RE: Battle for Okinawa! (Full Version)

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veji1 -> RE: Battle for Okinawa! (1/28/2014 1:41:28 PM)


quote:

ORIGINAL: JocMeister

A quick question.

Does anyone know roughly how many Japanese IDs are available in Korea? He canīt use Manchurian troops without paying PPs to cross the border so most likely the only thing on Korea will be what starts there and possible some unrestricted IDs recovering.

I have kind of assumed it wouldnīt be much and this seems confirmed by recon. Havnīt had time to look this up myself properly.


Regarding the PPs, are you sure this is how both of you understand it ? instinctively I always bundle Korea and Manchukuo together.. I am pretty sure he will send some Manchurian troops in without even thinking he might be breaking an HR. Really to me Korea and Manchukuo are the same command de facto.




mind_messing -> RE: Battle for Okinawa! (1/28/2014 1:50:05 PM)


quote:

ORIGINAL: veji1


quote:

ORIGINAL: JocMeister

A quick question.

Does anyone know roughly how many Japanese IDs are available in Korea? He canīt use Manchurian troops without paying PPs to cross the border so most likely the only thing on Korea will be what starts there and possible some unrestricted IDs recovering.

I have kind of assumed it wouldnīt be much and this seems confirmed by recon. Havnīt had time to look this up myself properly.


Regarding the PPs, are you sure this is how both of you understand it ? instinctively I always bundle Korea and Manchukuo together.. I am pretty sure he will send some Manchurian troops in without even thinking he might be breaking an HR. Really to me Korea and Manchukuo are the same command de facto.



I agree. I don't think the Japanese High Command would have cared for something as insignificant as the border between two of their satalite states when the Ameicans were within a days sail of Japan. By this point, with Soviet activation around the corner, you'd be as well letting him move to Korea - less troops defending the level 7,8 or 9 border forts!




JocMeister -> RE: Battle for Okinawa! (1/28/2014 1:51:07 PM)

Known Japanese forces in Korea
______________________________________________________________________________

121 ID. (Divided at Moppo) -SIGINT
19th ID -starts at Heijo
79th, 80th RGT - Starts at Keijo, 78th RGT - Starts at Kaishu Combines to the 20th ID.
78th ID, 96th ID, 111th ID, 150th ID, 160th ID - Arrived as reinforcements.

Total strength:
7 restricted (Korea Army) IDs and 1 unrestricted. Some mixed BDEs.

There is a possibility Erik might rail some unrestricted IDs currently fighting in China. But I know of only one (22nd ID). Could be more though. But not too many.

Realistically that should mean about 10 divisions. Should be very manageable considering the armor I brought. The question is do I strike North or East...




JocMeister -> RE: Battle for Okinawa! (1/28/2014 1:53:53 PM)

I hadnīt considered that. Our HR clearly states "Pay full PPs to cross national borders". We did an exception for this with Thai units able to move into Burma. So I kind of assumed Manchurian troops wouldnīt be able to cross the border per our HR...I think I will have to bring this up with Erik.

Thanks for the heads up!




jeffk3510 -> RE: Battle for Okinawa! (1/28/2014 1:54:50 PM)


quote:

ORIGINAL: JocMeister

2nd Battle for the East China Sea
______________________________________________________________________________

So, I had my first CV reaction. Not a pleasant experience...the CV Fleet separated from the Amphibs and that cost me some Amphibs I shouldnīt have lost. But luckily the CVs/CVEs stayed together.

Turns like these are hard because you lose so much. You have to keep the bigger picture in mind. Oddly enough today was a victory. Bittersweet but still a victory. Erik had his chance and did a lot of damage. But not enough...

------------------------
The Battle
------------------------

Yesterday I decided to move the entire fleet closer to the coast. I did this to intentionally draw Eriks strikes. The thought was that I rather take the strikes when not having to devote LRCAP to covering a landing or split the CVEs off. Not sure it was the right call but done is done.

I also decided to stand down my strike planes to put the Escorts on CAP. This I think was the right call as at the end of the day Corsairs was spent with only 150 left on CAP while the 700 Hellcats still flying managed to deflect countless of LBA strikes.

