RE: Laugh n a 1/2 - No Manstein63 (Full Version)

All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports



Message


terje439 -> RE: Laugh n a 1/2 - No Manstein63 (5/30/2013 10:53:23 AM)

Turn 66

Overall
And then the USSR launches a lot of attacks again... I need for my units to dig in to a level 3 fort, and I would like to see that happen before the mud, as that would allow me to relocate my panzers and strike elsewhere during winter.
The pockets formed last turn were ofc broken, and we made a new one this turn.
The USSR managed 30 attacks, scoring 13 helds, 16 retreats and 1 rout, while our measly 19 attacks gave us 7 helds, 10 retreats and 2 routs.

Losses
USSR : 98.000 troops, 1.363 guns, 234 AFVs, 383 AC.
Axis : 63.000 troops, 904 guns, 129 AFVs, 139 AC.

USSR units in pockets at start of turn
0.

USSR units in pockets at end of turn
9.

# of USSR reserve activations
7.

USSR units destroyed
None.

Axis units destroyed
the 705th SP Infantry Gun Company is no more.

Axis units disbanded
6 Fortified Zones.

Partisans
All 4 that was on the map are now gone.

German Pools
Manpower : 4.490
Vehicles : 164.191
Armaments : 152.061
Hiwi : 609




[image]local://upfiles/11504/AABB2F55B9BC4547998DD275A4246434.jpg[/image]




terje439 -> RE: Laugh n a 1/2 - No Manstein63 (5/30/2013 5:54:39 PM)

Turn 67

Overall
This turn Sean was being rude again [:'(], oh and poor Herman Hoth was sacked again. I reinstalled him ofc, but he is not reguarded well by virtual Adolf at this time. We broke free of Seans rudeness and eliminated the pocket formed last turn. Although we did not manage to create a new one, it seems we are able to roll up the USSR frontline in the south at last, and I expect Sean to fall back unless he manages to push back my panzers with some hidden reserves I could not spot.
23 attacks for the USSR ment 12 helds, 1 scouted and 10 retreats, while our 31 attacks gave us 10 helds, 17 retreats, 2 routs and 2 surrenders.

Losses
USSR : 169.000 troops, 2.474 guns, 246 AFVs, 359 AC.
Axis : 58.000 troops, 808 guns, 134 AFVs, 93 AC.

USSR units in pockets at start of turn
9.

USSR units in pockets at end of turn
0.

# of USSR reserve activations
3.

USSR units destroyed
8 Rifle Divisions and 1 Tank Brigade.

Axis units disbanded
3 Fortified Zones.

Partisans
7 showed up, and 7 are gone again.

German Pools
Manpower : 2.818
Vehicles : 167.206
Armaments : 137.823
Hiwi : 272
I tell the troops, "forget the trucks, save the guns", but do they listen?!



[image]local://upfiles/11504/040261B5891B4EB18EC4BE48D156EF1B.jpg[/image]




terje439 -> RE: Laugh n a 1/2 - No Manstein63 (5/31/2013 11:26:59 AM)

Turn 68

Overall
I am simply losing too many battles that I should win, but the USSR CV is often doubled and more. A good example is a deliberate attack by 3 Pz.Divs with 20 Cv vs 3 USSR Rifle Divisions with an unmodified CV of 4...Lost that one...
Come mud I have no choice but to go over to the defence and see if I can last throughout -43. I think so, but I have no chance to get through -44 as things are. Even -43 might be hard, but that should be doable.
Anyway, 27 USSR attacks this turn, scoring 14 helds, 1 scouted, 9 retreats, 2 routs and 1 shatter!!
Our 37 attacks scored 15 helds, 20 retreats and 2 routs.

Losses
USSR : 44.000 troops, 994 guns, 427 AFVs, 195 AC.
Axis : 51.000 troops, 520 guns, 101 AFVs, 84 AC.

USSR units in pockets at start of turn
0.

USSR units in pockets at end of turn
0.

# of USSR reserve activations
2.

# of Axis reserve activations
1.

USSR units destroyed
None.

Axis units destroyed
The 703rd SP Infantry Gun Company shatters.

Partisans
Only 6 this turn, all delt with.

