RE: (No Axis) Warspite + Ormster Allied War Plans (Full Version)

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Orm -> RE: (No Axis) Warspite + Ormster Allied War Plans (5/14/2016 8:15:15 AM)

Myself, I am still stuck with indecision. I do not have experience that I recall to fall back to. Never before have I had three areas in France/Belgium with CW units after the fall of France.

I usually evacuate as soon as possible but this time it is not possible to get all the units out during this turn. Even if I can get the motorized next to the coast and reorganized.




warspite1 -> RE: (No Axis) Warspite + Ormster Allied War Plans (5/14/2016 8:19:45 AM)


quote:

ORIGINAL: Orm

Myself, I am still stuck with indecision. I do not have experience that I recall to fall back to. Never before have I had three areas in France/Belgium with CW units after the fall of France.

I usually evacuate as soon as possible but this time it is not possible to get all the units out during this turn. Even if I can get the motorized next to the coast and reorganized.
warspite1

I vote you do not try and get the units in Antwerp out this turn - just give them max Shore Bombardment and let the Germans work for it.

The motorised is dead - unfortunate but there you go. Get ready to get Wavell out at a moments notice but don't evacuate until the Germans have spent time and trouble trying to reach him.




Orm -> RE: (No Axis) Warspite + Ormster Allied War Plans (5/14/2016 8:26:58 AM)

quote:

The motorised is dead - unfortunate but there you go

If I move it to the Bay of Biscay coast it is not as dead as you think. The German army has difficulty following fast enough in the rain. But then it comes down to several things. Including the weather next impulse and whether or not I will find the time to do a land impulse in order to reorganize it. Preferably before the hex it is in is outside Axis intercept range.




Orm -> RE: (No Axis) Warspite + Ormster Allied War Plans (5/14/2016 8:31:16 AM)

quote:

just give them max Shore Bombardment

Not as easy as you think to give maximum shore bombardment because of the bad weather. Home Fleet currently has 11 points available in bad weather. It needs 12 to supply full shore bombardment. And that is without considering if Home Fleet has any other priorities this turn.




Orm -> RE: (No Axis) Warspite + Ormster Allied War Plans (5/14/2016 8:36:58 AM)

How about I trade leaving the CW forces in Antwerp with you leaving Iraq for now? Transferring Soviet forces back to the Polish front until we are sure of the German intentions.

----

And I really think you should buff up the Polish garrison ratio this turn as much as possible. This to mage Germany worried.




warspite1 -> RE: (No Axis) Warspite + Ormster Allied War Plans (5/14/2016 8:37:50 AM)


quote:

ORIGINAL: Orm

quote:

just give them max Shore Bombardment

Not as easy as you think to give maximum shore bombardment because of the bad weather. Home Fleet currently has 11 points available in bad weather. It needs 12 to supply full shore bombardment. And that is without considering if Home Fleet has any other priorities this turn.
warspite1

Okay - so get them out (with a view to supplementing Wavell?). Naval has to be the priority in my view - and secondly anything that wastes time for the Axis. But if wasting time just leads to more losses and North Africa in trouble then we've just shot ourselves in the foot.




Orm -> RE: (No Axis) Warspite + Ormster Allied War Plans (5/14/2016 8:41:49 AM)

So you are in favour of reinforcing Wavell?




warspite1 -> RE: (No Axis) Warspite + Ormster Allied War Plans (5/14/2016 8:56:30 AM)


quote:

ORIGINAL: Orm

So you are in favour of reinforcing Wavell?
warspite1

I think so - given that Vichy has been declared and he is awkward to get to. As I say, anything that wastes time and stops the Axis from simply piling everything immediately to the east.




brian brian -> RE: (No Axis) Warspite + Ormster Allied War Plans (5/14/2016 5:13:42 PM)

It is good to hold Bordeaux but it would be better to rotate in MIL units to do it. It is a very good thing to empty the MIL pool (for all major powers), send the weak ones off to garrison duty and keep cycling the good ones back to the apex of the land action. It can be a nice use of 4 BP in some games to have the London & Manchester MIL hold Rouen while the Germans wish to do other things. (Future reference). Pull MOT, HQ, or Guns from the Continent however.

I noticed the Soviets re-based a plane to Bessarabia - note that Rumania doesn't count as 'common border' for Pact garrison values while Rumania is neutral. Keep an eye on the Balkans situation in that regard.




warspite1 -> RE: (No Axis) Warspite + Ormster Allied War Plans (5/14/2016 5:20:42 PM)


quote:

ORIGINAL: brian brian

It is good to hold Bordeaux but it would be better to rotate in MIL units to do it. It is a very good thing to empty the MIL pool (for all major powers), send the weak ones off to garrison duty and keep cycling the good ones back to the apex of the land action. It can be a nice use of 4 BP in some games to have the London & Manchester MIL hold Rouen while the Germans wish to do other things. (Future reference). Pull MOT, HQ, or Guns from the Continent however.

