 3: hatemf90 vs. Kraftwerk
Game 4: AdamRinkleff vs. All3n
(First player listed sets up game and takes first turn.)

Second Round -
Winner of Game 2 vs. winner of Game 4
Meanfcker vs. winner of Game 3




Spartan07 -> RE: March Madness 2012 [RECRUITING] (3/27/2012 4:54:30 PM)

Final turn back to MeanFckr.... Last one unfortunately as I have surrendered. Well you mean person and best of luck in furture rounds..




hatemf90 -> RE: March Madness 2012 [RECRUITING] (3/27/2012 5:03:55 PM)

not going well for me actually :/




SailingGuy -> RE: March Madness 2012 [RECRUITING] (3/27/2012 5:18:53 PM)

Turn to TPM.




Krafty -> RE: March Madness 2012 [RECRUITING] (3/27/2012 5:23:10 PM)

Gotta make front HQs Hatem, and detaching trains from your supreme HQ to expand in games with roads turned on is always a good idea. They move farther, and everything worth getting is attached to rail.


I learned these things the hard way too :)




TPM -> RE: March Madness 2012 [RECRUITING] (3/27/2012 8:53:17 PM)


quote:

ORIGINAL: Kraftwerk

Gotta make front HQs Hatem, and detaching trains from your supreme HQ to expand in games with roads turned on is always a good idea. They move farther, and everything worth getting is attached to rail.


I learned these things the hard way too :)


Yes, I also learned this the hard way...




TPM -> RE: March Madness 2012 [RECRUITING] (3/27/2012 8:54:24 PM)

Nice job cutting off my southern Army SG! I kind of saw it coming, but wishful thinking prevented me front pulling my front back! Might be reaching a crisis point soon...

Turn to SG...




Krafty -> RE: March Madness 2012 [RECRUITING] (3/27/2012 9:08:14 PM)

Should put some thought into there being a consolation FFA game for the ones who dont make it past round 1, and the winner of that game can be either the wild card incase we end up with an odd number of people somehow or incase someone has to drop out before the end.




And lessons I learned the hard way are vast and numerical in ATG. I remember my first game against a human player that wasnt a friend of mine, and how badly I was punished for using up all my oil. All those poor medium tanks....it haunts me...




hatemf90 -> RE: March Madness 2012 [RECRUITING] (3/27/2012 9:44:59 PM)

haha true I am learning these things now.

as for oil starvation I am managing that without the tanks [:(]




Krafty -> RE: March Madness 2012 [RECRUITING] (3/27/2012 10:17:38 PM)

Yeah oil is very important.

When I first started out I thought hah, well I'll just use horses for everything! Then ill have plenty of oil!

But no...horses eat so much supply you almost end up with a net loss. If im really low on oil, all ill build is trucks. With enough trucks, artillery, and flak, you can do pretty much whatever youd do with planes and tanks, have the benefit of them being highly mobile, and take less losses. Also fighting with them doesnt use up oil. Making them generally a better investment.

A group of 5 light tanks, moving a few hexes, attacking, occupying, attacking again, can use up an insane amount of oil. For a stack of trucks, artillery and flak, the only oil being used is the oil to move from hex to hex.

Though its hard to lay down general rules for everything, as every map and every situation is different.

Eventually your playbook will fill up to the point where most situations that arise you can go, OH ok, this perticular strategy works best for this situation. Youll realize the opportunities you can capitalize on. That just comes with playin against people.


The two biggest tips I can give, is to have front hqs, maintain higher than 100% staff, and try to never fall below 80% hq power. And that Readiness is everything. If youre below 90% readiness, run for the hills.

Also production usually wins these games because alot of people dont pay attention the big picture. If ive got 10k production, and youve got 8k production, and im killing more of your units than you are mine, ima gonna win, skill or no skill. Territory is meaningless. It only has value if it has a production center, or cuts off units from a supply source. Always retreat instead of die if your on the defensive. Even if youre bleeding territory like a stuck pig, if youre killing more of the enemy than youre losing, and enough to offset a production advantage, youre winning. Nothing messes up a good offensive either than a fast moving front. That 1 horse or 1 truck the bombardment or bombing killed a few turns ago that the guy never thought to replace here or there is gonna string their units out all over the place, with some units advancing others getting bogged down, thats when you can make your wtfpwn counter attack and pray that gives you the initiative when the other guy goes into a defensive mode trying to figure out how you just did that.

It took me YEARS of 4x games to realize these things. Somewhere between Civilization III and Space Empires 4 it just sort of clicked.

Also theres little nuances to defense...like dont take the bait of killing off a division when its going to ruin your units entrenchment. Its hard not to do it when youre in the mode of "whatever hurts him helps me" but generally when youre on the defensive you want the guy on the offensive to hurt himself...cause you probably lost the chance to hurt him ages ago. If he never messes up, so be it, at least you tried. Cant win every time :)

Just got to always keep the snowballing effects of 4x games in mind, and not let it discourage you if you started out on the losing end of the map generator stick.