German Pools
Manpower : 1.650
Vehicles : 169.347
Armaments : 115.202
Hiwi : 8




[image]local://upfiles/11504/F5EEFDEA009B4917899AE06F6B88A85C.jpg[/image]




Banori -> RE: Laugh n a 1/2 - No Manstein63 (6/1/2013 10:22:46 AM)

Every time nice to read your aar. itīs like a real war excitingly. never know enemys next step.
I think this is a little bit like ww2 . but in history the germans had a little bit more luck, but like you every time problems with the "Nachschub"(reinforcements). von allem zu wenig.




Banori -> RE: Laugh n a 1/2 - No Manstein63 (6/1/2013 10:23:52 AM)

the germans canīt catch the russians in pockets.




Arstavidios -> RE: Laugh n a 1/2 - No Manstein63 (6/1/2013 11:32:27 AM)

I don't leave stacks with only minors in the south, I always stack them with at least one German division.

the germans have a good defensive capacity. so even if you can't attack any more you can slow down the soviets for quite some time if you manage your force carefully. This is also interesting. The soviets have a long way to go and they do not have that much manpower. you have to make them bleed and use the opportunities for counterattacks as they advance into newly conquered hexes that have not been fortified yet.




Tophat1815 -> RE: Laugh n a 1/2 - No Manstein63 (6/1/2013 1:43:20 PM)

Keep up the good fight terje! Lots of guard divisions eh? He seems a bit impatient,open the door and see how far he'll stick himself through it.




tm1 -> RE: Laugh n a 1/2 - No Manstein63 (6/1/2013 4:39:06 PM)

Hi Terje
Hope you don't mind me posting im really enjoying the battle, it looks like a tough fight ahead fcr both of you.
This is what makes it great to play when its close.
You have certainly have much more experience and playing time than me but i hope you don't mind me sharing my 2 cents worth to your current situation
with few ideas of my own.
Firstly one of the members put forth the idea of a general withdrawal then counter attack, a good idea but if you give up to much ground its sometimes hard to win back.
Also Im certain any one who plays this game loathes giving up 1 inch let alone 1 hex wether they play Soviet or German.
However after looking at your map after t68 it looks like a tough ask to hold Smolensk, what about a partial withdrawal of Army Group Centre to a defensive line along the Dnepr River and dig for the winter.
The same for Army Group North shortening your defence lines with the hope of creating some kind of reserve.
My thinking is the south is the key to victory lots of open terrain,Infantry is no match for Tanks, it looks to me that you have concentrated your Panzers there so Army Group South should hold its ground till summer.
From what I see your opponent seems a very capable player and will have some formidable strategy prepared for the summer of 43 to counter your moves.
If your line has held over the winter when summer comes make your move in the south but instead of attacking fall back first as Von Manstein did at Kharkov then turn and strike with your Panzers better still if you can pull off Hannibals Cannae strategy you could destroy the entire Soviet southern front leaving you free to attack the Soviet central front.
Of course easy said than done but I believe I have read posts on here from fellow members that tell me your a master of encirclements.

I guess im not telling you anything you have not done in the past or even thought about before so good luck and don't surrender yet.
cheers
Regards TM




terje439 -> RE: Laugh n a 1/2 - No Manstein63 (6/2/2013 12:19:43 AM)


quote:

ORIGINAL: Banori

Every time nice to read your aar. itīs like a real war excitingly. never know enemys next step.
I think this is a little bit like ww2 . but in history the germans had a little bit more luck, but like you every time problems with the "Nachschub"(reinforcements). von allem zu wenig.



Thank you.
Hehe true, there are some paralells to WWII, apart from my advances (or lack thereof) in 1941 [;)]


Terje




terje439 -> RE: Laugh n a 1/2 - No Manstein63 (6/2/2013 12:21:07 AM)


quote:

ORIGINAL: Banori

the germans canīt catch the russians in pockets.


They CAN, (in my last game, I made a pocket the size of Poland), but Sean's units have such high morale now, and unlike me, he can afford to make a lot of attacks he knows will fail, because attrition is a friend of the USSR, not me.


Terje




terje439 -> RE: Laugh n a 1/2 - No Manstein63 (6/2/2013 12:22:02 AM)


quote:

ORIGINAL: Arstavidios

I don't leave stacks with only minors in the south, I always stack them with at least one German division.

the germans have a good defensive capacity. so even if you can't attack any more you can slow down the soviets for quite some time if you manage your force carefully. This is also interesting. The soviets have a long way to go and they do not have that much manpower. you have to make them bleed and use the opportunities for counterattacks as they advance into newly conquered hexes that have not been fortified yet.


