RE: Great Patriotic War (no smokindave34) (Full Version)

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Callistrid -> RE: Great Patriotic War (no smokindave34) (12/12/2013 9:25:53 AM)

The german forces are unharmed, and strong. On center my opponent could attack Vyazma, or flanking arond west from Tula. On south the open terrarian really favor the german. Plus we are plaing mild winter, so even if my forces will be higher number then usual be, I can't beat the german back to the Dnyepr.


quote:

ORIGINAL: Pelton

Wow Daves in trouble.

His turn 1 and 2 need allot of work.

Without a great opening and turn 2 GHC is in trouble vs a good SHC player.






Callistrid -> RE: Great Patriotic War (no smokindave34) (12/12/2013 10:03:21 AM)

Here is what you need:

https://mega.co.nz/#!zU90EDpI!BP772lo2JcY22srr220eYkDHplNHb6eXebUk5p7YHUc





SigUp -> RE: Great Patriotic War (no smokindave34) (12/12/2013 10:22:44 AM)

Those are great, thanks!




Callistrid -> RE: Great Patriotic War (no smokindave34) (12/12/2013 10:44:01 AM)

Somebody knows how many heavy factories need in late game? I all will be usefull, but having 200 factory is a good rate?




carlkay58 -> RE: Great Patriotic War (no smokindave34) (12/12/2013 10:44:27 PM)

The more you have the better your supply situation will be when the size of the Soviet Army increases. I can't remember the exact number I had, but I was running short of supply when I got the army over 7M and I don't recall losing too many HI in the game. I can't imagine trying to supply an 8M man army with any HI losses.




Callistrid -> The 4th Panzer Army leave Leningrad and drives south (12/14/2013 1:14:26 PM)

T08 After soviet moves


The 4th Panzer army abandon the frontal attack of Leningrad, and moves to Moscow. Now I msut deal with 3 Panzer and 3 Infantry army. So I reinforce the moscow front with 16 Division from south, and 10 from north.
Most of the stronges tank divisions stand on the frontline, using them before the "upgrade".
The german attack however was weak, and most of the panzers (2nd and 3rd Pz army) don't do anything (HQBU???), so next turn will be a critical week.

South all is quiet, just line around Leningrad. On north the infanty aries crossed the Luga line, but they will facing with the hills terrarian, and the lvl 4 fortification around Oranienbaun.

Mst of the industies where evacuated, only Moscow, Tula, Stalino, and Rostov remains. Perhaps one of those could fall, but will doesn't hurt me real.
My ARM factory loose are just 10, plus 26 heavy factory.

My casulties are relative low, only 1.1 million soviet soldier.



[image]local://upfiles/39337/3060920858094269979BB036382FB4FB.jpg[/image]




Callistrid -> RE: The 4th Panzer Army leave Leningrad and drives south (12/14/2013 1:39:08 PM)

Moscow front

Here is the moscow front




[image]local://upfiles/39337/363467B9A0D048728AE70F931A650499.jpg[/image]




Callistrid -> RE: The 4th Panzer Army leave Leningrad and drives south (12/18/2013 10:39:11 PM)

T11 Leningrad

Without the 4th Panzer Army, the german attack is slow. My opponent only won 2 or 3 hex/turn, so I'm not really care whats going on in this front.



[image]local://upfiles/39337/D51E9F087ABB49B7A42520ABAC0F16B4.jpg[/image]




Callistrid -> RE: The 4th Panzer Army leave Leningrad and drives south (12/18/2013 10:44:42 PM)

T11 Moscow

The german try to capture the city with all he has. Four panzer army try to flanking, but the soviet resistance is very tough. The rail line is close, but breaking several 2 and 3 level fortification with 2-3 stack division is not an easy task.



[image]local://upfiles/39337/94274937535645FFA2008CBDA4995458.jpg[/image]




Callistrid -> RE: The 4th Panzer Army leave Leningrad and drives south (12/18/2013 10:47:47 PM)

T11 Stalino

Only 4 or 5 german motorized division stand in the region. The other panzer troops moves to Moscow. With infantry support they could take the city, but the advance is slow, and the soviet troops are strong.


[image]local://upfiles/39337/34AA44D3DB26497A9926CAFED2EDD375.jpg[/image]




Callistrid -> RE: The 4th Panzer Army leave Leningrad and drives south (12/18/2013 10:49:18 PM)

OOB

[image]local://upfiles/39337/DDE6D23B58454F9DB96BF752BE2CE0AF.jpg[/image]




Callistrid -> T11 Four panzer army against Moscow (12/18/2013 10:53:13 PM)

... and the most interesting battles. On T11, I attacked the german in 5 different location. All was succesful, with interesting results. As I remember hiting the german with 1:1 CV rate was risky (expecially in difficult terrarias), but now has just minimal risk. On next turn perhaps I will attack more, if the german will move closer with his panzers.



[image]local://upfiles/39337/1DBBFE43A1D3485F8F5BE3F0E3DA5ADF.jpg[/image]




Callistrid -> T11 Four panzer army against Moscow (12/18/2013 10:56:26 PM)

double post




Callistrid -> Bad week in the soviet front (12/20/2013 3:46:17 PM)

T12 Full front

This was the worst week in this game. The german panzer concentration break my lines, and encircle the full Western Front. Around 500 000 men had been izolated.
However, the soviet forces break the lines, and reestablis the supply connection, but my flanks are real weak around north, and south Moscow. It's hard to deal with four panzer army, and with 80-90% of the german mobile divisions.



