RE: The Good The Bad & The Indifferent (Full Version)

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Canoerebel -> RE: The Good The Bad & The Indifferent (2/11/2017 7:57:06 PM)

4/29/44

Fun House: A Japanese sub picked off Chenango, the second Allied carrier hit in two days. John's wolfpack has been successful. Chenango is only the fourth carrier lost to date (three CVE plus Wasp).

Meanwhile, CV Sumatra, heavily damaged, is making her way north. Damaged dropped today and speed is up to 10 knots. She has a host of ASW TFs ahead of her, trying to clear the way. She has a chance of making Legaspi. Fingers crossed.

A busy day in the Pacific. See map for details.

[image]local://upfiles/8143/347CBE7D38F44B5BBE2CF258A7309144.jpg[/image]




Canoerebel -> RE: The Good The Bad & The Indifferent (2/11/2017 8:08:08 PM)

Burma

[image]local://upfiles/8143/92F7C2A8D11742C1BE93F0ACE84BA519.jpg[/image]




JohnDillworth -> RE: The Good The Bad & The Indifferent (2/11/2017 8:13:50 PM)

You should have enough search planes to have multiple, overlapping search arcs. Every sub he owns should be lit up. You should also have enough DE's to have multiple hunter killer groups. If the KB is not in the zip code your naval strike aircraft should be running heavy ASW. You have the capability to kill those subs in large numbers




Canoerebel -> RE: The Good The Bad & The Indifferent (2/11/2017 8:47:52 PM)

Roger on all counts. I have at least a dozen ASW TFs, and many TBF squadrons are flying ASW (nearly all the CVE squadrons).

John's done a good job winnowing my carrier strength the past few turns. He risked only subs in doing so. I don't think it's enough to change the balance of power, but it's enough to raise the threat alert somewhat, as he may be (or may not be) emboldened.

Palaus made some good points about his play vis-à-vis the Philippines. He's hasn't done much to contest the Allied advance thus far. That's risky play on his part, as I've taken many more bases and built the two main ones large. He's either decided that the PI aren't important enough to warrant giving decisive battle or he's preparing to do just that.

The strength of the Allied bases - especially Naga and Legaspi - are such that the Allied position is no longer "tenuous" if John manages to win a carrier battle. But I'll feel better when a few more bases (Guiuan, Catbalogan, and Cebu) are strong enough to support the air war and air defense. They're not far from being able to do so, especially Guiuan and Catbalogan.




Bullwinkle58 -> RE: The Good The Bad & The Indifferent (2/11/2017 8:49:25 PM)

I wouldn't call 27 Oil hits modest. That's a great raid for that many planes.




Canoerebel -> RE: The Good The Bad & The Indifferent (2/11/2017 8:53:22 PM)

The pilots are highly skilled.

In the past games in which I had B-29s, I ran them ragged. I didn't understand the effects of pilot fatigue, plane fatigue, and morale.

This time, I'll only use the Superforts sparingly (at least until within good range of the Home Islands). The main purpose will be to keep John honest by forcing him to provide for air defense of bases within range.




bradfordkay -> RE: The Good The Bad & The Indifferent (2/11/2017 9:08:30 PM)


quote:

ORIGINAL: Canoerebel

The pilots are highly skilled.

In the past games in which I had B-29s, I ran them ragged. I didn't understand the effects of pilot fatigue, plane fatigue, and morale.

This time, I'll only use the Superforts sparingly (at least until within good range of the Home Islands). The main purpose will be to keep John honest by forcing him to provide for air defense of bases within range.


That is one of the beauties of having the B29s - their outstanding range allows one bomber group the ability to strike targets far apart, thus forcing the Japanese to spread their fighter squadrons about the map more thinly.




crsutton -> RE: The Good The Bad & The Indifferent (2/11/2017 11:58:30 PM)


quote:

ORIGINAL: Bullwinkle58

I wouldn't call 27 Oil hits modest. That's a great raid for that many planes.


In all probability it is more. I usually find that the combat report is less than actual damage.




Lokasenna -> RE: The Good The Bad & The Indifferent (2/12/2017 3:20:47 AM)


quote:

ORIGINAL: crsutton


quote:

ORIGINAL: Bullwinkle58

I wouldn't call 27 Oil hits modest. That's a great raid for that many planes.


