SierraJuliet -> RE: Soviets Activated.... (6/27/2017 12:30:45 AM)
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ORIGINAL: Lowpe quote:
ORIGINAL: SierraJuliet Have you got plans for taking Alexandrovsk? If so seaborne or the land route? The land route is the less risky but you have to take out the fort on the way. Karafuto Brigade is handy but isn't up to doing the job by itself. You will need to wangle a bigger brother from somewhere to get past that obstacle of peskiness. Make sure you have fighter cover for you ships way up there when they come in. Soviet bombers seem to be drawn to this area and will have a field day if you neglect your air cover. Even with air cover some bombers will get through and at very low level they have no problems scoring hits. I have to figure out how to find troops that aren't restricted. I have no plans but immediate survival.[;)] Alfred's broad strategy ideas seem really solid to me, and cutting the rail lines by Cap plus bombing the industry in Vlad (probably at night) seem the best choices for me right now. The Soviets will control the sea for several days...even though Shokaku and Zuikaku are in the area. My current game with tocaff has Soviets active and Japan formally went to war against the Soviet in mid ’43. It is a scenario 1 game. India, bar a few bases fell, and China was consumed by the IJA as well. Russia is a different proposition for me as all the start war units have filled out and of course reinforcements have turned up and forts are well up. Todd has taken to calling his Soviet forces paper bears but I think they are far from that. The Soviet air force is huge but I have decent fighters to deal with what is still essentially the start war planes. It won’t be until late ’44 or ’45 that I will have to worry about better Soviet planes. I really do wonder at the ability of early war Japan to fend off the Soviet air force. I will be watching with much interest to see how you handle his air power. I hear you on plans for immediate survival. Concur with Alfred’s board strategy. Aleksandrovsk is certainly not a straight up target. When you do get there, it will be a tougher nut to crack than it is now. You will need to find a few spare divisions to tackle it. Divisions which for the time being will be sorely needed elsewhere. As for Rader’s game, my memory is the hammering he took making a seaborne assault. I kept a shot of the damage the CD guns at Magadan inflicted upon Rader’s invasion fleet. It was horrendous and got me thinking on how best to stage a landing without crippling the IJN. I had success by having bombardment TFs standoff outside the range of the CDs guns. Bombard, bombard and bombard some more. You still must accept lost warships and at the end of the assault on Petropavlovsk I had to see goodbye to 2 old light cruisers. Yamashiro had 30+ system damage and 3 destroyers got banged up but they survived. All damaged covered the landings. The CD fire is devastating on the landing ships so look to use the small xAKs and xAKLs which you can afford to lose and won’t have a mass of troops on board when they go down. My two cents worth for the time when you do start to consider picking of the isolated Soviet outposts.
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