PaxMondo -> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) (6/12/2017 2:07:36 PM)
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ORIGINAL: adarbrauner quote:
ORIGINAL: PaxMondo quote:
ORIGINAL: adarbrauner quote:
ORIGINAL: PaxMondo quote:
ORIGINAL: adarbrauner I don't know...in my understanding keeping Burma road locked and barred is a major strategic achievement and advantage. Ah, we do play quite differently. I do not place anywhere near that level of import in '43 on the Burma road. Interesting why not. 15.8 BURMA ROAD For the Allies, if a rail/road/trail path free of Japanese units between Tsuyung and Ledo or between Tsuyung and Rangoon can be traced, than each day, 500 supply points per turn are added to Tsuyung. The exact city requirements have been updated, but the 500/day remains correct. I'm not willing to sacrifice a significant portion of my army to delay only 500/supply day. The allies get another significant upgrade to their LCU's now, you cannot win a land war any more, only delay. The allies now have a 20M supply pool to work with. 500/day is nothing ... But,of course, if the Allies get significant resupply to Rangoon, and the road is open, that shall start flowing through. If, and when, El Lobo shall conquer Chunking, so then the resupply of China's army get a secondary importance, not existing any more a Chinese army. Not correct? I think it as a move to neutralize the China issue. Moreover, Rio shows being much interested in salvaging China - as in RL IMO. Not a good occasion to pin up a relevant stack of his army on excellent defensive terrain? BTW 500 supplies daily isn't that bad...ceirtanly not huge though. but if added with regular supply throughput... Now you see my point. Once Rangoon falls, allies can drop 1M supply there, literally. On the flip side, with allied troops on the roads supplying Paoshan, supply becomes difficult. Retreat is slow, allied units will always be in contact. Once Paoshan falls, all units in Paoshan retreat back one hex, but before they can re-organize to move, the allies are already there. Another series of attack, and eventual loss. Rinse/Repeat. after 3 maybe 4 hexes, the army is gone. In mountains, ARM units are slower than INF ... they always get caught. This takes 2 months plus/minus. CK - this is late '43 and the DA's haven't started against CK. I've never attempted CK so late. The AV there is going to be huge. I don't even know if it can be done ...
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