mind_messing -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (5/19/2017 12:54:27 PM)
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ORIGINAL: Lowpe quote:
ORIGINAL: el lobo Thanks for the photos of the settings, just what I need. [/size] That "Low" threat setting triggers how quickly Japan retreats depending upon the relative strength of the fleets. Very important...it doesn't mean that they will run and turn tail and avoid engagements. It does mean that your ships are very likely to live to fight another day usually after delivering a Long Lance attack. "Safer, Safest" lets your ships react away from air threats...it is interesting that this normally only occurs in the 2nd movement phase...so for example if you were close enough (within 7-9 hexes) you can flank speed run to where you expect enemy carriers to be for a night time engagement, and then they will hopefully react into them...if not, and you have some DL, they will react away at flank speed from the air threat. Of course this depends also on commander aggressiveness. Care needs to be taken in using them...you can see their impact in course selection and sometimes this will give you some more intel to make decisions. If blindly used, the ships can select super strange routes that will run them out of fuel. In addition to this, it can also bite the Allies. About the only serious success I had in 1945 in opposing a major Allied invasion came when I got some DD's in amongst the Allied CV fleet during the night. While the actual combat was solidly inconclusive, the Allied settings ended up causing the Allied CV's to decide to return home. Cue daybreak, when massed Japanese air power could strike at a vastly reduced CAP. It's well worth the risk of the smaller ships (MGBs, MTB's, SC, PB, E) in small single or double ship TF's to try and infiltrate the Allies zone of operations, just to disrupt operations. Given the limited area of operation, even if you don't sink anything, you're making the Allied ships burn up OPS points. I'd save the actual warships for more serious ventures, however. Given the particulars of your current situation, I'd see if you couldn't disrupt landing operations. Even if you don't actually sink anything, you'll be making his warships use up fuel and ammo, and eating up their OPS points. The E-class type ships in particular get a hounarble mention from me, in this role. While they're dead meat to any frontline Allied ships, they carry 12cm guns for the most part, and if they run in to a Allied amphib TF, they can do respectable work. I even recall a few engagements where the E's put some nice holes in CVE's. Something worth thinking about, at any rate.
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