I noticed the Soviets re-based a plane to Bessarabia - note that Rumania doesn't count as 'common border' for Pact garrison values while Rumania is neutral. Keep an eye on the Balkans situation in that regard.
warspite1

No, but the Germans have aligned Bulgaria and so they do count for garrison purposes as the nearest Bulgarian territory is 3 hexes away.





Orm -> RE: (No Axis) Warspite + Ormster Allied War Plans (5/14/2016 5:42:15 PM)


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: brian brian

It is good to hold Bordeaux but it would be better to rotate in MIL units to do it. It is a very good thing to empty the MIL pool (for all major powers), send the weak ones off to garrison duty and keep cycling the good ones back to the apex of the land action. It can be a nice use of 4 BP in some games to have the London & Manchester MIL hold Rouen while the Germans wish to do other things. (Future reference). Pull MOT, HQ, or Guns from the Continent however.

I noticed the Soviets re-based a plane to Bessarabia - note that Rumania doesn't count as 'common border' for Pact garrison values while Rumania is neutral. Keep an eye on the Balkans situation in that regard.
warspite1

No, but the Germans have aligned Bulgaria and so they do count for garrison purposes as the nearest Bulgarian territory is 3 hexes away.



The two most southern hexes of Bessarabia should be counted as common border with German aligned Bulgaria. And I just checked and MWIF counts those units.




Orm -> RE: (No Axis) Warspite + Ormster Allied War Plans (5/14/2016 5:44:56 PM)

quote:

It is good to hold Bordeaux but it would be better to rotate in MIL units to do it. It is a very good thing to empty the MIL pool (for all major powers), send the weak ones off to garrison duty and keep cycling the good ones back to the apex of the land action. It can be a nice use of 4 BP in some games to have the London & Manchester MIL hold Rouen while the Germans wish to do other things. (Future reference). Pull MOT, HQ, or Guns from the Continent however.

If I can pull that off then I would be a happy camper. [:)]




warspite1 -> RE: (No Axis) Warspite + Ormster Allied War Plans (5/14/2016 5:49:35 PM)


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: brian brian

It is good to hold Bordeaux but it would be better to rotate in MIL units to do it. It is a very good thing to empty the MIL pool (for all major powers), send the weak ones off to garrison duty and keep cycling the good ones back to the apex of the land action. It can be a nice use of 4 BP in some games to have the London & Manchester MIL hold Rouen while the Germans wish to do other things. (Future reference). Pull MOT, HQ, or Guns from the Continent however.

I noticed the Soviets re-based a plane to Bessarabia - note that Rumania doesn't count as 'common border' for Pact garrison values while Rumania is neutral. Keep an eye on the Balkans situation in that regard.
warspite1

No, but the Germans have aligned Bulgaria and so they do count for garrison purposes as the nearest Bulgarian territory is 3 hexes away.



The two most southern hexes of Bessarabia should be counted as common border with German aligned Bulgaria. And I just checked and MWIF counts those units.
warspite1

Isn't that what I said? [;)]




Orm -> RE: (No Axis) Warspite + Ormster Allied War Plans (5/14/2016 5:54:07 PM)


quote:

ORIGINAL: warspite1


Isn't that what I said? [;)]


Indeed. [:)]

I just wanted to confirm that MWIF was programmed to count it that way.




brian brian -> RE: (No Axis) Warspite + Ormster Allied War Plans (5/15/2016 4:04:12 AM)

Good news on Bulgaria then. Fear of the Bulgaria gambit gave up several BPs.




Orm -> RE: (No Axis) Warspite + Ormster Allied War Plans (5/15/2016 7:08:13 AM)

quote:

ORIGINAL: brian brian

Good news on Bulgaria then. Fear of the Bulgaria gambit gave up several BPs.

Indeed. Especially since it was highly unlikely. USSR has no TRS in the Black Sea. This means that a war with Bulgaria, in Bulgaria, has to be fought without a HQ present. And that the only land units that can be used are infantry divisions, and units that can be air lifted (MTN,PARA). And currently, on map, that is one (1) division.




Klydon -> RE: (No Axis) Warspite + Ormster Allied War Plans (5/15/2016 5:40:44 PM)

I am rather surprised that the Allies would put 66% of their available transport fleet at risk in the one area the Germans can really get at them. In addition, they are loaded to make it even more juicy.

Of course who knows what the search rolls will turn out to be, but in general my opinion is the risk wasn't worth it for what you were picking up in terms of units, etc.




warspite1 -> RE: (No Axis) Warspite + Ormster Allied War Plans (5/15/2016 10:03:07 PM)

Orm can I make a polite suggestion please? Next time we play this game on the same side can you NOT pee into the Cornflakes of the God of Naval Search throws? [X(]

Thank-you [:D]




Orm -> RE: (No Axis) Warspite + Ormster Allied War Plans (5/15/2016 10:10:36 PM)

But I didn't do that. I just politely informed the die deities to go and hide somewhere warm since their services wouldn't be needed. With Warspite1 on my side there is no need for deities or even luck. [:)]




Orm -> RE: (No Axis) Warspite + Ormster Allied War Plans (5/15/2016 10:11:36 PM)


quote:

ORIGINAL: Klydon

I am rather surprised that the Allies would put 66% of their available transport fleet at risk in the one area the Germans can really get at them. In addition, they are loaded to make it even more juicy.

