Japhet -> RE: Warhammer 40k DW:U Mod (9/9/2014 9:40:58 PM)
|
@Blackstork Thanks, that's nice to hear. It was actually your work that inspired me, as you can see by the characters/diplomacy buttons (and to be honest, your Dhayut face was a very usefull blueprint for my Vespid head[sm=innocent0009.gif]). It's also funny that you mention the mixing of Eldar and Chaos for the Dark Eldar, because that's what I did for the Dark Eldar head. Also, thanks that you allow the usage of your stuff. I like it so much more than mine, what program do you use for your work? @mensrea quote:
Any word from anyone else on the Necrons? I may have went to far with the nerfing..I was hoping the addition of the particle whips might swing the balance in their favor despite being slow builders. It's less the vulnerability in early game that irked me or that other races have a headstart (I think that's actually fitting for the crons), it was more the fact that you simply don't have anything to do other than waiting for your first ship or base to be build. You cannot research properly, because no research stations. You cannot explore, because well, no ships. It's like that phase in a pre-warp vanilla DW game were you have to wait for your first hyperdrive, only longer and even more restricted....That sounded way more irritated than it was meant to be, sorry. Seems the Necrons remain a problem child for now. quote:
On the other hand so many blank slates mean we can pretty much use tropes or races from other sources. Definetly true, but honestly, it's less fun two work on something you don't really care about much (and other people too, because let's face it: the majority of players will choose one of the "true" 40k races, that's why they want to play a 40k mod [:(] ). I will try my luck on the kinebrach, though. They're monkeys, if everything fails, then they will get banana icons as ui [;)]
|
|
|
|