RE: TOP SECRET ORMSTER + WARSPITE ONLY (Full Version)

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warspite1 -> RE: TOP SECRET ORMSTER + WARSPITE ONLY (6/11/2016 6:58:47 AM)

If the plan is for the Allies to move then here are the limited orders for the Soviets:

Soviets

Rail
5-3 Persia to Novgorod

Land Moves
China - 5-3 to 74,136
2-5 to Bushehr (can partisans “take” saved oil?)
1-3 ENG to Minsk
5-4 east of Ladoga to one hex north

Re-base
LND Stavropol to Cernauti
Pe-2 Bessarabia to Vitebsk
IL-4 Bessarabia to 38,51




Orm -> RE: TOP SECRET ORMSTER + WARSPITE ONLY (6/11/2016 9:13:13 AM)

Partisans destroy saved oil.

As long as you have 4 garrison points in Persia then there can be no partisans there. And I truly recommend that since partisans in Persia can be a pain to hunt down.




Orm -> RE: TOP SECRET ORMSTER + WARSPITE ONLY (6/11/2016 9:13:56 AM)

quote:

ORIGINAL: warspite1

Okay first question before looking at any orders.

Are we in a position to try and end the turn? 30% chance if we all pass?

I do not feel lucky at the moment. Do you?




warspite1 -> RE: TOP SECRET ORMSTER + WARSPITE ONLY (6/11/2016 9:38:01 AM)


quote:

ORIGINAL: Orm

Partisans destroy saved oil.

As long as you have 4 garrison points in Persia then there can be no partisans there. And I truly recommend that since partisans in Persia can be a pain to hunt down.
warspite1

Good to know. I will need to move Zhukov of course, but will ensure there are 4 points in Persia.




warspite1 -> RE: TOP SECRET ORMSTER + WARSPITE ONLY (6/11/2016 9:38:53 AM)


quote:

ORIGINAL: Orm

quote:

ORIGINAL: warspite1

Okay first question before looking at any orders.

Are we in a position to try and end the turn? 30% chance if we all pass?

I do not feel lucky at the moment. Do you?
warspite1

Definitely not......




Orm -> RE: TOP SECRET ORMSTER + WARSPITE ONLY (6/11/2016 9:53:25 AM)

quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm

quote:

ORIGINAL: warspite1

Okay first question before looking at any orders.

Are we in a position to try and end the turn? 30% chance if we all pass?

I do not feel lucky at the moment. Do you?
warspite1

Definitely not......


Double impulse and two lucky successful ground strikes and Kunming is, most likely, lost. Bad luck with the unit draw when building units didn't help.

Anyway. Lets take our move... I just need to check one thing to make sure I remember the situation right.

Edit: Yep. We are doing our impulse.




Orm -> RE: TOP SECRET ORMSTER + WARSPITE ONLY (6/11/2016 11:29:40 AM)

quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm

Partisans destroy saved oil.

As long as you have 4 garrison points in Persia then there can be no partisans there. And I truly recommend that since partisans in Persia can be a pain to hunt down.
warspite1

Good to know. I will need to move Zhukov of course, but will ensure there are 4 points in Persia.


You could send a long range bomber to Persia to act as a garrison until you get other units to act as 'permanent' garrisons (I prefer bad infantry class units). Persia, after rail movement, has 3.5 in garrison rating (rounded to 4). [:)]

Edit: Moving the OOS cavalry to Bushehr disorganizes it and reduces the garrison value with one. Maybe this move can wait?




warspite1 -> RE: TOP SECRET ORMSTER + WARSPITE ONLY (6/11/2016 11:32:24 AM)


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm

Partisans destroy saved oil.

As long as you have 4 garrison points in Persia then there can be no partisans there. And I truly recommend that since partisans in Persia can be a pain to hunt down.
warspite1

Good to know. I will need to move Zhukov of course, but will ensure there are 4 points in Persia.


