RE: Board Game Map Mod (WiP) (Full Version)

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amatteucci -> RE: Board Game Map Mod (WiP) (7/20/2012 10:17:06 AM)

I like the greener steppe/green hills variant best.




Redmarkus5 -> RE: Board Game Map Mod (WiP) (7/20/2012 10:26:33 AM)

OK, I'm feeling the Green more myself, although Tan was my first preference.

However, editing that particular feature isn't hard, so I will be able to provide alternate Tan and Green Mod versions - Orange even, for scenarios bsed on Operation Mars ;)

Zoomed Out Summer Map is basically completed using both the Green and Tan formats...

[image]local://upfiles/27287/DA175A16105E4AF288D8A8DE6EE5E513.jpg[/image]




skuby -> RE: Board Game Map Mod (WiP) (7/20/2012 10:51:01 AM)

I like tan map more than green but i ask a question, is it possible to change the names of the city in black font ? I think that with tan background names will be more readable.

Tonight i will try tan mod.




Redmarkus5 -> RE: Board Game Map Mod (WiP) (7/20/2012 11:38:46 AM)

Zoomed In Summer Green.

No, the text and font/colour cannot be edited. I agree that it needs to be darker. (Correction!!! Text CAN be edited and I am changing all map text to black now).

[image]local://upfiles/27287/C07A0B23599E4D038D8454A8F2F498A0.jpg[/image]




Redmarkus5 -> RE: Board Game Map Mod (WiP) (7/20/2012 1:16:18 PM)

Flat town and city location icons and clearer Port icon.

I need to investigate why Odessa etc. are not showing a Port indicator on the map.

[image]local://upfiles/27287/E6EE04EED3164328810D856B5B087B74.jpg[/image]




SCAF -> RE: Board Game Map Mod (WiP) (7/20/2012 1:21:47 PM)

Looks great, will give it a try once the mod is ready for download. [:)]




Redmarkus5 -> RE: Board Game Map Mod (WiP) (7/20/2012 1:47:24 PM)


quote:

ORIGINAL: SCAF

Looks great, will give it a try once the mod is ready for download. [:)]


Thanks. Version 1 is almost done - modded many of the units images, modded the map. I just have a few Max Zoom images left to complete and then I need to figure the best way for you guys to install. I plan to test the JSGME approach, so you might want to download that free here http://www.gamefront.com/files/20963192/jsgme_setup_exe and read up on it if you have never used it before.

I will provide a simple install walk though, if it works for me.

Version 1 of the Mod showing map and unit images below.

[image]local://upfiles/27287/B6B105F47AA4401BA9E5EA79747A92ED.jpg[/image]




sol_invictus -> RE: Board Game Map Mod (WiP) (7/20/2012 1:58:24 PM)

quote:

ORIGINAL: amatteucci

I like the greener steppe/green hills variant best.




Yeah I like the middle road best. This darker green is what really appeals to me as the tan just looked too much like N. Africa to me. I read in the manual last night; yeah I couldn't resist getting the game sooner than I had planned; that very large Port cities don't have the Port symbol. Not sure what the reason for that is and no explanation was given that I saw. As always your efforts are much appreciated.

A little off topic but what is your opinion of the way sub-units are shown within Divisions? I definitely want to give them their correct NATO symbol and not the parent Division symbol. Any plans to mod that?


One last thing. What about adding the lines within the Steppe hexes like you have in the pics in your Toned Down Soviet Units thread. That was what I meant when I originally asked adding textures within the hexes. I guess textures wasn't the best word to use. Just something to add some variation within the bex to depict ravines and slightly rolling terrain. The entire hex being one color with no variation at all just looks a tad bland to me.




Redmarkus5 -> RE: Board Game Map Mod (WiP) (7/20/2012 4:40:58 PM)

Hi.

I haven't played the game much yet so some of the game play issues such as NATO markings etc. haven't been an issue for me. I opened it up, looked at the map and some of the units and thought "I will mod that before I start playing". Give me a few days to think about your comment.

Regarding the ravines etc, let me play around with that also. Maybe in the next release of the mod...




Flaviusx -> RE: Board Game Map Mod (WiP) (7/20/2012 4:50:46 PM)

I vastly prefer the green over the tan, which to me still screams "Rommel" more than "Manstein."

The white for winter is perfect. (And better than the offwhite in the game.)




sol_invictus -> RE: Board Game Map Mod (WiP) (7/20/2012 5:23:12 PM)


quote:

ORIGINAL: redmarkus4

Hi.

I haven't played the game much yet so some of the game play issues such as NATO markings etc. haven't been an issue for me. I opened it up, looked at the map and some of the units and thought "I will mod that before I start playing". Give me a few days to think about your comment.

Regarding the ravines etc, let me play around with that also. Maybe in the next release of the mod...




You're the best![sm=00000436.gif]




Redmarkus5 -> RE: Board Game Map Mod (WiP) (7/20/2012 7:21:07 PM)

OK Gents - thanks. Version 1.0 (Green) is ready and I am about to create a new 'PanzerKrieg' thread to host the links to this and related mods.

Let's keep the discussion going in this thread and leave the other one just for DL link purposes.

I hope you enjoy the Mod and I look forward to hearing your ideas for improvements.

I will put a Tan version up there as well, if at least 10 people ask for it here.




SteveD64 -> RE: Board Game Map Mod (WiP) (7/20/2012 7:23:11 PM)

Tan for me [;)]




DerGrenadier -> RE: Board Game Map Mod (WiP) (7/20/2012 7:35:48 PM)

Will the Tan version also be released?




