janh -> RE: Please fix Soviet morale in 1941, its broken. (8/2/2013 3:25:37 PM)
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quote:
ORIGINAL: SigUp I agree that this morale concept with all it's implications is a little too abstract. I would like to see an overhaul of the current morale and experience system. One, you still have morale, but this is morale only, meaning the will of the soldiers to fight. As such, Soviet morale is pretty high, indicating their desire to defend their home country and their tenacity to fight. ... The convolution of moral, national morale, and "proficiency" right now is a bit weired indeed -- work in progress a learning curve, and it will hopefully change in future titles. One thing to note is that isn't going to be as easy as you say, though, and perhaps not unambiguous. In fact it could also be a debatte or ultimately a designer choice as so many other factors that can't be traced back easily. Remember for instance the Russian's use of political commisars to prevent the soldiers from retreating, fleeing -- commit a suicidal attack, or die from the political guards in your rear? That doesn't exactly imply a high will to fight for your motherland, and many Ukrainian or Baltic people initially viewed the Germans more as welcome change from Stalin's repressing hand. Difficult matter to model... quote:
ORIGINAL: Michael T Mobility means little when a brick wall is encountered that cannot be penetrated. ... I can confidently claim that given a 101 morale setting at start I would beat any Soviet player with ease. If not in 41 certainly by end of 42. Interesting, I didn't even think of it. I considered this just a simple modifier, but not to change such rules below 120. So with Morale setting >100, morale gains upon victories are a given? How about morale loss upon a defeat, <100? The brick wall issue, or more exactly the dropping behind the needed tempo to keep SHC off-guard and pushed, is more pronounced now since basically all the other parameters including fort-building have in the past patches been tuned to work with the unbeknown broken morale mechanics. I know it sounds easy to go back to the broken morale mechanics, but it is an odd idea to break a fix thing to get the overall more playable -- that is if this is truly needed, just as you said there. Axis seems still to be able to push fast and hard, and things like maintaining/supplying an isolated of Leningrad are still unlikely or perhaps just impossible to reproduce. Actually the AARs but also single player vs AI appear to me to have benefited from the better SHC morale, you can now take a more aggressive, countering stance as SHC, and for the sake of balance should do so; with or without house rules as long as there is no WitE with proper rules, whatever. Especially if Axis refrains from a Lvov type opening, you can experience a tough mobile fight with AGS. Try it against AI, now you don't even need to crank up AI settings to 119 anymore, but 110 already gives it some more teeth and aggression. That seems ok, actually a step forward. But now the blizzard penalties are definitely out of whack, and are the single most important, most hurting factor for Axis unless a general Sir Robin is accepted. Besides that, for the dynamics of the Barabrossa period one should now reconsider the fort building rates. Maybe the should be lowered until September, basically as long as the Russians did maintain an aggressive more than a defensive stance. Maybe they could even be reduced for 41 through to pretty much end of 42? That could enable more fluid situations, and would outbalance the better SHC quality?
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