There was so much happening its hard to report everything but basically the entire Japanese air force and the KB launched from 3 hexes against my CV fleet. I got a really good CAP up but two KB strikes managed to get through.

quote:

Morning Air attack on TF, near Nakadori-jima at 101,56

Weather in hex: Overcast

Raid detected at 120 NM, estimated altitude 15,000 feet.
Estimated time to target is 36 minutes

Japanese aircraft
A7M2 Sam x 187
B7A2 Grace x 182
D4Y4 Judy x 261


Allied aircraft
Corsair II x 121
Corsair IV x 114
Hellcat I x 30
Hellcat F.II x 16
Seafire IIC x 16
Seafire L.III x 4
F4U-1A Corsair x 78
F4U-1D Corsair x 552
F6F-5 Hellcat x 887


Japanese aircraft losses
A7M2 Sam: 65 destroyed
B7A2 Grace: 60 destroyed, 14 damaged
B7A2 Grace: 1 destroyed by flak
D4Y4 Judy: 76 destroyed, 22 damaged
D4Y4 Judy: 4 destroyed by flak

Allied aircraft losses
Corsair IV: 1 destroyed
Hellcat F.II: 1 destroyed
Seafire IIC: 1 destroyed
F4U-1A Corsair: 1 destroyed
F4U-1D Corsair: 7 destroyed
F6F-5 Hellcat: 12 destroyed


Allied Ships
CVL Independence, Bomb hits 3, heavy fires
CVL Langley, Torpedo hits 2, on fire, heavy damage
CV Viking, Bomb hits 7, Torpedo hits 3, Kamikaze hits 1, heavy fires, heavy damage
CV Valhalla, Bomb hits 6, Torpedo hits 1, heavy fires, heavy damage
CV Bunker Hill, Bomb hits 4, Torpedo hits 1, heavy fires
CVL Cabot, Bomb hits 3, heavy fires, heavy damage
DD Healy
CV Victorious, Bomb hits 7, heavy fires, heavy damage
CVL Cowpens, Bomb hits 2, heavy fires
CV Franklin, Bomb hits 6, heavy fires, heavy damage
CVE Makin Island, Torpedo hits 1
CV Indefatigable, Bomb hits 4, heavy fires, heavy damage
CLAA Oakland, Bomb hits 3, heavy fires, heavy damage
DD Mertz
DD Remey, Bomb hits 1, Torpedo hits 1, heavy fires, heavy damage
CVE Corregidor, Torpedo hits 3, on fire, heavy damage
CLAA San Diego, Bomb hits 4, heavy fires, heavy damage
DD Evans, Bomb hits 1, heavy fires
DD Halford, Bomb hits 1
DD John Henley, Bomb hits 1, and is sunk
DD Hale
DD Albert Grant, Bomb hits 2, on fire
DD Converse
CVE Matanikau, Torpedo hits 1, heavy fires, heavy damage
DD Luce, Bomb hits 4, heavy fires, heavy damage


That is the worst strike. Another KB strike in the afternoon finished most of the damaged ships off.

Sadly and most importantly the Amphibs didnīt react and was left without CAP which cost me. Luckily not too badly. I lose only 2 APAs and another 10 or so damaged but in no danger of sinking. Considering there are some 200 APAs/AKAs its not going to change anything.

------------------------
Losses
------------------------

Sunk:
CV Frankling, CV Victorious, CV Valhalla, CV Viking, CVL Independence, CVL Cabot and CVL Langley

Will sink:
Indefatigable, 3 CVEs, DD Remney, 2 APAs

Might make it:
CV Bunker Hill (64/53/37)

------------------------
Aftermath
------------------------

This might look very bad but I only lost about one seventh of my carrier capabilities. Not much given the big picture. Now I just have to make sure I havnīt suffered the losses in vain. I put the CV Fleet there to do a job and they did what I wanted them to do. 1700 Japanese planes are shot down during the battle. The KB air wings are wrecked again and LBA wonīt be a factor for at least a week. My amphibs are intact.

Tomorrow we land in Korea.



[image]local://upfiles/32406/999E76E4488745A695822B627A229AB3.jpg[/image]


Did your carriers react because you had them set that way in the react range, or do they have really aggressive TF commanders?




jeffk3510 -> RE: Battle for Okinawa! (1/28/2014 1:57:17 PM)

quote:

ORIGINAL: JocMeister

2nd Battle for the East China Sea
______________________________________________________________________________

So, I had my first CV reaction. Not a pleasant experience...the CV Fleet separated from the Amphibs and that cost me some Amphibs I shouldnīt have lost. But luckily the CVs/CVEs stayed together.

