lurchi -> RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything... (8/21/2014 11:50:39 PM)
|
quote:
ORIGINAL: DinoSaurus When working on the colonization-tech-tree: I think it would be interesting to have a first step building habitats on a planet, then atmosphere-generators or something else, and at least open-planet-colonization resp. advanced colonization or faster reproduction/duplicators In DW you can only colonize with more or less starting population. I can't do much here. quote:
ORIGINAL: DinoSaurus Another point: Minig: What about Deep litopshere mining? For better/faster mining and also could increase the chance of a new mineral resouce... Sounds interesting. I'll keep that in mind. quote:
ORIGINAL: DinoSaurus Is it possible to divine minig station into ore mining and collectors (or something like this) for luxury stuff? Digging for ekarus meet... ^^ No problem at all, I always build special luxury mines for ultrarare luxuries. No problem for a player, that is. DW only knows two kinds of mines, gas and mineral. To change that I'd need the ability to create new unit classes. quote:
ORIGINAL: DinoSaurus Last: what about some kind of teleporters (passangers/goods) for faster transport od small amounts of stuff? Not possible. I can modify existing stuff, create similar new stuff, even create some really new stuff with a kludge or two, but I can't introduce completely new concepts.
|
|
|
|