You could send a long range bomber to Persia to act as a garrison until you get other units to act as 'permanent' garrisons (I prefer bad infantry class units). Persia, after rail movement, has 3.5 in garrison rating (rounded to 4). [:)]
warspite1

Good thinking - we have sufficient margin over the Germans so yes could you send one of these to Persia please?




warspite1 -> RE: TOP SECRET ORMSTER + WARSPITE ONLY (6/11/2016 11:33:32 AM)


quote:

ORIGINAL: Orm

quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm

Partisans destroy saved oil.

As long as you have 4 garrison points in Persia then there can be no partisans there. And I truly recommend that since partisans in Persia can be a pain to hunt down.
warspite1

Good to know. I will need to move Zhukov of course, but will ensure there are 4 points in Persia.



Edit: Moving the OOS cavalry to Bushehr disorganizes it and reduces the garrison value with one. Maybe this move can wait?
warspite1

Yes this move is no longer required (at least for the present) as the plan is to stick to 4 garrison value.




Orm -> RE: TOP SECRET ORMSTER + WARSPITE ONLY (6/11/2016 11:45:31 AM)

At some point, if possible, I think we should replace the nationalist defenders East of Sian with Communists.




Orm -> RE: TOP SECRET ORMSTER + WARSPITE ONLY (6/11/2016 11:46:08 AM)

quote:

Yes this move is no longer required (at least for the present) as the plan is to stick to 4 garrison value.

Do you have another move in mind instead of the cavalry?

Edit: USSR has two land moves left.




warspite1 -> RE: TOP SECRET ORMSTER + WARSPITE ONLY (6/11/2016 11:54:24 AM)


quote:

ORIGINAL: Orm

quote:

Yes this move is no longer required (at least for the present) as the plan is to stick to 4 garrison value.

Do you have another move in mind instead of the cavalry?

Edit: USSR has two land moves left.
warspite1

The only thing I was thinking of was to move the units out of Murmansk to threaten Petsamo.




warspite1 -> RE: TOP SECRET ORMSTER + WARSPITE ONLY (6/11/2016 4:24:44 PM)


quote:

ORIGINAL: Orm

At some point, if possible, I think we should replace the nationalist defenders East of Sian with Communists.
warspite1

Defo.




peskpesk -> RE: TOP SECRET ORMSTER + WARSPITE ONLY (6/11/2016 10:09:04 PM)

Due to the almost status que on the European side compared to last impulse and increasing threat against nationalist china is my suggestion that all except China pass.




Orm -> RE: TOP SECRET ORMSTER + WARSPITE ONLY (6/11/2016 10:18:42 PM)

I was considering passing with all. Why do you want China to move?




warspite1 -> RE: TOP SECRET ORMSTER + WARSPITE ONLY (6/11/2016 10:56:47 PM)

I agree passing with all seems sensible.




brian brian -> RE: TOP SECRET ORMSTER + WARSPITE ONLY (6/12/2016 12:40:25 AM)

quote:

ORIGINAL: brian brian

The Allies are due for a nice Rainy month of May, 1940.



Well I guess you will have to settle for the April showers I guess. Perhaps it was muddy enough that the Axis still need one more impulse to march to the Spanish border, and/or tackle whatever the CW has for them in Bayonne, which I'm sure has pre-registered targets for Home Fleet by now. Perhaps with one more good weather roll Bilbao won't be threatened for two more impulses.

quote:

ORIGINAL: brian brian

With little or no infantry reinforcements on the way, they are unlikely to open a front out of Canton during Monsoon season. And the Si-An front is now quite stabilized with the ChiComm reinforcements appearing.



Ooopsie on this one I guess, hadn't thought about the possibility of marching out of Hanoi. The Chinese defend their country on interior lines, normally a strategic advantage, but they have very little mobility within their country. The Monsoon is coming however the Japanese MARines will soon cross the weather line making this a moot point. At least the Allies got an entry chit for Indo-China, iirc; as Japan I would never seize the place until just before General War. The longer the American factories stay on Peace-Time hours the better for the Axis.

Anyhow seeing the Japanese MARines march inland is pretty good news for the Russians. They rarely return to the coasts until the inevitable war with the Yankees is on the horizon, as wargamers get sucked into the tactical campaign. Should they move ocean-ward in the coming Monsoon however, keep an eye out. They would have to reach the coast by the end of May/Jun to cause much worry for landings around Vladivostok however.