Turns like these are hard because you lose so much. You have to keep the bigger picture in mind. Oddly enough today was a victory. Bittersweet but still a victory. Erik had his chance and did a lot of damage. But not enough...

------------------------
The Battle
------------------------

Yesterday I decided to move the entire fleet closer to the coast. I did this to intentionally draw Eriks strikes. The thought was that I rather take the strikes when not having to devote LRCAP to covering a landing or split the CVEs off. Not sure it was the right call but done is done.

I also decided to stand down my strike planes to put the Escorts on CAP. This I think was the right call as at the end of the day Corsairs was spent with only 150 left on CAP while the 700 Hellcats still flying managed to deflect countless of LBA strikes.

There was so much happening its hard to report everything but basically the entire Japanese air force and the KB launched from 3 hexes against my CV fleet. I got a really good CAP up but two KB strikes managed to get through.

quote:

Morning Air attack on TF, near Nakadori-jima at 101,56

Weather in hex: Overcast

Raid detected at 120 NM, estimated altitude 15,000 feet.
Estimated time to target is 36 minutes

Japanese aircraft
A7M2 Sam x 187
B7A2 Grace x 182
D4Y4 Judy x 261


Allied aircraft
Corsair II x 121
Corsair IV x 114
Hellcat I x 30
Hellcat F.II x 16
Seafire IIC x 16
Seafire L.III x 4
F4U-1A Corsair x 78
F4U-1D Corsair x 552
F6F-5 Hellcat x 887


Japanese aircraft losses
A7M2 Sam: 65 destroyed
B7A2 Grace: 60 destroyed, 14 damaged
B7A2 Grace: 1 destroyed by flak
D4Y4 Judy: 76 destroyed, 22 damaged
D4Y4 Judy: 4 destroyed by flak

Allied aircraft losses
Corsair IV: 1 destroyed
Hellcat F.II: 1 destroyed
Seafire IIC: 1 destroyed
F4U-1A Corsair: 1 destroyed
F4U-1D Corsair: 7 destroyed
F6F-5 Hellcat: 12 destroyed


Allied Ships
CVL Independence, Bomb hits 3, heavy fires
CVL Langley, Torpedo hits 2, on fire, heavy damage
CV Viking, Bomb hits 7, Torpedo hits 3, Kamikaze hits 1, heavy fires, heavy damage
CV Valhalla, Bomb hits 6, Torpedo hits 1, heavy fires, heavy damage
CV Bunker Hill, Bomb hits 4, Torpedo hits 1, heavy fires
CVL Cabot, Bomb hits 3, heavy fires, heavy damage
DD Healy
CV Victorious, Bomb hits 7, heavy fires, heavy damage
CVL Cowpens, Bomb hits 2, heavy fires
CV Franklin, Bomb hits 6, heavy fires, heavy damage
CVE Makin Island, Torpedo hits 1
CV Indefatigable, Bomb hits 4, heavy fires, heavy damage
CLAA Oakland, Bomb hits 3, heavy fires, heavy damage
DD Mertz
DD Remey, Bomb hits 1, Torpedo hits 1, heavy fires, heavy damage
CVE Corregidor, Torpedo hits 3, on fire, heavy damage
CLAA San Diego, Bomb hits 4, heavy fires, heavy damage
DD Evans, Bomb hits 1, heavy fires
DD Halford, Bomb hits 1
DD John Henley, Bomb hits 1, and is sunk
DD Hale
DD Albert Grant, Bomb hits 2, on fire
DD Converse
CVE Matanikau, Torpedo hits 1, heavy fires, heavy damage
DD Luce, Bomb hits 4, heavy fires, heavy damage


That is the worst strike. Another KB strike in the afternoon finished most of the damaged ships off.

Sadly and most importantly the Amphibs didnīt react and was left without CAP which cost me. Luckily not too badly. I lose only 2 APAs and another 10 or so damaged but in no danger of sinking. Considering there are some 200 APAs/AKAs its not going to change anything.