I do not usually do that myself, but since they had rather good CV, a lvl 3 fort, and only one hex to be attacked from, I judged it (with error ofc) that they should be able to hold.



Terje




terje439 -> RE: Laugh n a 1/2 - No Manstein63 (6/2/2013 12:22:38 AM)


quote:

ORIGINAL: Tophat1812

Keep up the good fight terje! Lots of guard divisions eh? He seems a bit impatient,open the door and see how far he'll stick himself through it.

Ļ
ALOT of guards indeed. I am not sure Sean is impatient, but we shall see.



Terje




terje439 -> RE: Laugh n a 1/2 - No Manstein63 (6/2/2013 12:26:11 AM)


quote:

ORIGINAL: tm1

Hi Terje
Hope you don't mind me posting im really enjoying the battle, it looks like a tough fight ahead fcr both of you.
This is what makes it great to play when its close.
You have certainly have much more experience and playing time than me but i hope you don't mind me sharing my 2 cents worth to your current situation
with few ideas of my own.
Firstly one of the members put forth the idea of a general withdrawal then counter attack, a good idea but if you give up to much ground its sometimes hard to win back.
Also Im certain any one who plays this game loathes giving up 1 inch let alone 1 hex wether they play Soviet or German.
However after looking at your map after t68 it looks like a tough ask to hold Smolensk, what about a partial withdrawal of Army Group Centre to a defensive line along the Dnepr River and dig for the winter.
The same for Army Group North shortening your defence lines with the hope of creating some kind of reserve.
My thinking is the south is the key to victory lots of open terrain,Infantry is no match for Tanks, it looks to me that you have concentrated your Panzers there so Army Group South should hold its ground till summer.
From what I see your opponent seems a very capable player and will have some formidable strategy prepared for the summer of 43 to counter your moves.
If your line has held over the winter when summer comes make your move in the south but instead of attacking fall back first as Von Manstein did at Kharkov then turn and strike with your Panzers better still if you can pull off Hannibals Cannae strategy you could destroy the entire Soviet southern front leaving you free to attack the Soviet central front.
Of course easy said than done but I believe I have read posts on here from fellow members that tell me your a master of encirclements.

I guess im not telling you anything you have not done in the past or even thought about before so good luck and don't surrender yet.
cheers
Regards TM


Not at all. I am happy that people post.
The problem with falling back is that that means ALL my units will be out of forts, and that could easily lead to a major defeat way earlier.
My goal/hope/wish/dream now is to be able to keep "holding" as I do in AGC, and drive my panzers north to AGC during mud, and then strike in the area of AGC in winter, since the USSR is not well dug in there anymore.

The thinking about the south being the best terrain for panzers is spot on, and why I deployed them there, but I cannot make enough encirclements, and the USSR is too well entrenched down there, which is why I intend to move them to AGC for the winter.


Terje




terje439 -> RE: Laugh n a 1/2 - No Manstein63 (6/2/2013 7:21:53 PM)

Turn 69

Disclaimer
Quick update now as CW is about to start in WoT.

Overall
The USSR lashes out, and they are rude. We once more restore the situation.
The USSR made 8 helds, 1 scouted, 12 retreats and 2 routs for a total of 23 attacks.
We made 23 attacks and scored 6 helds, 15 retreats and 2 routs.

Losses
USSR : 85.000 troops, 1.119 guns, 235 AFVs, 273 AC.
Axis : 69.000 troops, 1.016 guns, 122 AFVs, 110 AC.

USSR units in pockets at start of turn
0.

USSR units in pockets at end of turn
0.

#of USSR reserve activations
3.

USSR units destroyed
None.

Axis units disbanded
1 Fortified Zone.

Partisans
9, all delt with.

German Pools
Manpower : 1.728
Vehicles : 174.994
Armaments : 99.552
Hiwi : 105




[image]local://upfiles/11504/D23C9FDD1121488A99C4441E575683D5.jpg[/image]




terje439 -> RE: Laugh n a 1/2 - No Manstein63 (6/3/2013 8:07:39 AM)

Turn 70

Overall
Mud arrives, and just in time too I think. My panzers are pulled back, and we manage to retrieve our isolated units. I now need to relocate my panzers, as well as give them some rest.
We made 1 attack, and scored 1 retreat, while the USSR launched 19 attacks, scoring 6 helds, 11 retreats and 2 routs.

