rkr1958 -> RE: Pat vs Ronnie GW AAR (7/12/2016 6:04:09 AM)
|
quote:
ORIGINAL: Ronnie I thought that last naval combat was very clunky. I love MWiF and I'm having a blast in our game and I absolutely love the naval part of MWiF. But that last battle in the West Med was very draining on me. I felt like I kept messing things up. Also, it took so long to complete. Do you have an ideals on how me might make it smoother and cut down on the number of exchanges? I'm thinking of something like the non-phasing player giving standing orders and let the phasing player execute the combat to his best understanding of those orders. Do you think something like that is possible? quote:
ORIGINAL: Pat I think we will have to try some standing orders - looking ahead when we sent the files. I still think there will be times, when those make no sense based on how things work out and it will get slow. My previous email games, with cyberboard and VASSAL, were also clunky and slowed down during big naval turns. We can see if any of the "experts" have any advice with MWIF. My big issue with MWIF in this format, is it is not easy to correct simple/obvious mistake quote:
ORIGINAL: Ronnie So I was thinking if the non-phasing side issued a prioritized set of objectives and conditions under which the phasing player would try to carry those out. I'd say that as the phasing player executing this for the non-phasing player that we'd be smarter (in general) than any AI could be. Surely we can figure something out. By the way, I'll post all this discussion in the forum to see if we get any ideals from the community.
|
|
|
|