mensrea -> RE: Warhammer 40k DW:U Mod (8/24/2014 8:55:25 PM)
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So after planning what to do with research cost balancing I have a solution but first I wanted to reveal my findings and give a little background. Each tech after column 1 doubles the previous column and we have 17 columns. This means we go from 2 times as expensive at tier 2 tech to 131,072 more expensive at tier 17. At normal research rates of 120k base then the most expensive tech would cost 2,061,584,302,080k. Even with 6000k research that would take 12,369,505,812,480 months, or 1,030,792,151,040 years to complete. Now, even if I set it to 1k base research, level 17 tech would still cost 131,072k. At a more modest research rate of 2000k that would still take 60 months, or 5 years, to complete. Of course I'm not factoring in tech theft, crash research (natural or forced), tech trading or other discoveries in this, but I'm thinking the difference would not be that profound. The solution I have in mind is to make costs linearly more expensive after x32. So instead of 32-64-128-256, etc it will be 32-50-70-90 and so on. Now, keep in mind that at normal base research rate the 32 is 3840k, which is still a pretty hefty sum. Still, its actually doable at this rate, especially if you dump extra money into crashing research projects. Any thoughts?
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