RE: The Good The Bad & The Indifferent (Full Version)

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Lokasenna -> RE: The Good The Bad & The Indifferent (6/5/2017 4:58:46 PM)


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: paullus99

Via the maps, it appears John is trying to contain you in China & may even have thoughts of a counter-attack. I'm not sure, again, that he realizes just how dangerous a re-supplied and re-equipped Chinese Army is.

If you can continue to dump supplies through Rangoon or even closer to the front, then it becomes the Chinese Army doing most of the heavy lifting in pinning down John's troops & then you just bombing the hell out of anything that enters clear terrain.

Have fun!


In my experience Chinese troops aren't that great on attack...especially where the Japanese have had a chance to dig in and fortify. Where they do seem to do well is once supply is gone for Japan, and also if you can attack Japanese garrison troops -- the light divisions lacking in artillery.

Another option would be to do a broad front attack and everywhere and then follow up on the weak areas or just to start a huge bombardment campaign. And let us not forget about the Allied strength in the air....what does the Chinese Air Force look like?

There are so many fascinating tactical options open for both sides in this game...it is great to watch it unfold.


They don't do well against fortifications, but they can cause casualties against the Japanese just fine. And VP-wise, they're only worth half as much... The entire Chinese army is kind of like a giant barbed/weighted net. It holds the IJA down at least or constrains their movements/forces other movements, and at best it can actually capture places. They're only lacking in combat engineers and tanks, so those are the observable consequences. When supplied and with 1943 Chinese squads, and even Exp around 50-55, a Chinese Corps of 400+ AV is about equal to an IJ ID. And you get more of them. And they go up into the 700s on AV if you do it right.

Now that CR has tanks and such on the coast, I would expect the IJA to crumble. It's only a matter of time - will it be sooner or later?




Lokasenna -> RE: The Good The Bad & The Indifferent (6/5/2017 5:00:36 PM)


quote:

ORIGINAL: crsutton


quote:

ORIGINAL: Canoerebel

There is an unusual set of circumstances that limits what I can do in China. Logistics and supply are at the heart of the matter.

The western Allies have taken Foochow and Amoy in great shape with a strong army of six divisions. If I had lots of supply, I'd simply turn this in to the next big campaign, dumping supply and troops and moving to isolate and destroy John's army and them go north.

But I'm at the end of a year-long campaign and at the far end of an LOC that stretches from San Francisco to Oz to the DEI to Manila to Foochow. It takes time and a great deal of resources, at some risk, to push supply that far forward.

Peep Show took place with only about 100k supply - not enough to sustain a major campaign in China. Even when the next influx of supply arrives, I don't want to dump it at Foochow only to have it dribble out into the countryside.

Instead, Peep Show I was purposefully designed to take Foochow for strategic bombing purposes. I'm building the base big and will keep it well supplied. Peep Show II targets Formosa, where supply won't dribble away. Formosa gives me additional big airfields, denies them to John, and allows me to work on a major part of the Japanese army.

I want most of the supply and ground troops in the coming China campaign to come from Rangoon (the supply) and the western Allies (moving up from Indochina).

Once Formosa is in hand, the Allies will focus on two things for the balance of 1944: taking another strategic bombing platform closer to Japan (northern China, Korea, Home Islands, whatever); cleaning up the rear, taking important points/resource bases like Singapore, Batavia, Soerabaja, Balikpapan, Port Moresby and maybe Rabaul.

By the end of 1944, John's DEI holdings will be fragmented and essentially worthless. The Home Islands will be under seige by air, if not by land and sea also.


And the question really is-is there any need for a campaign at all in China. From here on the focus will be on taking airbases big enough and close enough to attack Japan directly. The road to victory leads to Tokyo. Central China really does not matter if you hold key positions on the coast. South Korea might be more significant. If I recall I got enough supply from Rangoon to supply my interior Chinese troops. Once I retook Chunking that is. That was enough to tie up a lot of Japanese troops in China.


In my experience, what I call "central China" (the area around Changsha) is probably necessary for good propagation of supplies to airbases on the coast - the bases near Shanghai, for example - from which to bomb Japan. Without the good roads/rails from up there, supplies seem to move slowly.

Dropping supplies on the coast at a Foochow-like area does do wonders, though.