In all probability it is more. I usually find that the combat report is less than actual damage.


Each hit can deal multiple points of damage. Or they can deal 0.




Canoerebel -> RE: The Good The Bad & The Indifferent (2/13/2017 2:34:51 AM)

4/30/44

Fun House: The landings at Baybay (Letye) are unopposed. I think the base will fall tomorrow. And no unhappy encounters with enemy subs today.

Fun House is a month old. It's been a busy, noisy, productive month that's gone very well, despite the loss of a CVE and the heavy damage to a CV.

A month ago, the most forward Allied airfields were at Ambon (4) and Morotai (5). These fields were at extended range from Balikpapan.

Thirty days later, the Allies have two level eight airfields on Luzon and a level three and two level two bases further south. These and other fields are building.

Naga and Legaspi are firmly held with plenty of supply an fuel. The fleet is in good condition - able to replenish ammo and fuel. The airfields have plenty of aviation support. I don't believe John can attack by ground, and any attack by air or sea will be costly to him.

Those are the linchpin bases, but there are many others all around the Central Philippines. Catanduanes, Catbalogan, Guiuan, Dinagat, Siargao, and Cebu are strongly held and growing. Baybay should fall tomorrow. Other bases to the west and SW have been taken; I don't yet have the troops shore to build them, but that'll come.

Land and air combat have been sparse. Sea combat really hasn't been heavy either. John sank CVE Chenango and a DD or two, and he's damaged CA Baltimore and CV Sumatra heavily. I've lost just a couple of transports. On the flip side, Allied ships have sunk about 10-12 DDs, damaged a CA and CL, and sunk a handful of subs.

The Allied position in the Central PI isn't impregnable but it's strong and growing stronger. To this point, I've acting mainly defensively in order to make the bases self-sufficient. The day isn't too far off in which the bases will be used more offensively. Fun House has nearly, but not quite, divided the Empire in two. It has nearly, but not quite, given me air bases to initiate strategic bombing against the Homes Islands. And it has nearly, but not quite, put the Allies in position to interdict John's LOC to his oil fields.

Fun House isn't End Game, but it's a strong move in that direction.

[image]local://upfiles/8143/2C5FC9FC21214B8CA7790A9609663774.jpg[/image]




JohnDillworth -> RE: The Good The Bad & The Indifferent (2/13/2017 12:09:39 PM)

As to the CV Sumatra. Where is your nearest floating dry dock? You pack for an invasion the way my wife packs for a 3 day weekend so I know you had a plan to bring one of those to the Philippines eventually.




Canoerebel -> RE: The Good The Bad & The Indifferent (2/13/2017 12:15:05 PM)

I have three of the suckers on map, two nearing the DEI and one at a hidden location in the Pacific.

Sumatra has 65 major FLT damage (no engine damage), so she'll need a long, long time in an ARD or shipyard.




Jellicoe -> RE: The Good The Bad & The Indifferent (2/13/2017 12:53:08 PM)

As good a reason to grab a shipyard in Manila or Hong Kong as any




jwolf -> RE: The Good The Bad & The Indifferent (2/13/2017 1:18:18 PM)

I don't think Manila is big enough for a CV. Of course it would still be nice to have it.




Lokasenna -> RE: The Good The Bad & The Indifferent (2/13/2017 5:45:05 PM)


quote:

ORIGINAL: jwolf

I don't think Manila is big enough for a CV. Of course it would still be nice to have it.


Well, that depends on what it starts at in this mod and what John has expanded it to. IIRC it starts at 20.




Canoerebel -> RE: The Good The Bad & The Indifferent (2/13/2017 5:52:37 PM)

Mouseover reports
Manila shipyard: 41
Should I thank John III?




witpqs -> RE: The Good The Bad & The Indifferent (2/13/2017 5:59:04 PM)


quote:

ORIGINAL: Canoerebel

Mouseover reports
Manila shipyard: 41
Should I thank John III?

I think so. Maybe the scenario he made if he didn't expand it, but in the more stock (like Babes) scenarios it is smaller.




jwolf -> RE: The Good The Bad & The Indifferent (2/13/2017 6:30:14 PM)

Thanks for the correction; I forgot it might be different -- and better -- because of the mod. OK that settles it: you MUST take Manila ASAP!! [:D]




Canoerebel -> RE: The Good The Bad & The Indifferent (2/13/2017 6:43:30 PM)

It's going to be difficult or impossible to take Manila and Luzon until I can impose a strict blockade on supply ships. The easiest way to do that is to take out KB, should John commit it. Barring that, eventually I'll have the airfields and ground troops necessary to take on his army.