In a game with the Intell rules, this would be the perfect opportunity to spend a few points to manipulate the Partisan Die Roll and secretly send Ho Chi Minh a shipment of WWI surplus. Hopefully MWiF's over-active PARTisan system will come through for the Chinese here...




warspite1 -> RE: TOP SECRET ORMSTER + WARSPITE ONLY (6/12/2016 12:47:10 PM)

End of turn orders

Stay at Sea
- CW to choose French naval moves

Oil
- Reorganise the 6-6MECH (I think this means no oil expenditure)
- French reorganise all except Suffren (I think this means no oil expenditure)

Production
- 16 points + 1 being saved in Bushehr.
- ARM
- INF
- GARR
- INF HQ

Reinforcement
- I16 (17), 6-1GARR, 6-4INF - Leningrad
- 3-3INF Pskov
- 4-3INF (ChiComm) - Tanshui

Should we now consider points to the FF for building TRS?




Orm -> RE: TOP SECRET ORMSTER + WARSPITE ONLY (6/12/2016 12:57:20 PM)


quote:

ORIGINAL: warspite1


Oil
- Reorganise the 6-6MECH (I think this means no oil expenditure)


USSR is throwing at least one oil away so you should use more units. [;)]




Orm -> RE: TOP SECRET ORMSTER + WARSPITE ONLY (6/12/2016 1:01:11 PM)

quote:

Should we now consider points to the FF for building TRS?

Yes. But I suspect that I will be to cautious to begin sending them this turn. US almost played sending CW lend lease to China but I wasn't sure the convoy system could handle the strain so I delayed it.




warspite1 -> RE: TOP SECRET ORMSTER + WARSPITE ONLY (6/12/2016 1:16:31 PM)


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1


Oil
- Reorganise the 6-6MECH (I think this means no oil expenditure)


USSR is throwing at least one oil away so you should use more units. [;)]
warspite1

Why does this use an oil?




Orm -> RE: TOP SECRET ORMSTER + WARSPITE ONLY (6/12/2016 1:23:15 PM)

USSR, while neutral, may only save one oil per turn. And they have one oil that can not be saved anyway. And only 4 oil (I think) can be saved in Bushehr.

So I am pretty sure that USSR has oil leftover that is not being used and can not be saved. Hence it is 'destroyed'. So no worry about spending one oil or none on reorganization for USSR until they are in war with a major power.




warspite1 -> RE: TOP SECRET ORMSTER + WARSPITE ONLY (6/12/2016 1:38:58 PM)

Soz for being stupid - I'll get this one day.... perhaps. So the Soviets have:

13 oil.
- less 2 that are sent in trade
- less 1 idle (that Persian coastal hex)
- less 1 being saved (doesn't mention this in the oil resources section of the production planning screen but I know I am saving the Bushehr one)
= 9 available for production

I have two idle factories so all resources being used.

So I will save oil in Bushehr (until I have four). Can I not then save four in 82,78 (until I have four)? Before I max out on 8 I will be at war with the Axis and/or Finland.

I guess what I am asking is, is not using the oil (if not really needed) a problem?




Orm -> RE: TOP SECRET ORMSTER + WARSPITE ONLY (6/12/2016 1:51:37 PM)

quote:

I guess what I am asking is, is not using the oil (if not really needed) a problem?

No problem at all. I thought my winking smiley would tell you that. [:)]




Orm -> RE: TOP SECRET ORMSTER + WARSPITE ONLY (6/12/2016 1:52:51 PM)

quote:

So I will save oil in Bushehr (until I have four). Can I not then save four in 82,78 (until I have four)? Before I max out on 8 I will be at war with the Axis and/or Finland.

You need a city or port in a hex to save a oil in that hex. So you can't save oil in 82,78.

Finland does not count since it is not a major power.




Orm -> RE: TOP SECRET ORMSTER + WARSPITE ONLY (6/12/2016 1:58:32 PM)


quote:

ORIGINAL: warspite1

Soz for being stupid - I'll get this one day.... perhaps. So the Soviets have:

13 oil.
- less 2 that are sent in trade
- less 1 idle (that Persian coastal hex)
- less 1 being saved (doesn't mention this in the oil resources section of the production planning screen but I know I am saving the Bushehr one)
= 9 available for production

I have two idle factories so all resources being used.