BBfanboy -> RE: The Good The Bad & The Indifferent (6/5/2017 5:04:58 PM)


quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: crsutton


quote:

ORIGINAL: Canoerebel

There is an unusual set of circumstances that limits what I can do in China. Logistics and supply are at the heart of the matter.

The western Allies have taken Foochow and Amoy in great shape with a strong army of six divisions. If I had lots of supply, I'd simply turn this in to the next big campaign, dumping supply and troops and moving to isolate and destroy John's army and them go north.

But I'm at the end of a year-long campaign and at the far end of an LOC that stretches from San Francisco to Oz to the DEI to Manila to Foochow. It takes time and a great deal of resources, at some risk, to push supply that far forward.

Peep Show took place with only about 100k supply - not enough to sustain a major campaign in China. Even when the next influx of supply arrives, I don't want to dump it at Foochow only to have it dribble out into the countryside.

Instead, Peep Show I was purposefully designed to take Foochow for strategic bombing purposes. I'm building the base big and will keep it well supplied. Peep Show II targets Formosa, where supply won't dribble away. Formosa gives me additional big airfields, denies them to John, and allows me to work on a major part of the Japanese army.

I want most of the supply and ground troops in the coming China campaign to come from Rangoon (the supply) and the western Allies (moving up from Indochina).

Once Formosa is in hand, the Allies will focus on two things for the balance of 1944: taking another strategic bombing platform closer to Japan (northern China, Korea, Home Islands, whatever); cleaning up the rear, taking important points/resource bases like Singapore, Batavia, Soerabaja, Balikpapan, Port Moresby and maybe Rabaul.

By the end of 1944, John's DEI holdings will be fragmented and essentially worthless. The Home Islands will be under seige by air, if not by land and sea also.


And the question really is-is there any need for a campaign at all in China. From here on the focus will be on taking airbases big enough and close enough to attack Japan directly. The road to victory leads to Tokyo. Central China really does not matter if you hold key positions on the coast. South Korea might be more significant. If I recall I got enough supply from Rangoon to supply my interior Chinese troops. Once I retook Chunking that is. That was enough to tie up a lot of Japanese troops in China.


In my experience, what I call "central China" (the area around Changsha) is probably necessary for good propagation of supplies to airbases on the coast - the bases near Shanghai, for example - from which to bomb Japan. Without the good roads/rails from up there, supplies seem to move slowly.

Dropping supplies on the coast at a Foochow-like area does do wonders, though.

Amoy has that great first-class road going north all the way to link with the one to Changsha and Hangchow. That is why I think Amoy is the key to the whole area.




Canoerebel -> RE: The Good The Bad & The Indifferent (6/5/2017 6:17:35 PM)

8/13/44

Carrier Games: KB is moving SW, staying ahead of Death Star, which stayed in place near Mindanao....and today John caught wind of Mini DS in the Gulf of Carpentaria. What's he doing to do?

[image]local://upfiles/8143/353C4BBE9AF64F7D9D9995A4A4F91561.jpg[/image]




Canoerebel -> RE: The Good The Bad & The Indifferent (6/5/2017 6:27:01 PM)

8/13/44

DS & KB: Death Star seems to have "pushed" KB to the south, far from "relevance." If John shows any inclination to send his carriers to Formosa, I'll use DS to block the way, if possible. At some point he may get an opportunity, as DS will have to refuel. If he does get a window, I don't mind that much, as long as KB doesn't have more than a few days on station near Formosa before DS returns. IE, keeping Formosa's airfields suppressed or mostly so is the highest priority now.

[image]local://upfiles/8143/C0798A7F1FAA4EAC97918C6A682DA37F.jpg[/image]




Canoerebel -> RE: The Good The Bad & The Indifferent (6/5/2017 6:52:38 PM)

8/13/44

SEAC & Peep Show: Indochina continues to look good.

[image]local://upfiles/8143/766E46F21DFD4C159D28C4600F9249CF.jpg[/image]




BBfanboy -> RE: The Good The Bad & The Indifferent (6/6/2017 12:22:34 AM)

IME, I have never seen a sub attack in a hex with more than two sub TFs present - I put it down to the AI being unable to compute what coverage they have in the hex. All those subs in front of Miri should spread around a little more IMO.