Until then, the objective is to continue taking and building bases, threatening John, persuading him that it's necessary to commit KB.

This could take awhile. That's why Fun House was configured to last six months.





JohnDillworth -> RE: The Good The Bad & The Indifferent (2/13/2017 9:15:30 PM)

quote:

Sumatra has 65 major FLT damage (no engine damage), so she'll need a long, long time in an ARD or shipyard.

no sure which is more valuable at this point. a CV or an ARD. An ARD at one of your new ports would be priceless but they are so slow and would require a ton of escort....as would a deeply wounded CV. She is probably done for the war. Does anybody know if a dry dock is any faster than and AR and ARD? I believe flotation fixes a bit faster than engine damage....so there is that.




Lokasenna -> RE: The Good The Bad & The Indifferent (2/13/2017 11:35:07 PM)


quote:

ORIGINAL: JohnDillworth

quote:

Sumatra has 65 major FLT damage (no engine damage), so she'll need a long, long time in an ARD or shipyard.

no sure which is more valuable at this point. a CV or an ARD. An ARD at one of your new ports would be priceless but they are so slow and would require a ton of escort....as would a deeply wounded CV. She is probably done for the war. Does anybody know if a dry dock is any faster than and AR and ARD? I believe flotation fixes a bit faster than engine damage....so there is that.


In my experience, a CV in an ARD is faster at fixing just floatation damage than a CV in a shipyard.




Canoerebel -> RE: The Good The Bad & The Indifferent (2/14/2017 3:17:22 AM)

5/1/44

Fun House and Big Tent: Despite high-odds attacks, Baybay and Namlea fail to fall; but they're ripe for the plucking and will fall soon.

Otherwise, a good day in these theaters.

Roller Coaster: In a surprise, combat engineers fragment (11 AV) attack a much stronger garrison at Roi-Namur and take this long-contested base. The enemy garrison was out of supply and badly disrupted by daily bombings. Merrill's Marauders were 51% prepped for this base, so they'll switch to a different target. Mop up in SoPac is tedious, carries some risk (John will love to hit exposed ships), but is necessary to expand the LOC between West Coast, Pago Pago and ANZAC.


[image]local://upfiles/8143/51C531987FB44C92B35C68285ED6A1EB.jpg[/image]




BBfanboy -> RE: The Good The Bad & The Indifferent (2/14/2017 3:34:49 AM)

Do you have any recon on Puerto Princessa (on Palawan Is.)? Looks like you need that to help seal up the Sulu Sea.




Canoerebel -> RE: The Good The Bad & The Indifferent (2/14/2017 3:44:55 AM)

Puerto is lightly held. I debated taking it before choosing Taytay instead.

I do plan to work on the Sulu Sea region once Leyte and Panay are taken. That's because 7th Aussie Division is my mobile strike force.

Puerto Princessa, Sandakan, Zamboanga, and the island just SW of Puerto Princessa are all empty or weakly held. That may change before I'm ready to move on them.




Lokasenna -> RE: The Good The Bad & The Indifferent (2/14/2017 5:43:22 AM)


quote:

ORIGINAL: Canoerebel

Puerto is lightly held. I debated taking it before choosing Taytay instead.

I do plan to work on the Sulu Sea region once Leyte and Panay are taken. That's because 7th Aussie Division is my mobile strike force.

Puerto Princessa, Sandakan, Zamboanga, and the island just SW of Puerto Princessa are all empty or weakly held. That may change before I'm ready to move on them.


If you're going to go for Balabac (that island), why not just go for Jesselton instead? It can be port 6/AF 9.




Canoerebel -> RE: The Good The Bad & The Indifferent (2/14/2017 5:25:46 PM)

For OpSec reasons, discussions of long-range plans or key operations are mostly vague or entirely avoided. But here's a discussion of what's going on behind the current tactical and operational maneuvering (this won't be revealing to experienced player, but might be of interest to those who are newer).