Losses
USSR : 55.000 troops, 532 guns, 207 AFVs, 171 AC.
Axis : 62.000 troops, 952 guns, 78 AFVs, 41 AC.

USSR units in pockets at start of turn
0.

USSR units in pockets at end of turn
0.

#of USSR reserve activations
0.

Partisans
We eliminated 4 out of 5.

German Pools
Manpower : 190
Vehicles : 171.778
Armaments : 56.964
Hiwi : 4




[image]local://upfiles/11504/15111739B72D4503B791D83D1E9AAD57.jpg[/image]




loki100 -> RE: Laugh n a 1/2 - No Manstein63 (6/3/2013 8:26:31 AM)

are you still optimistic that you can make 1943 into a stalemate, thus giving yourself some depth for the later stages?

that was a lof of isolated tanks you had there ... they really need to start talking to each other more often?




terje439 -> RE: Laugh n a 1/2 - No Manstein63 (6/3/2013 7:19:05 PM)


quote:

ORIGINAL: loki100

are you still optimistic that you can make 1943 into a stalemate, thus giving yourself some depth for the later stages?

that was a lof of isolated tanks you had there ... they really need to start talking to each other more often?


I cannot make -43 a stalemate, but I can prevent losing in -43 [;)]


Terje




terje439 -> RE: Laugh n a 1/2 - No Manstein63 (6/4/2013 11:26:29 AM)

Turn 71

Overall
This is the first turn with mud in all zones, so we make no attacks, but instead use this chance to fall back some, and reorganize our line. The USSR tried two attacks, but both ended with held results.
Finally some quiet turns.

Losses
USSR : 41.000 troops, 274 guns, 19 AFVs, 49 AC.
Axis : 25.000 troops, 115 guns, 12 AFVs, 15 AC.

Partisans
We eliminated 5 out of 8. Mud makes it harder to hunt them down on the first turn after they appear.

German Pools
Manpower : 665
Vehicles : 166.785
Armaments : 51.491
Hiwi : 91




[image]local://upfiles/11504/1EC1A8E70B9A4EDDB853D31EBF73C26C.jpg[/image]




terje439 -> RE: Laugh n a 1/2 - No Manstein63 (6/5/2013 12:48:09 PM)

Turn 72

Overall
No attacks were made from either side, and all I did was to reform the line in the best way possible. We are now awaiting winter.

Losses
USSR : 27.000 troops, 87 guns, 10 AFVs, 169 AC.
Axis : 19.000 troops, 36 guns, 7 AFVs, 16 AC.

German units disbanded
2 Fortified Zones are no longer needed as we have divisions in place instead.

Partisans
4 out of 6 were delt with.

German Pools
Manpower : 1.227
Vehicles : 159.339
Armaments : 67.293
Hiwi : 237




[image]local://upfiles/11504/4DAA86CAF12A4EE696BAC9A01B41E207.jpg[/image]




terje439 -> RE: Laugh n a 1/2 - No Manstein63 (6/6/2013 2:08:29 PM)

Turn 73

Overall
The USSR launches 3 attacks (2 helds and 1 retreat) in the Kerch area, and when I look at their CV, I understand why. Have anyone else seen such offensive CV numbers during mud before?? Seems way off to me, but I could be wrong (see below).

Losses
USSR : ??.000 troops, ?? guns, ?? AFVs, ?? AC.
Axis : 13.000 troops, 22 guns, 7 AFVs, 13 AC.

Partisans
7 started on the map, 1 remain.

German Pools
Manpower : 10
Vehicles : 158.563
Armaments : 77.010
Hiwi : 17




[image]local://upfiles/11504/D1F3F84B48DA49DE83531CFCB11687C6.jpg[/image]




Blubel -> RE: Laugh n a 1/2 - No Manstein63 (6/6/2013 2:37:54 PM)

IIRC the Crimea belongs to the European weather zone, so there might not be mud there...




terje439 -> RE: Laugh n a 1/2 - No Manstein63 (6/6/2013 4:05:36 PM)

True, but not that far north, and look at the weather report for the hex I have selected...Strange...