------------------------
Losses
------------------------

Sunk:
CV Frankling, CV Victorious, CV Valhalla, CV Viking, CVL Independence, CVL Cabot and CVL Langley

Will sink:
Indefatigable, 3 CVEs, DD Remney, 2 APAs

Might make it:
CV Bunker Hill (64/53/37)

------------------------
Aftermath
------------------------

This might look very bad but I only lost about one seventh of my carrier capabilities. Not much given the big picture. Now I just have to make sure I havnīt suffered the losses in vain. I put the CV Fleet there to do a job and they did what I wanted them to do. 1700 Japanese planes are shot down during the battle. The KB air wings are wrecked again and LBA wonīt be a factor for at least a week. My amphibs are intact.

Tomorrow we land in Korea.



[image]local://upfiles/32406/999E76E4488745A695822B627A229AB3.jpg[/image]


Ive read through all of the cap vs escort numbers.. bouncing the cap.. yada yada....but your CAP outnumber his total strike 3:1 in the first strike
...I just don't get it. It would appear to me that with this many ships and planes involved, ships will ALWAYS be vulnerable.. regardless of how much
protection you give them from the sky.




JocMeister -> RE: Battle for Okinawa! (1/28/2014 2:04:19 PM)

quote:

ORIGINAL: jeffk3510
Did your carriers react because you had them set that way in the react range, or do they have really aggressive TF commanders?


They had react "0" and no commanders above 50 in aggression. This is actually the first time I had them react! Crappy timing eh! [:D]


quote:

ORIGINAL: jeffk3510
Ive read through all of the cap vs escort numbers.. bouncing the cap.. yada yada....but your CAP outnumber his total strike 3:1 in the first strike
...I just don't get it. It would appear to me that with this many ships and planes involved, ships will ALWAYS be vulnerable.. regardless of how much
protection you give them from the sky.


As indicated when he sunk 4 CVs I guess. [:)]




jeffk3510 -> RE: Battle for Okinawa! (1/28/2014 2:18:25 PM)

quote:

ORIGINAL: JocMeister

quote:

ORIGINAL: jeffk3510
Did your carriers react because you had them set that way in the react range, or do they have really aggressive TF commanders?


They had react "0" and no commanders above 50 in aggression. This is actually the first time I had them react! Crappy timing eh! [:D]


quote:

ORIGINAL: jeffk3510
Ive read through all of the cap vs escort numbers.. bouncing the cap.. yada yada....but your CAP outnumber his total strike 3:1 in the first strike
...I just don't get it. It would appear to me that with this many ships and planes involved, ships will ALWAYS be vulnerable.. regardless of how much
protection you give them from the sky.


As indicated when he sunk 4 CVs I guess. [:)]


Interesting on the reaction.. based off of that, they SHOULDN'T have reacted, but they did. Interesting. Could threat tolerance come into play?

You are correct that the CVs sunk in the grand scheme of things is minimal and they're there to be used. I just look at it and cringe haha.

Do you have any idea how many LBA Japan had IRL at this stage of the war?

I love following your AAR, and wish I had the time to pick up the pace on my games. Something about two kids under four probably helps with that...just like
the rest of you guys.. but I just rarely find the time for more than a few turns a week. Early war games are always the same.. same areas, same results.

Oh well.. late war Allied toys look fun.

Looking forward to the upcoming turns.




JocMeister -> RE: Battle for Okinawa! (1/28/2014 2:42:15 PM)

No clue about the threat tolerance. I always have it set to "ignore" or whatever its called. Used these settings since the start of the game and never had problem until now. Dang! [:D] Absolutely no clue on the Jap planes but I would assume they air force was completely wiped out by now. Someone else knows? [:)]

Have the second one coming in 2 months. Already have 13 months old girl. I can see whatever spare time I have disappearing once the second one arrives. Hope to have this game pretty much wrapped up by then! My other game has a much slower pace which will be fine.




veji1 -> RE: Battle for Okinawa! (1/28/2014 2:43:11 PM)


quote:

ORIGINAL: JocMeister

I hadnīt considered that. Our HR clearly states "Pay full PPs to cross national borders". We did an exception for this with Thai units able to move into Burma. So I kind of assumed Manchurian troops wouldnīt be able to cross the border per our HR...I think I will have to bring this up with Erik.

Thanks for the heads up!


Yep, better talking about it to make sure you both are on the same pave and no bad blood !