Nice job on those 60+ Jills at Ternate! [sm=happy0065.gif]
John may have figured out how to build oodles of aircraft but I have to wonder if his pilot losses are now getting critical ...




Canoerebel -> RE: The Good The Bad & The Indifferent (6/6/2017 2:30:20 PM)

Thanks, BBfanboy. I've made adjustment to sub distribution.





Canoerebel -> RE: The Good The Bad & The Indifferent (6/6/2017 2:35:53 PM)

I changed my mind and took some risks with the next turn.

I believe there's a 50% chance John will send KB NW, to the South China Sea, and a 50% change he'll send it SE, towards the Allied Mini Death Star in the Gulf of Carpentaria.

Mini DS is just 15 hexes from Boela, and I've decided to move it forward to port. This is based upon a gut feeling that John might try one flank-speed move but not two. If he did the latter, his fuel and SYS damage issues would be pretty dramatic. If he does move flank speed SE tomorrow, I'll probably divide my TFs into slow and fast, moving the latter at flank speed to Boela and dispersing the former to a number of bases and dot hexes fairly close to Boela.

In the meantime, Death Star will leave the Sulu Sea and hug the Mindanao coastline. I've reduced aircraft ranges to four to avoid a CAP trap at Manado.

There is some risk in doing these things, but I think my analysis is correct. The payoff is that the combined Death Star and Mini Death Star will be in much better position to return to Formosa as soon as possible. That's the key consideration here. Beat John back there...or at least return so quickly that KB doesn't have time to gain an advantage should it get there first.




BillBrown -> RE: The Good The Bad & The Indifferent (6/6/2017 3:08:23 PM)

Decisions, decisions, decisions. [8D]




MakeeLearn -> RE: The Good The Bad & The Indifferent (6/6/2017 5:02:55 PM)

quote:


Canoerebel

There is some risk in doing these things, but I think my analysis is correct.




[image]local://upfiles/55056/D3F4B709948D44D0B51EE14141C9845F.jpg[/image]




paullus99 -> RE: The Good The Bad & The Indifferent (6/6/2017 5:11:31 PM)

Just my $0.02 from reviewing the last few weeks of the AAR. It doesn't appear that John is either itching for a fight or ready to commit his fleet in any meaningful way to interfere with your operations around Formosa.

If he was preparing to do so, he wouldn't be frolicking in the DEI and allowing you to smash all of his airfields within effective range of the island.

I fully expect that he'd be happy to commit the IJAAF in large quantities, should he be able to, but everything points to his wanting to work around the periphery - and maybe concentrate on getting supplies to places where he thinks be can sting you.






Lowpe -> RE: The Good The Bad & The Indifferent (6/6/2017 5:46:22 PM)

I am Mr. Naval Bombardment here, in this AAR at least, and if you suspect a CAP trap over a base the counter is naval bombardment or sweeps or both.

Also, here is an interesting tactic to pull out of your hat..for use when night bombing opens up.

Drop a ton of aerial mines on Palembang or Singers when you feel the KB is enroute to said base, and watch what he does. File that information for later when you might be KB hunting. You won't hit anything with the mines, but it may scare him and stop his KB from refueling for a day or two so that you can predict the KB's action with a fair bit of certainty.







Canoerebel -> RE: The Good The Bad & The Indifferent (6/6/2017 6:14:34 PM)

A few weeks ago, I was pretty sure that KB was heading to Soerabaja to refuel. I considered sending Superforts to drop mines there. I elected not to because I wasn't sure whether aerial mining fell into the "no night bombing" rule. That expires in two days, I think (it might be one day). So I'll look for the right chance to do exactly what you're suggesting, Lowpe.

Paullus - you're right. From a military standpoint it's amazing how little fight John has put up for Indochina and Formosa (especially the latter). He must be solely hung up on the gaming aspect now - Victory Points.




Flicker -> RE: The Good The Bad & The Indifferent (6/7/2017 2:41:49 AM)

Good job so far CR.

I can respect someone (like John) who gets hung up on Victory Points. The gaming aspect is important to a game.