Redmarkus5 -> RE: Board Game Map Mod (WiP) (7/20/2012 7:43:30 PM)


quote:

ORIGINAL: DerGrenadier

Will the Tan version also be released?


Yes, as long as enough people say they want it. I'd like to feel that the extra effort is worth it, no offence :)




Redmarkus5 -> RE: Board Game Map Mod (WiP) (7/20/2012 7:44:29 PM)

I suggest you all try the Green version first, to see if you like it and also as a test to find bugs. It's easier to fix them once and then make a Tan version than to support two versions...




GFelz -> RE: Board Game Map Mod (WiP) (7/20/2012 7:46:41 PM)

I must say I prefer the tan too. I like the contrast between the tan of clear terrain and everything else.




Redmarkus5 -> RE: Board Game Map Mod (WiP) (7/20/2012 8:09:07 PM)


quote:

ORIGINAL: GFelz

I must say I prefer the tan too. I like the contrast between the tan of clear terrain and everything else.


OK, noted. Thanks.




LiquidSky -> RE: Board Game Map Mod (WiP) (7/20/2012 8:48:45 PM)



The game has the counter graphics in two locations. The ones for the Nato graphics are in dccbmodgraphics/natocounters. The ones for the pictures/graphics of the men/guns/afvs is in DC2BIG/siluets. These are saved by unit type, so you can have a german infantry division with 3 infantry regiment symbols and an artillery symbol (nato or otherwise).

Note that the different zoom levels are in different folders. DC2BIG for the biggest. DC2 for the middle zoom and DC2SMALL for the smallest zoom. Same with the dccbmodgraphics.




TJD -> RE: Board Game Map Mod (WiP) (7/20/2012 8:59:56 PM)

I vote for tan too. I really like the high-contrast effect it provides. Beautiful work you're doing!
Best,

Tim




Keunert -> RE: Board Game Map Mod (WiP) (7/20/2012 9:21:13 PM)

i think the woods are a little out of style. the swamps are great.




Redmarkus5 -> RE: Board Game Map Mod (WiP) (7/20/2012 9:47:32 PM)


quote:

ORIGINAL: Keunert

i think the woods are a little out of style. the swamps are great.


Yes, I was just thinking the same. I will do some work on Version 2 in the next few days.

I have been thinking:

1. Zoom out max - flat fill only, no '3D' graphics just like a board game.

2. Medium Zoom - mostly flat graphics with maybe a few exceptions.

3. Max Zoom in - mostly '3D' graphics.

Comments?




parusski -> RE: Board Game Map Mod (WiP) (7/20/2012 10:56:44 PM)


quote:

ORIGINAL: amatteucci

I like the greener steppe/green hills variant best.



What he said is my vote.




WilliePete -> RE: Board Game Map Mod (WiP) (7/20/2012 11:24:55 PM)

I really like what you have done and I applaud your dedication to the game. My only gripe is that I hate the hexes. Is it possible to either remove them or tone them down? Thanks!




sandman2575 -> RE: Board Game Map Mod (WiP) (7/21/2012 1:21:30 AM)


quote:

ORIGINAL: WilliePete

I really like what you have done and I applaud your dedication to the game. My only gripe is that I hate the hexes. Is it possible to either remove them or tone them down? Thanks!


There's an ingame option to turn off hexes (I prefer them off myself) -- I assume this will work with redmarkus' map -




LiquidSky -> RE: Board Game Map Mod (WiP) (7/21/2012 4:17:25 AM)



You could put a faint outline around your green(tan) plains hexes, so that we can turn off the grid and still see a faint hexside. A more subtle effect.




LiquidSky -> RE: Board Game Map Mod (WiP) (7/21/2012 6:02:49 AM)

I figured out how to better differentiate the artillery regiment from the infantry regiments in a german division.

I put a big white dot in the middle of the graphics/dccbmodgraphicsBIG/natocounters/11.png



[image]local://upfiles/29532/787320D7A4AB44A0A198E2E37B9FE52F.jpg[/image]





LiquidSky -> RE: Board Game Map Mod (WiP) (7/21/2012 6:46:20 AM)



Not sure what to do about the panzer regiments in the german divisions. Or the motorized infantry regiments in the panzer divisions.

I changed 16.png to make PZ show up in the middle of the graphic, which is good for the motorized/mechanized divisions, but looks a little silly in the panzer division.



[image]local://upfiles/29532/5E96A16F3A564C488617D24582DBE367.jpg[/image]




Redmarkus5 -> RE: Board Game Map Mod (WiP) (7/21/2012 6:54:54 AM)


quote:

ORIGINAL: LiquidSky



You could put a faint outline around your green(tan) plains hexes, so that we can turn off the grid and still see a faint hexside. A more subtle effect.


I will tone the hex graphic down. Another modder found out how to do it.

Go to PREFS menu in game to turn hexes on/off




Redmarkus5 -> RE: Board Game Map Mod (WiP) (7/21/2012 6:57:58 AM)

quote:

ORIGINAL: Keunert

i think the woods are a little out of style. the swamps are great.


Woods and forests are tough. I made some test changes to make them flatter. Those are all Forest hexes - bright green for Plains and duller green for Forest Hills. Not many woods on the game map. What do you think?

I am still focusing on the Normal Zoom map as I guess that's where people spend most time? When that's completed, I will go back to modding the Zoom out and Zoom in maps as well.

[image]local://upfiles/27287/A4DB93DDCEB045D1AC3D214F0CCE1B41.jpg[/image]




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