Alfred -> RE: Gnashing of Teeth: Cries of Fury (5/19/2017 3:02:15 AM)
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quote:
ORIGINAL: Lokasenna quote:
ORIGINAL: Andav I think a string of them could slow a bombardment TF down enough for a KB trap. Sounds like a good idea. Of course, the lack of fuel is going to make things tough. Wa Not really my experience. Mostly, they just sink and provide the Allies with 4 free VPs. Ops points burn on the Allied ships appears negligible - when I've encountered them, sometimes as many as 3 or 4 in a single night phase, my ships have been completely unimpeded in terms of how much they moved. Lokasenna is correct in his conclusion but the process is not accurate. Ops points do not factor in actual ship movement per se. They are taken into account in areas such as loading/unloading, refuelling which are "stationary" activities. In abstract terms they represent the time necessary to undertake those "stationary" activities and consequently reduce the available time for actual travel movement in the turn. The actual travel movement is really only impacted by the fuel usage and fuel stock. Thus more hexes will be travelled at a higher fuel consumption rate (aka full speed), fewer hexes travelled if the fuel stock is exhausted necessitating "at sea" refuelling (where the ops points again come into play by determining how much time is consumed). When players ascribe their TFs not arriving on schedule due to Ops points issues what they are usually seeing is really the effect of combat. For combat (be it surface, air attack et al) causes additional fuel consumption. So when Lokasenna notes his TFs arrival not being impacted by midget subs it is because his TF's increased fuel consumption was not sufficient to eat into his TF fuel stock to the extent where an Ops points activity (aka at sea refuelling) became necessary and thus no travel time was lost. Alfred
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