JocMeister -> RE: Battle for Okinawa! (1/28/2014 2:43:40 PM)

Got a note from Erik saying he might not get the turn done until later tonight. Since I only slept 3 hours last night in 15 minutes intervals I will head to bed as soon as Ida falls asleep. 3rd night in a row she doesnīt sleep properly. Last night she woke up at 3:30. [X(]

So update wont arrive until tomorrow unless a miracle happens!




jeffk3510 -> RE: Battle for Okinawa! (1/28/2014 3:10:21 PM)

quote:

ORIGINAL: JocMeister

Got a note from Erik saying he might not get the turn done until later tonight. Since I only slept 3 hours last night in 15 minutes intervals I will head to bed as soon as Ida falls asleep. 3rd night in a row she doesnīt sleep properly. Last night she woke up at 3:30. [X(]

So update wont arrive until tomorrow unless a miracle happens!


Our 1.5 yr old still wakes up 2-3 times a night, but my wife takes him as he's still breast feeding. Shes been a zombie since his birth.
My oldest is pretty low maintenance.. he's 3.5 yrs old. I usually take care of him when he gets up in the night if he does. He'll come in
and hop in bed if we don't get up and take care of him. When he does, I just go crash in his bed and swap him haha. We're trying to figure
out when we want to have our third....[8|]




jeffk3510 -> RE: Battle for Okinawa! (1/28/2014 3:12:05 PM)

quote:

ORIGINAL: JocMeister

No clue about the threat tolerance. I always have it set to "ignore" or whatever its called. Used these settings since the start of the game and never had problem until now. Dang! [:D] Absolutely no clue on the Jap planes but I would assume they air force was completely wiped out by now. Someone else knows? [:)]

Have the second one coming in 2 months. Already have 13 months old girl. I can see whatever spare time I have disappearing once the second one arrives. Hope to have this game pretty much wrapped up by then! My other game has a much slower pace which will be fine.



Remain on station, and react zero.. Yes. I THINK there is a deal in the manual that a CV WILL react one extra hex
when enemy CVs are present regardless of settings. I could be entirely wrong, but I recall reading something about
it.

You were three hexes away during the strike correct? HOWEVER, it says TF set to zero react WILL override this..?


FOUND IT...



[image]local://upfiles/27311/B6A4363796A645E7AF58EFB0CFF62895.jpg[/image]




Lokasenna -> RE: Battle for Okinawa! (1/28/2014 3:24:27 PM)

For what it's worth with regard to Korea/Manchukuo, the Korea garrison is counted towards the 8,000 AV garrison requirement. The game treats them as one large area when it comes to the Manchukuo garrison. In my mind, that makes Manchukuo troops fair game, but I doubt he can push you off anyway. He'd be better served leaving them up north to delay the Soviets, IMO.




Bullwinkle58 -> RE: Battle for Okinawa! (1/28/2014 6:24:01 PM)


quote:

ORIGINAL: JocMeister


Realistically that should mean about 10 divisions. Should be very manageable considering the armor I brought. The question is do I strike North or East...


My move would be east. Fusan gives you a second good port to force supplies through and it removes whatever dregs of resources/supply he has been barging across. Secures your flank from any amphib response from the HI, however unlikely. Gives a second route north he has to worry about.




koniu -> RE: Battle for Okinawa! (1/28/2014 8:00:40 PM)

quote:

ORIGINAL: Lokasenna

For what it's worth with regard to Korea/Manchukuo, the Korea garrison is counted towards the 8,000 AV garrison requirement. The game treats them as one large area when it comes to the Manchukuo garrison. In my mind, that makes Manchukuo troops fair game, but I doubt he can push you off anyway. He'd be better served leaving them up north to delay the Soviets, IMO.


Delaying soviets in September is giving him nothing if allies have Korea in May.
Until SU will activate HI will be bombed to oblivion by planes flying from Korea AFs.

Only logical thing to do is to try to push back invasion back to sea asap. Even with risk of destruction of Manchuria garrison and earlier SU activation becouse garrison AV will go below 8k because of combat attrition.

@JocMeister
I know You have HR about border crossing , but in this situation, at lest for me, it feels unnatural. At lest worth of discussion. Enemy land 100 miles from home and 300k Japanese soldiers is defending area 1500 miles from home




JocMeister -> RE: Battle for Okinawa! (1/29/2014 4:52:22 AM)

Hey guys. Didnīt know about Korea counting towards Manchuria garrison. I guess its my own for no checking it. Strictly speaking Iīm in the right here but Iīm not going to push it. Who knows, might even be beneficial for me. Erik has a tendency to overreact at times so he may end up sending too much into Korea letting the Soviets break through his MRL on day one.




aztez -> RE: Battle for Okinawa! (1/29/2014 5:02:07 AM)

That was some carnage but you managed to get extra airbase for your bombers so well done.