Once, or if, you demand the Finnish Borderland you will give one resource less to Germany. That will free up a oil that was previously used for production (This due to rounding of the BPs). And that oil can be saved pretty much in any Soviet city or port. And that is a good thing as well as you will need to consider that some cities may be cut of from the oil reserves. They can even be used for production in isolated factories. Only care must be taken so that Germany does not capture them and use that oil instead.




warspite1 -> RE: TOP SECRET ORMSTER + WARSPITE ONLY (6/12/2016 2:06:03 PM)


quote:

ORIGINAL: Orm

quote:

So I will save oil in Bushehr (until I have four). Can I not then save four in 82,78 (until I have four)? Before I max out on 8 I will be at war with the Axis and/or Finland.

You need a city or port in a hex to save a oil in that hex. So you can't save oil in 82,78.

Finland does not count since it is not a major power.
warspite1

So when does that oil get used? Once at war with Germany, and with CP in place, can the Western Allies use it?

Finland... ah yes, of course.




warspite1 -> RE: TOP SECRET ORMSTER + WARSPITE ONLY (6/12/2016 2:08:28 PM)


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1

Soz for being stupid - I'll get this one day.... perhaps. So the Soviets have:

13 oil.
- less 2 that are sent in trade
- less 1 idle (that Persian coastal hex)
- less 1 being saved (doesn't mention this in the oil resources section of the production planning screen but I know I am saving the Bushehr one)
= 9 available for production

I have two idle factories so all resources being used.


Once, or if, you demand the Finnish Borderland you will give one resource less to Germany. That will free up a oil that was previously used for production (This due to rounding of the BPs). And that oil can be saved pretty much in any Soviet city or port. And that is a good thing as well as you will need to consider that some cities may be cut of from the oil reserves. They can even be used for production in isolated factories. Only care must be taken so that Germany does not capture them and use that oil instead.
warspite1

I'll have to read that again with the game (and the rules) open in front of me [sm=dizzy.gif]




Orm -> RE: TOP SECRET ORMSTER + WARSPITE ONLY (6/12/2016 2:11:15 PM)

quote:

So when does that oil get used?

You can use it now for reorganizing oil dependant units. That is why I made the joke in the first place. You can't save the oil in 82,72 and you can not produce for it. But you can spend it all the same to reorganize units.

When at war with Germany the Allies can use it if traded, and transported. Or it can be used by USSR if transported by the Allies. Or, it can be used for organizing units and I suspect it will be its only use until it is isolated.




Orm -> RE: TOP SECRET ORMSTER + WARSPITE ONLY (6/12/2016 2:18:07 PM)


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1

Soz for being stupid - I'll get this one day.... perhaps. So the Soviets have:

13 oil.
- less 2 that are sent in trade
- less 1 idle (that Persian coastal hex)
- less 1 being saved (doesn't mention this in the oil resources section of the production planning screen but I know I am saving the Bushehr one)
= 9 available for production

I have two idle factories so all resources being used.


Once, or if, you demand the Finnish Borderland you will give one resource less to Germany. That will free up a oil that was previously used for production (This due to rounding of the BPs). And that oil can be saved pretty much in any Soviet city or port. And that is a good thing as well as you will need to consider that some cities may be cut of from the oil reserves. They can even be used for production in isolated factories. Only care must be taken so that Germany does not capture them and use that oil instead.
warspite1

I'll have to read that again with the game (and the rules) open in front of me [sm=dizzy.gif]


USSR now has 27 production points and a production multiple of 0,5. +2 build points traded from Germany.

27x0,5+2=15,5 and that is rounded to 16 build points.

With one less resource traded to Germany the USSR can use 28 production points instead.

28x0,5+2=16

Since adding the extra resource to production does not increase the build points you can save one oil instead. And if the oil you save is on a railroad then you can transport it to any other city, or port, that is connected to that railroad and save it there.




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