Weher (Full Version)

All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns Series >> Decisive Campaigns: Case Blue >> Mods and Scenarios



Message


Templer_12 -> Weher (8/9/2012 3:02:13 PM)

Deleted




Templer_12 -> Where to stick it in (8/9/2012 3:03:43 PM)

quote:

ORIGINAL: redmarkus4

quote:

ORIGINAL: Sator


quote:

ORIGINAL: redmarkus4

OK, I had an hour free during lunch so here are the NATO icons for dccbmodgraphics normal.


The link seems not working.

Thank you for your excellent mods!


Strange... the file is there but even when I remove it and paste it back in the link won't work. I put the parent folder there and that works (https://dl.dropbox.com/u/29184871/dccbmodgraphics.zip) Unzip this to your graphics/DC2 folder and overwrite.

All of these minor mod features will be part of the next PanzerKrieg release, in case you don't want to bother with them now.

I don't get it! [&:]
In my graphics/DC2 folder is nothing to overwrite!

[image]local://upfiles/30978/087E8B64B3CC483590588D762F93F574.jpg[/image]




Ritterkrieg_slith -> RE: Where to stick it in (8/9/2012 6:10:41 PM)

I was playing around with the editor today and was looking at tanks and the combat info. It seems to me there is some tweaking needed here.

Some observations...

-Dedicated AT has a 1 for RULVAR penalty (1 and 2 combat rounds it suffers full effects of RULVAR?
All tanks including SP guns get .5 This is a big generalization. I would think that dedicated AT should at least do well in the INITIAL combat...and StuGs and the like should not be as flexible in attack as a tank.

-ALL armor gets a .75 mod when defending in Hills. This makes no logical sense. Hull down anyone? Mountains I can see, but not low hills.

-Many tanks show light tank as reinforcement and second reinforcement. Not sure whaty this is all about??

It seems to me there have been a lot of generalizations made regarding the different types of weapons in the game. I for one want my KV1s to do better than my T26s!

I will be looking into this further...

Troy




Sator -> RE: Where to stick it in (8/9/2012 7:07:08 PM)


quote:

ORIGINAL: Templer

quote:

ORIGINAL: redmarkus4

quote:

ORIGINAL: redmarkus4

OK, I had an hour free during lunch so here are the NATO icons for dccbmodgraphics normal.


The link seems not working.


I don't get it! [&:]
In my graphics/DC2 folder is nothing to overwrite!




I think we should unzip in "graphics", where the dccbmodgraphics folder is.
Redmarkus, thanks for the file!




Redmarkus5 -> RE: Where to stick it in (8/9/2012 8:39:59 PM)

Sorry - go one folder up. It's right there...




Redmarkus5 -> RE: Where to stick it in (8/9/2012 8:41:56 PM)

This file was really intended as a contribution to the mod team, not for general use. I wrongly assumed that would be obvious from the content of my posts.




Ritterkrieg_slith -> RE: Where to stick it in (8/10/2012 7:15:50 PM)

redmarkus4 I may have to change the 183/184 to something else as you are using them as aircraft (airports?) in your map mod!

Whats involved in creating a JSGME file built? Just zipping the files and such?

Troy




Ritterkrieg_slith -> RE: Where to stick it in (8/10/2012 7:43:05 PM)

Ureka! Have found the button that makes changes to the NATO of unit not on map...so simple...right in front of my face...like the wife says, I can never find anything!

Troy




Redmarkus5 -> RE: Where to stick it in (8/10/2012 9:53:47 PM)


quote:

ORIGINAL: Ritterkrieg

redmarkus4 I may have to change the 183/184 to something else as you are using them as aircraft (airports?) in your map mod!

Whats involved in creating a JSGME file built? Just zipping the files and such?

Troy



Yes, if you can leave 183 and 184 alone, that will be nice - to prevent mod conflicts.

To create a JSGME-ready Mod folder you need to replicate the folder structure that site inside your main game folder, but only include the folders and files that you have edited or added, to keep the size minimal.

The best way to understand it is to unzip my Mod and look at the folder hierarchy. JSGME backs up every Vanilla folder that it finds represented in the MOD and then replaces the contents with the Mod contents.

Not sure how to explain it better...




Ritterkrieg_slith -> RE: Where to stick it in (8/10/2012 10:27:40 PM)

ok, thxs got it and posting...

Troy




Sator -> RE: Where to stick it in (8/10/2012 11:34:50 PM)

Great job Ritterkrieg! I love your mod.

First bug: this Soviet mechanized guards brigade should not show a SS symbol. [&:]



[image]local://upfiles/42801/8D4084C690034F3E9CFC1A10FD2EEB4B.jpg[/image]




Ritterkrieg_slith -> RE: Where to stick it in (8/11/2012 12:59:41 AM)

Thanks! The Soviet Mechanized formation come on later in the scenario so I probably missed them visually!

This will be corrected in the next update

Troy




Ritterkrieg_slith -> RE: Ritterkrieg Mod (8/11/2012 1:11:38 AM)

Hey All!

Ritterkrieg mod next update will include:

Done:

-NEW GD NATO icons
-NEW enlarged SS NATO icons
-Soviet Mech formation correction

To be completed:
-Renaming of Soviet formations
-reworking of the aircraft icons to better be able to tell just what the hell they are [:D] Ground attack, fighter, bomber

Also I would like to redo the TO&E of the formations as well as editing the weapons as I become more familiar
Troy

[image]local://upfiles/32599/773E9C7A04E240BE9305063A267DB07A.jpg[/image]




parusski -> RE: Ritterkrieg Mod (8/11/2012 3:18:48 AM)

Ritterkrieg, thanks for this mod.