Of course who knows what the search rolls will turn out to be, but in general my opinion is the risk wasn't worth it for what you were picking up in terms of units, etc.

I deemed the risk manageable. Especially since CW had lots of fighter escorts to provide.




warspite1 -> RE: (No Axis) Warspite + Ormster Allied War Plans (5/15/2016 10:12:09 PM)


quote:

ORIGINAL: Orm

But I didn't do that. I just politely informed the die deities to go and hide somewhere warm since their services wouldn't be needed. With Warspite1 on my side there is no need for deities or even luck. [:)]

warspite1

Ah...... er Ormster ol' buddy, you may have mis-calculated slightly there [:D]




warspite1 -> RE: (No Axis) Warspite + Ormster Allied War Plans (5/15/2016 10:14:25 PM)


quote:

ORIGINAL: Orm


quote:

ORIGINAL: Klydon

I am rather surprised that the Allies would put 66% of their available transport fleet at risk in the one area the Germans can really get at them. In addition, they are loaded to make it even more juicy.

Of course who knows what the search rolls will turn out to be, but in general my opinion is the risk wasn't worth it for what you were picking up in terms of units, etc.

I deemed the risk manageable. Especially since CW had lots of fighter escorts to provide.
warspite1

Agreed - whilst not seeking to take undue risks, it is impossible to play without some degree of risk on occasion and we cannot keep expecting the Axis to throw so many 1's at sea.....

....or maybe we should [X(]




Orm -> RE: (No Axis) Warspite + Ormster Allied War Plans (5/15/2016 10:16:53 PM)


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm

But I didn't do that. I just politely informed the die deities to go and hide somewhere warm since their services wouldn't be needed. With Warspite1 on my side there is no need for deities or even luck. [:)]

warspite1

Ah...... er Ormster ol' buddy, you may have mis-calculated slightly there [:D]


We will see. We will see. [:)] Time will tell and it will show that I was right. [:D]




Orm -> RE: (No Axis) Warspite + Ormster Allied War Plans (5/16/2016 5:22:36 PM)

I will be away for most of the evening. You keep our fort safe, warspite1. [:)]




warspite1 -> RE: (No Axis) Warspite + Ormster Allied War Plans (5/16/2016 7:30:00 PM)


quote:

ORIGINAL: Orm

I will be away for most of the evening. You keep our fort safe, warspite1. [:)]
warspite1

Aye aye Captain [sm=character0085.gif] but no sign of the enemy yet.

You could almost say its quiet.....too quiet......[:)]




warspite1 -> RE: (No Axis) Warspite + Ormster Allied War Plans (5/16/2016 9:32:27 PM)

Warsaw falls without even disorganisation which is something of a shame. More interestingly I think the evacuation from Antwerp was the right thing.

The Germans are committing a heavy presence west to take care of the British which will give the Soviets additional time I think. Still not 100% certain of course that they are committing to a Soviet strategy and they may change their mind. I think we have to assume (with Vichy declared that this remains the plan) but keep a wary eye on the possibility that they will go for Spain. My money - and common sense - must lead to the USSR mustn't it?




warspite1 -> RE: (No Axis) Warspite + Ormster Allied War Plans (5/17/2016 7:28:36 AM)

Ormster I am not going to be around much of today (if at all) and so here are is my massive orders list:

No declarations of War

Rail
4-2 ART from Ufa to Vilna

Land Moves
1. 3-3 to Tehran
2. 6-6 to one hex west
3. Lan-Chow to one hex east
4. 2-3 AT to Chisinau
5. 1-4 Div to one hex east of Cernauti

Re-base
Pe-8 to Sevastopol




Orm -> RE: (No Axis) Warspite + Ormster Allied War Plans (5/17/2016 7:40:11 AM)

quote:

My money - and common sense - must lead to the USSR mustn't it?

Axis railing armour to Poland is a sign that USSR is next.




warspite1 -> RE: (No Axis) Warspite + Ormster Allied War Plans (5/17/2016 7:45:30 AM)


quote:

ORIGINAL: Orm

quote:

My money - and common sense - must lead to the USSR mustn't it?

Axis railing armour to Poland is a sign that USSR is next.
warspite1

Yes my money is still on that, but I wonder what they would do if they have a ton of units in France anyway (to remove the CW).....




peskpesk -> RE: (No Axis) Warspite + Ormster Allied War Plans (5/17/2016 7:53:19 AM)

Ponder over this: The Germans are slowly advanceing deeper into France, that could indicate that Spain is still on. The best time to demand the Finnish Borderlands are when Germany has focus some where else.
If they deny the USSR's claim on the Borderlands, the war starts. That war could bleed both the USSR and the Finns. If the Finns are to survive they need German assistance in Finland itself. Can Germany affort to send units into Finland, keep up a garrison against the USSR and take Spain at the same time? A Finnish-USSR war could increases the number of USSR units not in zoc and within three hexes of the Finnish border, making it harder to break the pact until Finland is taken.




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