As for PP HR.. I have always counted Manchuko to include Korea as many have said and I think their AV value counts towards that garrison requirement. Thus no PP needed to move in/out of Korea but that just my opinion.




koniu -> RE: Battle for Okinawa! (1/29/2014 5:12:47 AM)

Also units and bases in Manchuria and Korea are under the same Kwangtung Army HQ. It is another point to allow freely movement of those troops between Korea and Manchuria.





FeurerKrieg -> RE: Battle for Okinawa! (1/29/2014 5:41:37 AM)

No sure if you are taking a tally, but I view Korea and Manchukuo as one place as well, largely because they are all under the same command HQ. Unlike China and Manchukuo which are under different commands. The fact that Korea units count towards the 8,000 AV also has always made me treat these areas as one.




JocMeister -> RE: Battle for Okinawa! (1/29/2014 6:12:44 AM)

Battle for East China Sea -Day 3
______________________________________________________________________________

Sorry if this isnīt as detailed as some of you may wish. But to write a detailed account of every individual combat during the last 2 turns would take me hours and hours. So you will have to do with a summery.

Really not sure what happened. But for some reason (as can be seen in the map) my 3 CVE TFs decided that they shouldnt do as ordered and go together with the SCTF fleet up to Moppo.

I have never seen something even remotely close to this happening. All are set to "Absolute" and "direct" They were all set to go to Moppo and ended up as indicated.

This led to the loss of 6 CVEs previously damaged that was sent to Moppo to take cover under the CVE Fleet. They were now left without cover together with the Amphibs. Very annoying! [:@]

Bunker Hill didnīt make it to Moppo but was sunk by some CLs outside Saisho Tu. Had hoped she would make it but I guess she would have been out of the war anyway.

Due to the SCTF fleet going south instead of going to Moppo as ordered they ended up without aircover and took a beating. Nevada and Maryland will be out for the rest of the war. CA Chester might not make it with 82 FLT. Other then that the British CAs will need some time in the yard 10-20 SYS.

While yesterday was a bit of a sour grape I will admit this turn was hard to swallow. Had the CVEs and SCTFs moved to Moppo as ordered things would have looked very differently. Anyone have an idea what happened? They are all moving towards their home ports. The "follow TF" commands have been wiped clean from all of them as have the destination. I donīt get it. [:(]

------------------------
Moppo
------------------------

On the more good news side the troops are in excellent position. Everything is unloaded together with 120.000 supply. [&o] Disruption and FAT is minimal and I can attack straight away. The infantry will attack while the armor will be set to pursuit.

I will do as Bullwinkle suggest and head East for Fusan. Erik can never defend Gunzan anyway so I can grab that later. I have around 2000 "armored AV". All Shermans, Flame tanks and Jacksons that will power on ahead from the main army! I know from experience the Japanese simply lack the AT capabilities to deal with this. [sm=00000028.gif] Korea will be extremely hard to defend for Erik. Clear hexes just wonīt do it. The most sensible thing for him would be to set up a MLR anchored at Keijo. Not sure he will do the sensible thing though. As koniu says having the Allies in Korea is a Japanese disaster and Erik will most likely throw as much as he dares in the way.

He has already lost that battle though. He can never throw 5500 Allied AV back into the sea. Even if he does manage to pin me at Moppo that can still be built up to a level 9 AF. Iīve already landed with everything I need at Moppo for now (BFs, ENGs, Radar, AA, CD Guns) so we will be fine for a couple of weeks.

------------------------
The Fleet
------------------------

Even though some of you reading this AAR seem to think the Fleet have been struck a mortal blow that is not the case. I still have 2500 CV planes ready and 90% of the surface fleet intact. The job description have changed though. This was the last major Amphibious OP. The fleet now only have one assignment and that is to make sure Korea stays supplied.

First we will have to pull back to Okinawa and replenish fuel and planes.

------------------------
Victory Points
------------------------

Despite the losses over the last two days the final VP count lands at -702 VPs. Erik lost another 900 planes last turn bringing the total air losses up to 2600 planes. If I can avoid further losses that will take 3 days or so to nullify.