Personally, I like Wenchow because it makes supply, but for you, Foochow is a better air base. I'm still looking forward to a Pearl River (China, not MS) campaign, along with a Red River (Viet Nam, not Louisiana) campaign. If I were John I'd be collapsing my defense east along the railroad to a Line west of Shanghai. Remember that if people warn you about getting involved in a land war in Asia, that YOU are Asia. However, MacArthur did urge caution about committing US troops to a land war in Asia (ensuring that American interests were considered).






palioboy2 -> RE: The Good The Bad & The Indifferent (6/7/2017 2:42:10 AM)

The ironic thing is. I think his victory points tactics is going to end up costing him even more victory points because of all the strategic advantages you will have.




Canoerebel -> RE: The Good The Bad & The Indifferent (6/7/2017 12:25:44 PM)

My comments about John focusing on Victory Points were not a criticism of his strategy. This is a game and the VP system is there for a reason. It works. I like the VP system and the way it provides the Japanese player with a fun way to work the end game. If I were a JFB, I'd work VP hard, twisting reality into all kinds of knots while working the system.

I suspect that John is not by nature a VP guy. We know he's a Navy man by preference, and I suspect that simulating real war Japanese doctrine (albeit, beefed up by mods and bolstered by house rules) is psychologically important to him. Ordinarily, I think he'd have attacked by now, in keeping with the Bushido Code. I suspect that he hasn't done so partly in response to some excellent tutelage by smart Forumites urging him to work the VP system hard. John has responded, and the current score is a testament to how competitive VPs can make the game.

But I think John has backed so far away from his natural tendencies that it's affecting his enjoyment of the game. His VP-productive carrier raid in SoPac while Death Star was in the East China Sea was an example. And the current position of KB in the DEI, while the Allies have been invading coastal China and shutting down Formosa's airfields, is another good example. There are good VP reasons for doing what he's doing, but militarily he's contorted himself into a painful and dangerous position.

Things can still change. There's a chance of a major action in the DEI in the next day or two that could help him a lot. But if the Allied carriers and supply TFs do link up with Death Star in two or three days, what does John do then? Does he keep working the VP angle, with KB steaming around the DEI looking for something to hit while the Allies reduce Formosa to ruins? Will he be satisfied working the VP angle, or at some point does he give in to the historic Japanese ethic? I'm guessing the latter.




Lowpe -> RE: The Good The Bad & The Indifferent (6/7/2017 12:36:47 PM)

It would be really hard to find a Japanese player that would suffer thru the final year of the game without the VP mechanic.




Bullwinkle58 -> RE: The Good The Bad & The Indifferent (6/7/2017 1:05:45 PM)

quote:

ORIGINAL: Canoerebel

I suspect that John is not by nature a VP guy. We know he's a Navy man by preference, and I suspect that simulating real war Japanese doctrine (albeit, beefed up by mods and bolstered by house rules) is psychologically important to him. Ordinarily, I think he'd have attacked by now, in keeping with the Bushido Code. I suspect that he hasn't done so partly in response to some excellent tutelage by smart Forumites urging him to work the VP system hard. John has responded, and the current score is a testament to how competitive VPs can make the game.

But I think John has backed so far away from his natural tendencies that it's affecting his enjoyment of the game. His VP-productive carrier raid in SoPac while Death Star was in the East China Sea was an example. And the current position of KB in the DEI, while the Allies have been invading coastal China and shutting down Formosa's airfields, is another good example. There are good VP reasons for doing what he's doing, but militarily he's contorted himself into a painful and dangerous position.



I think that until recently he didn't realize that AE is a series of games, not one. He's only ever played the first one. He likes the first one a lot. But that one is over.

I think you're being prudent, but I also think you worry a lot about what he's going to do when you don't need to any more. Was it Patton who said something like "Stop telling me what they're going to do. Tell me what you're going to do to kill the sumbitches"?

I think you want a big naval battle as much as John used to. The game now is strat bombing.




witpqs -> RE: The Good The Bad & The Indifferent (6/7/2017 1:21:48 PM)

John is also playing the clock. That route for your convoys plus the need to pull back major carrier assets to escort them chews up additional time. If you get sloppy trying to save time - well, how many VP for a 100 Liberty ships and/or Victory ships? Add a bunch of LCU to that. John can only threaten that extended SLOC with a navy. If and when he gives battle any sort of victory will make things easier and quicker for you.