Terje




STEF78 -> RE: Laugh n a 1/2 - No Manstein63 (6/6/2013 10:59:43 PM)

The CV of the russian isn't divided as far as he hasn't played. So the Cv of 18 is before the effect of mud.




terje439 -> RE: Laugh n a 1/2 - No Manstein63 (6/6/2013 11:05:13 PM)


quote:

ORIGINAL: STEF78

The CV of the russian isn't divided as far as he hasn't played. So the Cv of 18 is before the effect of mud.


Are you sure, I am not [;)]
Pretty sure I saw a lot of 1CV USSR units out there, but I could be wrong.



Terje




Michael T -> RE: Laugh n a 1/2 - No Manstein63 (6/6/2013 11:18:20 PM)

I have come to the conclusion that displayed CV values are meaningless in the game these days.




terje439 -> RE: Laugh n a 1/2 - No Manstein63 (6/7/2013 12:54:25 AM)

True ofc, yet those two units beat back a fresh German div and 2 Rum Divs...



Terje




terje439 -> RE: Laugh n a 1/2 - No Manstein63 (6/7/2013 1:13:58 AM)

Turn 74

Overall
The mud is gone, and I fly a lot of recon missions. The picture they paint is not a nice one, so we stay on the defensive. From now on we will react, not act.
Neither side launched any attacks.

Losses
USSR :24.000 troops, 59 guns, 7 AFVs, 49 AC.
Axis : 10.000 troops, 24 guns, 6 AFVs, 30 AC.

Partisans
All 9 are gone.

German units disbanded
1 Luftwaffe Field Division (this is all they are good for imo).

German Pools
Manpower : 6.889
Vehicles : 162.250
Armaments : 90.642
Hiwi : 4.472




[image]local://upfiles/11504/267877E8DE1848BD846DBDFB9D16D57F.jpg[/image]




Arstavidios -> RE: Laugh n a 1/2 - No Manstein63 (6/7/2013 2:05:35 PM)

I don't agree with disbanding the luftwaffe field divisions.
later on they grow to the same strength as regular divisions and they can be quite useful, even in 1942, to hold the line in quiet places of the front.

I prefer disbanding some luftwaffe Hqs FDB units and extra airfields first if I really need to get some extra manpower. also in 1942 I reduce the TOE of german division to about 75%. Divisions are often short of rifle squads while they usually have plenty of other things.

just my opinion though.




terje439 -> RE: Laugh n a 1/2 - No Manstein63 (6/7/2013 7:47:06 PM)


quote:

ORIGINAL: Arstavidios

I don't agree with disbanding the luftwaffe field divisions.
later on they grow to the same strength as regular divisions and they can be quite useful, even in 1942, to hold the line in quiet places of the front.

I prefer disbanding some luftwaffe Hqs FDB units and extra airfields first if I really need to get some extra manpower. also in 1942 I reduce the TOE of german division to about 75%. Divisions are often short of rifle squads while they usually have plenty of other things.

just my opinion though.


The problem as I see it, is that later is not good enough, I tend to need those rifle squads at the front asap, and when they appear, the LW Field Divisions are just too weak. I then prefer to disband them and let the manpower go into the regular divisions.

But as you say, different minds, different oppinions [:)]


Terje




terje439 -> RE: Laugh n a 1/2 - No Manstein63 (6/7/2013 7:51:03 PM)

Turn 75

Disclaimer
Forgot to take a screenshot since there is nothing going on, and no requests.

Overall
The USSR launch three attacks scoring 2 helds and 1 retreat, while we do nothing. The 11th Army disbands automatically this turn, and I am not sure if the devs have thought about one of the changes they made. Since army air groups cannot change HQ, I am now stuck with an airgroup stuck to AGS that I cannot relocate to another HQ. No biggie, just annoying [;)]

Losses
USSR : 17.000 troops, 112 guns, 11 AFVs, 48 AC.
Axis : 12.000 troops, 64 guns, 7 AFVs, 7 AC.

Partisans
10 show up, 2 remain.

German units disbanded
Another Luftwaffe Field Division is disbanded. Sorry Herman.

German Pools
Manpower : 6.930
Vehicles : 162.621
Armaments : 103.159
Hiwi : 14




Page: <<   < prev  6 7 [8] 9 10   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.640625