------------------------
China
------------------------

North of Nanning we now have troops in position to clear the road north to the Chinese.

In the south Erik has again "Superstacked". Now its 220.000 men just SW of Kanhsien. Perfect! [:)] While he sits there 2000 AV is heading North towards the CMA and Changsha. Soon Iīll swing the CMA south and slip them in behind Eriks new Superstack. Another 2000 AV is heading back to secure Canton/HK. They got all the combat engineers and 30% of the artillery with them.

While they do that we are going to use Eriks Superstack against him to burn supplies. 3000 AV with most of the artillery will engage the Superstack with bombardment. At least for now. Its only a x2 terrain hex. He would have been better off staying in the x3 hex where he was. [&:]

Here is a screen of the crazy naval movement of the CVEs and Surface Fleet. Anyone seen something like this before? Any idea what might have caused it?

[image]local://upfiles/32406/B66606F20D634E11B1DDA720D843C108.jpg[/image]




koniu -> RE: Battle for Okinawa! (1/29/2014 6:22:15 AM)

It will be not easy task to keep landing supplied. KB is still alive and Your ships will have to move close to HI lvl 9 AFs.

I think it is just beginning. Until You manage to suppress Kyushu and win battle with KB i suspect bloody weeks.

Still it is nice to watch game like that. Really nice.




JocMeister -> RE: Battle for Okinawa! (1/29/2014 6:33:19 AM)

Iīm not that worried. [:)]

I will simply do as I have done before at Luzon. Pack everything on barges (and never an entire unit) and send them in one at a time under a nice CAP/LRCAP. Erik might sink some but he will soon grow tired of losing thousands of planes for barges. Not saying it will be easy but Iīm not worried.







koniu -> RE: Battle for Okinawa! (1/29/2014 7:32:39 AM)


quote:

ORIGINAL: JocMeister

Iīm not that worried. [:)]

I will simply do as I have done before at Luzon. Pack everything on barges (and never an entire unit) and send them in one at a time under a nice CAP/LRCAP. Erik might sink some but he will soon grow tired of losing thousands of planes for barges. Not saying it will be easy but Iīm not worried.


I am worried that You are not worried.[;)]
Never underestimate your enemy, this is first step to defeat




JocMeister -> RE: Battle for Okinawa! (1/29/2014 7:38:23 AM)

That is good advice. Iīll try to get more worried! [;)]

Anyone have an idea why my CVE/Surface Fleet moved the way they did? Donīt want to start doing the turn until I know what caused it. Donīt want it to happen again.




jonreb31 -> RE: Battle for Okinawa! (1/29/2014 8:12:16 AM)

A real spectacle for us watching from above the battleground. I can't say I'm skipping many of the subscription emails. His perimeter is looking a tad precarious at this point. You want him to surrender before August, don't you?




JocMeister -> RE: Battle for Okinawa! (1/29/2014 8:31:25 AM)

quote:

ORIGINAL: JonReb
A real spectacle for us watching from above the battleground. I can't say I'm skipping many of the subscription emails. His perimeter is looking a tad precarious at this point. You want him to surrender before August, don't you?


Iīm certainly trying too! [:)]

I doubt I will be successful though as Erik air force is still stronger then mine. My own personal goal is to achieve AV before the surrender date. That might be impossible now. If I just had kept up the nightbombings I would have achieved that in late July. Not much fun in that though... [:)]

I really, really want to try a daylight campaign. This was the best way to try! [:)]




Encircled -> RE: Battle for Okinawa! (1/29/2014 9:45:42 AM)

quote:

Here is a screen of the crazy naval movement of the CVEs and Surface Fleet. Anyone seen something like this before? Any idea what might have caused it?


No idea at all. Its got to be something to do with reacting to all the fighting though (I realise that is no help at all, but it would be unrealistic with all the action going on for everyone to do exactly what they were supposed to!)




Speedysteve -> RE: Battle for Okinawa! (1/29/2014 10:18:58 AM)

Hi Jocke.

My brief thoughts are that with the losses you've sustained, at this stage of the war (caveat that the Japs are stronger than RL), it's a tactical defeat. It's now down to whether you can make use and advantage of the land forces and expand your control and begin to put the HI's under aerial assault!




JocMeister -> RE: Battle for Okinawa! (1/29/2014 11:14:08 AM)

Hey Speedy,

Yeah, now its my job to turn that tactical defeat into a strategic win!




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