MakeeLearn -> RE: The Good The Bad & The Indifferent (6/7/2017 1:25:20 PM)

He may sail as Task Force "Flying Dutchman" until presented with a opportunity. You can slyly give him that opportunity.




Lowpe -> RE: The Good The Bad & The Indifferent (6/7/2017 1:31:30 PM)


quote:

ORIGINAL: Bullwinkle58

I think you're being prudent, but I also think you worry a lot about what he's going to do when you don't need to any more. Was it Patton who said something like "Stop telling me what they're going to do. Tell me what you're going to do to kill the sumbitches"?

The game now is strat bombing.


It was Grant that said something like that when asked always about Lee this and Lee that.





crsutton -> RE: The Good The Bad & The Indifferent (6/7/2017 2:49:06 PM)


quote:

ORIGINAL: Canoerebel

A few weeks ago, I was pretty sure that KB was heading to Soerabaja to refuel. I considered sending Superforts to drop mines there. I elected not to because I wasn't sure whether aerial mining fell into the "no night bombing" rule. That expires in two days, I think (it might be one day). So I'll look for the right chance to do exactly what you're suggesting, Lowpe.

Paullus - you're right. From a military standpoint it's amazing how little fight John has put up for Indochina and Formosa (especially the latter). He must be solely hung up on the gaming aspect now - Victory Points.


With the Allies on the Chinese mainland in force, Indochina no longer has much strategic significance. John should have bailed out long ago and left a few garrisons. He might be playing for VP but those VP are gonna fall sooner or later. Formosa is a bit different but you can do a job on Japan with or without Formosa now. Hong Kong is nice because of the repair yard but since you hold Manila, it does not matter much either. Once Japan is severed from the DEI, the only thing that matters is big bases close to the HI-something that he just has to fight for.




crsutton -> RE: The Good The Bad & The Indifferent (6/7/2017 2:57:12 PM)


quote:

ORIGINAL: Canoerebel

My comments about John focusing on Victory Points were not a criticism of his strategy. This is a game and the VP system is there for a reason. It works. I like the VP system and the way it provides the Japanese player with a fun way to work the end game. If I were a JFB, I'd work VP hard, twisting reality into all kinds of knots while working the system.

I suspect that John is not by nature a VP guy. We know he's a Navy man by preference, and I suspect that simulating real war Japanese doctrine (albeit, beefed up by mods and bolstered by house rules) is psychologically important to him. Ordinarily, I think he'd have attacked by now, in keeping with the Bushido Code. I suspect that he hasn't done so partly in response to some excellent tutelage by smart Forumites urging him to work the VP system hard. John has responded, and the current score is a testament to how competitive VPs can make the game.

But I think John has backed so far away from his natural tendencies that it's affecting his enjoyment of the game. His VP-productive carrier raid in SoPac while Death Star was in the East China Sea was an example. And the current position of KB in the DEI, while the Allies have been invading coastal China and shutting down Formosa's airfields, is another good example. There are good VP reasons for doing what he's doing, but militarily he's contorted himself into a painful and dangerous position.

Things can still change. There's a chance of a major action in the DEI in the next day or two that could help him a lot. But if the Allied carriers and supply TFs do link up with Death Star in two or three days, what does John do then? Does he keep working the VP angle, with KB steaming around the DEI looking for something to hit while the Allies reduce Formosa to ruins? Will he be satisfied working the VP angle, or at some point does he give in to the historic Japanese ethic? I'm guessing the latter.



I dunno. I think VP considerations skew the end game and as I have said before there should be a final objective (Tokyo) before a certain time or all VP go out the window. This will give the Japanese player another option-that is an all out defense of the HI with no regard for his losses (hey, isn't that exactly what they were planning to do?) Now, it is kind of absurd. It is like he is in a chess game and trying to run around the board snapping up your pawns while your queen is sitting next to his king. Oh wait! I can't use that analogy in this AAR because I have already used the queen sacrifice analogy to explain your foray into Sumatra. You no longer have your queen...[&o]




Bullwinkle58 -> RE: The Good The Bad & The Indifferent (6/7/2017 4:01:20 PM)


quote:

ORIGINAL: witpqs

John is also playing the clock. That route for your convoys plus the need to pull back major carrier assets to escort them chews up additional time. If you get sloppy trying to save time - well, how many VP for a 100 Liberty ships and/or Victory ships? Add a bunch of LCU to that. John can only threaten that extended SLOC with a navy. If and when he gives battle any sort of victory will make things easier and quicker for you.