More production = more power = lopsided battles = massive XP gain = more lopsided battles = game over. The strategy of the one with lesser production is always to try and throw a wrench into that paradigm anywhere you can, while trying to diffure the snowballing effects so that it buys you time for the other player to make a mistake. Pretty much like going 2nd in chess, if they never make a mistake, so be it, you were bested that day, youll certainly get your chance at going 1st, ie having the most production, and itll then be your chance to attempt to not beat yourself by making a mistake.




SailingGuy -> RE: March Madness 2012 [RECRUITING] (3/28/2012 1:08:45 PM)

quote:

ORIGINAL: TPM

Nice job cutting off my southern Army SG! I kind of saw it coming, but wishful thinking prevented me front pulling my front back! Might be reaching a crisis point soon...

Turn to SG...

Not in DropBox. Can you repost it? Thanks.




SailingGuy -> RE: March Madness 2012 [RECRUITING] (3/28/2012 1:12:59 PM)

If we want to convert March Madness to a double elimination.

http://www.playpool.com/anonftp/pub/tournament_charts/playpool8de.pdf

What do you guys think?




SailingGuy -> RE: March Madness 2012 [RECRUITING] (3/28/2012 1:34:25 PM)

The pairings on the double elimination chart should be...
1 vs 8
4 vs 5
3 vs 6
2 vs 7




TPM -> RE: March Madness 2012 [RECRUITING] (3/28/2012 2:43:32 PM)


quote:

ORIGINAL: Kraftwerk

Yeah oil is very important.

When I first started out I thought hah, well I'll just use horses for everything! Then ill have plenty of oil!

But no...horses eat so much supply you almost end up with a net loss. If im really low on oil, all ill build is trucks. With enough trucks, artillery, and flak, you can do pretty much whatever youd do with planes and tanks, have the benefit of them being highly mobile, and take less losses. Also fighting with them doesnt use up oil. Making them generally a better investment.

A group of 5 light tanks, moving a few hexes, attacking, occupying, attacking again, can use up an insane amount of oil. For a stack of trucks, artillery and flak, the only oil being used is the oil to move from hex to hex.

Though its hard to lay down general rules for everything, as every map and every situation is different.

Eventually your playbook will fill up to the point where most situations that arise you can go, OH ok, this perticular strategy works best for this situation. Youll realize the opportunities you can capitalize on. That just comes with playin against people.


The two biggest tips I can give, is to have front hqs, maintain higher than 100% staff, and try to never fall below 80% hq power. And that Readiness is everything. If youre below 90% readiness, run for the hills.

Also production usually wins these games because alot of people dont pay attention the big picture. If ive got 10k production, and youve got 8k production, and im killing more of your units than you are mine, ima gonna win, skill or no skill. Territory is meaningless. It only has value if it has a production center, or cuts off units from a supply source. Always retreat instead of die if your on the defensive. Even if youre bleeding territory like a stuck pig, if youre killing more of the enemy than youre losing, and enough to offset a production advantage, youre winning. Nothing messes up a good offensive either than a fast moving front. That 1 horse or 1 truck the bombardment or bombing killed a few turns ago that the guy never thought to replace here or there is gonna string their units out all over the place, with some units advancing others getting bogged down, thats when you can make your wtfpwn counter attack and pray that gives you the initiative when the other guy goes into a defensive mode trying to figure out how you just did that.

It took me YEARS of 4x games to realize these things. Somewhere between Civilization III and Space Empires 4 it just sort of clicked.

Also theres little nuances to defense...like dont take the bait of killing off a division when its going to ruin your units entrenchment. Its hard not to do it when youre in the mode of "whatever hurts him helps me" but generally when youre on the defensive you want the guy on the offensive to hurt himself...cause you probably lost the chance to hurt him ages ago. If he never messes up, so be it, at least you tried. Cant win every time :)

Just got to always keep the snowballing effects of 4x games in mind, and not let it discourage you if you started out on the losing end of the map generator stick.

More production = more power = lopsided battles = massive XP gain = more lopsided battles = game over. The strategy of the one with lesser production is always to try and throw a wrench into that paradigm anywhere you can, while trying to diffure the snowballing effects so that it buys you time for the other player to make a mistake. Pretty much like going 2nd in chess, if they never make a mistake, so be it, you were bested that day, youll certainly get your chance at going 1st, ie having the most production, and itll then be your chance to attempt to not beat yourself by making a mistake.


Well said...yep, if you're playing someone with even average skill, if they have more production than you, chances are, you'll lose...it's just a numbers game in some ways. That being said, as you stated, if you can weather the storm, and hopefully catch him making a mistake, you might be able to pull off a miracle.




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