loki100 -> RE: How the Axis could have won. Allied AAR RTW (11/26/2016 9:32:21 AM)
|
quote:
ORIGINAL: warspite1 quote:
ORIGINAL: Orm quote:
ORIGINAL: warspite1 5th November 1940 United Kingdom Mmmmm - an Italian human torpedo attack reduces the 4th Cruiser Squadron to strength 5..... I am beginning to sense this game is somewhat loaded in the Axis favour. However I will try and keep such thoughts to one side - its far too early to jump to conclusions... No.13 Fighter Group has formed and is in Scotland having completed its training. It will head south to Newcastle in due course. Could it be that it is loaded in favour of the AI? warspite1 Possibly which is why I don't want to jump to conclusions. But so far we have the Kriegsmarine and RM with a full complement of BB (not so the RN) the losses incurred by British naval units appears greater than the equivalent attacks by German units, and now the human torpedoes have had a huge success in Egypt. I wonder if we see Royal Navy midget submarines in play? think there is also a random element at play. I had a similar attack and lost a single strength pt, so it seems as if the attack is scripted for that turn but the outcome is random? I've also lost units due to making mistakes - eg the Hood to a sub attack. Ok I now know what to look out for but one reason for taking an early game as far as possible is to work out both consequences of early choices and avoidable errors. So you might be seeing the outcomes of less than optimal choices? Not of course that you would do such a thing [;)] edit: but, I've wasted a lot of MPP by simply selecting the wrong transport options, you seem to have managed this much better, hence an impressive build up in the UK. One thing I noticed is the German AI seems to make a binary decision post-France (ie USSR or UK). If the former you don't even face an air attack on your industries, it just goes passive in the West. edit 2 - another eg of random outcomes - my sub raiding off Denmark was attacked and over 2 turns I lost 2 SPs, would guess that the combat was basically similar to yours, so no reason to suspect the difference is gameplay related.
|
|
|
|