The clock. The clock. I hate the clock!

You're right.

With the purchase CR has in various places there is a lot less of a need to haul log from PH or CONUS. One reason to focus on HK, and to a lesser extent, Canton. Max Manila's supply production, and the rest of the PI. Repair if needed. The Allies don't need to worry about LI breakeven. The repair investment can be made up in 1945 easily with fetched supply if it's critical. Right now supply on point is far more important than ROI by August 1945 on industry repair.

And the best way to get the KB to behave is to weld it to the pier. Take the rest of his fuel out in a concerted bombing effort.




Bullwinkle58 -> RE: The Good The Bad & The Indifferent (6/7/2017 4:03:05 PM)


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Bullwinkle58

I think you're being prudent, but I also think you worry a lot about what he's going to do when you don't need to any more. Was it Patton who said something like "Stop telling me what they're going to do. Tell me what you're going to do to kill the sumbitches"?

The game now is strat bombing.


It was Grant that said something like that when asked always about Lee this and Lee that.




Bingo! I recently re-watched Ken Burns' "Civil War" and that line, without the sumbitches, was in there. Floating around in my head apparently.

(Still something Patton would have said, in the complete version. [:)])




Flicker -> RE: The Good The Bad & The Indifferent (6/7/2017 4:06:06 PM)

How is Rangoon as a port for supply? Do you have plans for a supply chain there? Does John still hold Port Blair?




palioboy2 -> RE: The Good The Bad & The Indifferent (6/7/2017 4:12:21 PM)

I also just watched that documentary

That historians little antidotes have always been my favorite part.




witpqs -> RE: The Good The Bad & The Indifferent (6/7/2017 4:15:57 PM)


quote:

ORIGINAL: crsutton


quote:

ORIGINAL: Canoerebel

A few weeks ago, I was pretty sure that KB was heading to Soerabaja to refuel. I considered sending Superforts to drop mines there. I elected not to because I wasn't sure whether aerial mining fell into the "no night bombing" rule. That expires in two days, I think (it might be one day). So I'll look for the right chance to do exactly what you're suggesting, Lowpe.

Paullus - you're right. From a military standpoint it's amazing how little fight John has put up for Indochina and Formosa (especially the latter). He must be solely hung up on the gaming aspect now - Victory Points.


With the Allies on the Chinese mainland in force, Indochina no longer has much strategic significance. John should have bailed out long ago and left a few garrisons. He might be playing for VP but those VP are gonna fall sooner or later. Formosa is a bit different but you can do a job on Japan with or without Formosa now. Hong Kong is nice because of the repair yard but since you hold Manila, it does not matter much either. Once Japan is severed from the DEI, the only thing that matters is big bases close to the HI-something that he just has to fight for.

Hong Kong has good VP though, right?




witpqs -> RE: The Good The Bad & The Indifferent (6/7/2017 4:17:54 PM)


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: witpqs

John is also playing the clock. That route for your convoys plus the need to pull back major carrier assets to escort them chews up additional time. If you get sloppy trying to save time - well, how many VP for a 100 Liberty ships and/or Victory ships? Add a bunch of LCU to that. John can only threaten that extended SLOC with a navy. If and when he gives battle any sort of victory will make things easier and quicker for you.


The clock. The clock. I hate the clock!

You're right.

With the purchase CR has in various places there is a lot less of a need to haul log from PH or CONUS. One reason to focus on HK, and to a lesser extent, Canton. Max Manila's supply production, and the rest of the PI. Repair if needed. The Allies don't need to worry about LI breakeven. The repair investment can be made up in 1945 easily with fetched supply if it's critical. Right now supply on point is far more important than ROI by August 1945 on industry repair.

And the best way to get the KB to behave is to weld it to the pier. Take the rest of his fuel out in a concerted bombing effort.

Repairing LI at this point makes no sense at all because it eats 1000 supply per. It's not about the break even calculation per se at this point, getting back a few points per turn for a few thousand consumed makes no sense.




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