[image]local://upfiles/39337/D8877D43C65F4B84B358D99891166832.jpg[/image]




Callistrid -> RE: Bad week in the soviet front (12/20/2013 3:48:15 PM)

The Moscow front

before, and after my moves

[image]local://upfiles/39337/E602947703764C98AFB634C3289AB946.jpg[/image]




Callistrid -> Stabilize the Moscow Front (12/21/2013 12:44:05 AM)

T13 Moscow Front

The Western front units escaped from the major encirclement. However 120 000 men will gone next turn, but saving more then 300 000 man was a real military succes. Now I retreat 2-3 hex back avoiding the german infantry attack.
My next 2-3 turn strategy is the permanent retreat, giving up 2 hex/turn. With that strategy the german could arrive to the gates of Moscow, but the city will not fall.

The other fronts are relative quiet. On Leningrad the german infantry divisions fight hex-by-hex, buth without motorized troops rthey can take the city. South the german front reached Stalino.



[image]local://upfiles/39337/A8EAE0CD16114008A8480CC103F0D760.jpg[/image]




STEF78 -> RE: Stabilize the Moscow Front (12/21/2013 1:01:03 PM)

Your maps are superb!!!

How do you create them?

And you seem to have the momentum on your side




Callistrid -> RE: Stabilize the Moscow Front (12/21/2013 1:06:07 PM)

Photoshop, and using 2 layers.


quote:

ORIGINAL: STEF78

Your maps are superb!!!

How do you create them?

And you seem to have the momentum on your side





Callistrid -> T16 (1/12/2014 12:24:54 AM)

T16 After the soviet move.



[image]local://upfiles/39337/4909F1407C1D4E2B84DC2BF5EED04EBD.jpg[/image]




Callistrid -> Turn 17 (1/13/2014 1:39:26 PM)

17 After soviet moves

The great german summer offense now is over. The soviet forces survied with huge territorial looses, but low troop and equipment damage. My troops are around 5,6 million men.
I'm curious about the blizzard offense, because I have an extreemly strong army, but the german has also strong troops, plus around Moscow and Leningrad strong and deep defense line in difficult terrarian.




[image]local://upfiles/39337/370FB55F5C14413B9082CFE57C2BF494.jpg[/image]




Callistrid -> RE: Turn 17 (1/13/2014 1:40:58 PM)

Here is the casulties screen. Both side has low looses.



[image]local://upfiles/39337/F5A177BDD9CD4230A7F5FFDDC86F64B2.jpg[/image]




Callistrid -> RE: Turn 17 (1/13/2014 1:42:06 PM)

Current opposing forces


[image]local://upfiles/39337/6E9F9D82F2794D3493E3F4F7FEEFA573.jpg[/image]




Callistrid -> RE: Turn 17 (1/13/2014 1:43:04 PM)

Factories


[image]local://upfiles/39337/E143C90EB77F4007BFD70DC92D377F6B.jpg[/image]




Callistrid -> RE: Turn 17 (1/13/2014 1:43:40 PM)

...and destroyed divisions screen


[image]local://upfiles/39337/29741407CDB543FEB71A8FA54C3D4864.jpg[/image]




loki100 -> RE: Turn 17 (1/13/2014 6:22:34 PM)

looks like you've done a good job with the first season, not least an army of 5.6m is a decent base and the Finns are effectively neutralised till you want to deal with them.

Be interesting to see how the blizzard works out, as you suggest it could be a bit of a slugging match once January arrives.

At least with the force ratio you are going to force your opponent to gamble on a single angle of attack in 1942.

& as with other commentators - your graphics are superb




Bozo_the_Clown -> RE: Turn 17 (1/13/2014 6:26:03 PM)

Callistrid, why do you only have 1570 operational air planes?




Callistrid -> RE: Turn 17 (1/14/2014 1:23:13 PM)

I've sent them into reserve during the mud turns.


quote:

ORIGINAL: Bozo_the_Clown

Callistrid, why do you only have 1570 operational air planes?





Bozo_the_Clown -> RE: Turn 17 (1/14/2014 6:54:08 PM)

quote:

I've sent them into reserve during the mud turns.


See, I didn't even know that they wouldn't show up in the total number if they are in reserve. Thanks!




Toidi -> RE: Turn 17 (1/15/2014 2:39:45 AM)

If I were Axis player I would surrender. In my opinion only some huge errors on the Soviet side can give Axis some chance for a draw. Otherwise the Red Army will be in Berlin in '44. Honestly, Callistrid, you should play some more demanding opponents... Sapper would give you a good game, I think. Dave is good player, but you have the Soviet strategy well developed and refined quite some time ago - now only some rather innovative Axis strategy can cause you troubles...




Callistrid -> RE: Turn 17 (1/15/2014 8:21:26 AM)

I'm not won this war. The german has several strong troops, and minimal causes. During the winter turns, I can't break the german lines around Leningrad, and Moscow. Level 2-3 fortification in difficult terrain, plus reserve panzers, and of course mild winter, negates any chance for succesfull breaktrough. Only South from Tula seems to have any chance breaking the germans line.
Honestly I never saw rumanian troops, so I belive they building a fortification line since 8-10 turn ago.


quote:

ORIGINAL: Toidi

If I were Axis player I would surrender. In my opinion only some huge errors on the Soviet side can give Axis some chance for a draw. Otherwise the Red Army will be in Berlin in '44. Honestly, Callistrid, you should play some more demanding opponents... Sapper would give you a good game, I think. Dave is good player, but you have the Soviet strategy well developed and refined quite some time ago - now only some rather innovative Axis strategy can cause you troubles...





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