The next big Allied operation, Peep Show, is currently scheduled for autumn 1944. But a sudden decisive battle could change timetables and objectives. A big carrier victory would result in expedited moves forward. A big defeat would translate into "fort-up" and defend until the situation stabilizes. A draw would mean: carry on, for now, and see to bringing in reinforcements to regain enough carrier strength to move against any LBA threat.

So bearing in mind that conditions may change, in the medium term the plan is to build up the Philippine Island bases while expanding my hold, especially to the south and west. Readers know that Leyte is currently under assault; Panay is next; and then probably bases to the W and SW to take control of the Sulu Sea. From there, I'd likely move further south to make it difficult or impossible for John to get oil for Miri/Brunei, Tarakan and Balikpapan.

While that's going on, I'm attending to mop-up duty in the Pacific and in the DEI. This is hazardous because John will look for opportunities to strike exposed and under-protected forces. In most places my LOCs are long and narrow, meaning they are exposed to enemy air or sea attack from the flanks. To reduce the risk to those LOCs and make shipment of troops, supplies and fuel more efficient, I'm broadening those shoulders, but doing so slowly and pretty carefully. The Ellice Islands and Roi-Namur just fell; Namlea should fall in a day or two; and many other bases are targeted, near-term or medium-term, including: Luganville, Ndeni, Ocean, Nauru, Kusaie, Eniwetok, Marcus, Darwin, Koepang, Lautem, Manado, Ternate, Makassar, and Kendari. That's a lot of mopping up!

For the past six months, I've usually had at least one and sometimes as many as three amphibious forces at sea, ready to move if KB shows up somewhere far away. I don't mention these forces because stealth is a key component of each operation. Many, many times I've had to recall these forces because KB suddenly shows up nearby or its whereabouts have been uncertain for too long. The invasion of Toabli, the dot hex between Wake and Wotje, was a good example. I started invasion forces towards that insignificant little atoll three or four times over four months before finally green-lighting it.

The three main objectives are the same: (1) Japanese navy; (2) Japanese oil; (3) Japanese industry. John is showing a marked reluctance to commit his navy. He's picking at the edges, hoping that subs and aircraft might cause enough attrition to lessen the odds. That may or may not happen. Eventually he'll probably commit his navy in conjunction with kamikazes and other LBA. In the meantime, I think I'll be focusing on threatening his oil production centers as a way of prodding him to commit.





ny59giants -> RE: The Good The Bad & The Indifferent (2/14/2017 5:35:17 PM)

Repair Shipyards - John just loves to expand them outside of Japan. [&:] I've try to talk him out of it as its a waste, but this game started long b4 I was able to convince him not to do so much. <shakes head vigorously> A mouseover of Shanghai will probably show it over 50.




Lokasenna -> RE: The Good The Bad & The Indifferent (2/14/2017 6:55:09 PM)


quote:

ORIGINAL: ny59giants

Repair Shipyards - John just loves to expand them outside of Japan. [&:] I've try to talk him out of it as its a waste, but this game started long b4 I was able to convince him not to do so much. <shakes head vigorously> A mouseover of Shanghai will probably show it over 50.


I'm with John on this one. The risk of subs or otherwise sinking en route is just too great and I'll gladly spend 30K supplies to make sure I can repair a BB rather than risk losing it. I don't get any more of them.




Lowpe -> RE: The Good The Bad & The Indifferent (2/14/2017 6:59:00 PM)


quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: JohnDillworth

quote:

Sumatra has 65 major FLT damage (no engine damage), so she'll need a long, long time in an ARD or shipyard.

no sure which is more valuable at this point. a CV or an ARD. An ARD at one of your new ports would be priceless but they are so slow and would require a ton of escort....as would a deeply wounded CV. She is probably done for the war. Does anybody know if a dry dock is any faster than and AR and ARD? I believe flotation fixes a bit faster than engine damage....so there is that.


In my experience, a CV in an ARD is faster at fixing just floatation damage than a CV in a shipyard.


Wow, good to know. Thanks.[&o]




JohnDillworth -> RE: The Good The Bad & The Indifferent (2/14/2017 7:07:29 PM)

yup, you want one of these close by. You only get a few, and they take months to move, but WOW

[image]local://upfiles/31520/01ECFAC63BC24AD8819DF0AAAC9B0B01.jpg[/image]




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