Redmarkus5 -> RE: Ritterkrieg Mod (8/11/2012 6:37:40 AM)

Great work. Here is how it looks on my Panzerkrieg map. I am going to incorporate it into my Mod and attribute.

One point - the SMALL NATO graphics (max zoom out) are still showing divisional markings.

[image]local://upfiles/27287/7D56ED7AAB6B47C2B439C5B066FC3F5A.jpg[/image]




sitito -> RE: Ritterkrieg Mod (8/11/2012 8:45:25 AM)

Great job Ritter!!




Keunert -> RE: Ritterkrieg Mod (8/11/2012 10:41:15 AM)

cool! thank you.
redmarkus: i tried your maps and they look great. only problem is the menues: they do not fit the map anylonger... the menue colours is not moddable i guess?




Templer_12 -> Must have. Must use. (8/11/2012 11:10:43 AM)

Very good. A great job!
Thank you. [:)]

One more 'Must have' - 'Must use' mod![sm=happy0065.gif]




Redmarkus5 -> RE: Ritterkrieg Mod (8/11/2012 11:26:13 AM)


quote:

ORIGINAL: Keunert

cool! thank you.
redmarkus: i tried your maps and they look great. only problem is the menues: they do not fit the map anylonger... the menue colours is not moddable i guess?


I have been making some more changes to fix some problems but which menus are the problem for you? The main menu? Can you post a screen shot to show me?




amatteucci -> RE: Ritterkrieg Mod (8/11/2012 12:52:44 PM)

Excellent mod! Coupled with the Panzerkrieg map, it gives the game a neatier look! [:)]

May I dare to suggest a couple of things?
1) Model some sort of Guards Badge in the right bottom corner of the counters (similar to what was done with the SS rune) instead of the red star at the centre.
2) Remove the green background from NKVD units. In fact, green was the branch colour of NKVD border troops, but those depicted in DCCB have nothing to do with them. Royal blue migth be a more appropriate colour.




budd -> RE: Ritterkrieg Mod (8/11/2012 3:11:51 PM)

Hello and thx for your work.

What would i have to do to use this for all the stock scenarios,instead of with your scenario file? I haven't worked my way up the full scenarios and would like to enjoy your counter mod with the other scenarios. Thx again.




Ritterkrieg_slith -> RE: Ritterkrieg Mod (8/11/2012 9:09:23 PM)

Hey All!

All good suggestions!

I have now done the following and will be updating the Ritterkrieg mod today

Done:

-Standardized all 'special' units by moving icon to lower right of counter. This includes SS, all guards, GD, Slovak, NKVD, Soviet Marines.
-Fixed Mech icon issue.
-Fixed SovietBBC missing issue.
-Fixed NATO icons for all zoom levels.

Still working on:

-tweaking unit priority targets
-tweaking terrain mods
-renaming Soviet units

Troy


[image]local://upfiles/32599/FD70EE62A8D646FE8C8332FE3C95BBB0.jpg[/image]




sitito -> RE: Ritterkrieg Mod (8/11/2012 9:18:53 PM)

Can't wait for ur next version! Have u redone all the aircraft icons as well??




Ritterkrieg_slith -> RE: Ritterkrieg Mod (8/12/2012 12:30:13 AM)

Not yet...[>:]




Redmarkus5 -> RE: Weher (8/12/2012 6:40:36 AM)

Here it is in all its glory incorporated within PanzerKrieg.

I have reverted to red Soviet units as the brown wasn't contrasting well with my modded map.

[image]local://upfiles/27287/CB04C30AC0424302A0EF6083876A765F.jpg[/image]




Templer_12 -> Windows warning (8/12/2012 9:52:24 AM)

When I load the scenario during the loading process the Windows window appears :
---------------------------
WindowsApplication1
---------------------------
Did not find D: \ Games \ Matrix Games \ Decisive Campaigns Case
Blue \ graphics/DC2 \ portraits \ SovietBBC.png Do you want to continue?
---------------------------
Yes No
---------------------------

If I choose 'yes' the scenario is still loading. But what does this warning? [&:]
If I choose 'no' the game quit back to desktop.




budd -> RE: Windows warning (8/12/2012 11:33:20 AM)

probably just a naming error, go into that folder and see if that file is slightly misnamed. It has to be exact.




Ritterkrieg_slith -> RE: Windows warning (8/12/2012 5:09:18 PM)

download the corrected files on the Ritterkrieg mod thread. That was an old portrait mod no longer used.

Thanks

Troy




Ritterkrieg_slith -> RE: Weher (8/12/2012 5:13:03 PM)

@redmarkus4: Really not a fan of the all RED Soviet forces as well as the 'lighter' featureless map. I prefer the stock changes I have made but you can do what you like with the files.

I will continue to offer the files as intended on the forum.

Troy




Redmarkus5 -> RE: Weher (8/12/2012 5:34:47 PM)


quote:

ORIGINAL: Ritterkrieg

@redmarkus4: Really not a fan of the all RED Soviet forces as well as the 'lighter' featureless map. I prefer the stock changes I have made but you can do what you like with the files.

I will continue to offer the files as intended on the forum.

Troy


Well, it is clearly described as a board game map mod... it's for those who like the board game look.

Thanks for the units mod. I am taking my own direction now with most of the images, doing many of them over in my own style, but your work has been very inspirational and I'm sure it will be widely used.




Page: <<   < prev  1 [2] 3 4 5   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.28125