RE: Soviets Activated.... (Full Version)

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Lowpe -> RE: Soviets Activated.... (6/27/2017 11:59:07 AM)

Hope to finish the turn tonight/tomorrow and get back rolling now that the Allies are finished sunbathing and sipping slingers.




Lowpe -> RE: Soviets Activated.... (6/28/2017 8:02:32 PM)

Allied have the turn...and they have asked the following:

1. Do we allow any Allied units in The USSR?

2. Do Soviet units need to be bought to cross to Japanese held China? Or IJA units under China Expeditionary Army [R] command need to be bought to cross into the USSR?

Any input...I am pretty clueless here.





Drakanel -> RE: Soviets Activated.... (6/28/2017 8:34:58 PM)

1) I would say, no. Let us face it, I doubt the USSR would have ever allowed foreign troops on their territories. Yes I know, history reasons, but I think it would make sense not to allow it.

2) Don't know what would be better here :)




Lowpe -> RE: Soviets Activated.... (6/28/2017 8:50:38 PM)

In my turn, I pretty much put a lot of troops onto to railroad cars, moved my air force back and forward, set up float planes to fly night CAP and fighters for daytime CAP trying to get coverage of my industry.

Ships are panic disbanded into ports or heading for the nearest ports.

Shokaku and Zuikaku set up to protect Hokkaido from a sheltered position.

Expanded fighter production. Started building forts. Turned on replacements and upgrades.

I feel the supply burn already.




Canoerebel -> RE: Soviets Activated.... (6/28/2017 8:54:24 PM)

1. Russia shouldn't allow entry by foreign troops or war machines early in the new war. If Russia gets in trouble this should be revisited (as would happen in real life).

2. I don't think either should require PP payments.




Lowpe -> RE: Soviets Activated.... (6/29/2017 12:09:41 AM)

Ok, I think we are going to say no Allied basing in Soviet bases and vice versa with the option of revisiting this for game balance etc.

No PP cost for China/Manchuko/Soviet movements.




SierraJuliet -> RE: Soviets Activated.... (6/29/2017 10:53:28 AM)


quote:

ORIGINAL: Lowpe

Ok, I think we are going to say no Allied basing in Soviet bases and vice versa with the option of revisiting this for game balance etc.

No PP cost for China/Manchuko/Soviet movements.

Sounds about right although I am buying out any IJA China units regardless of where they go on the board. Manchuko into Soviet territory and vice versa for the Soviets is fair otherwise both sides are going to run out of PPs far to quickly to make it worthwhile.




Lowpe -> RE: Soviets Activated.... (6/29/2017 3:37:06 PM)


quote:

ORIGINAL: SierraJuliet


quote:

ORIGINAL: Lowpe

Ok, I think we are going to say no Allied basing in Soviet bases and vice versa with the option of revisiting this for game balance etc.

No PP cost for China/Manchuko/Soviet movements.

Sounds about right although I am buying out any IJA China units regardless of where they go on the board. Manchuko into Soviet territory and vice versa for the Soviets is fair otherwise both sides are going to run out of PPs far to quickly to make it worthwhile.


I don't plan on really moving anything back from China...but maybe I will have to?

Heard from the Allies their turn might be done today, which is smoking fast imho. Probably take me 3 days to do my turn.

But let us not forget that last turn I sank two Brooklyns![;)]




Encircled -> RE: Soviets Activated.... (6/29/2017 3:55:50 PM)

Be interesting to see what you do.

Panzerarmee Manchukuo to cut the Trans Siberian!




Lowpe -> RE: Soviets Activated.... (6/29/2017 4:57:56 PM)


quote:

ORIGINAL: Encircled

Be interesting to see what you do.

Panzerarmee Manchukuo to cut the Trans Siberian!


Nah, rather the Emperor is in a fetal position in the corner sobbing. Ooops, is in a meditation pose contemplating the meaning life and practicing his brush strokes.




Lokasenna -> RE: Soviets Activated.... (6/29/2017 5:24:12 PM)


quote:

ORIGINAL: Lowpe

Allied have the turn...and they have asked the following:

1. Do we allow any Allied units in The USSR?

2. Do Soviet units need to be bought to cross to Japanese held China? Or IJA units under China Expeditionary Army [R] command need to be bought to cross into the USSR?

Any input...I am pretty clueless here.




No and no.




Lokasenna -> RE: Soviets Activated.... (6/29/2017 5:25:34 PM)


quote:

ORIGINAL: Lowpe

Ok, I think we are going to say no Allied basing in Soviet bases and vice versa with the option of revisiting this for game balance etc.

No PP cost for China/Manchuko/Soviet movements.


Just follow the game model - how likely is he to be able to even get LCUs to Soviet territory? That's the only one that would matter as non-Soviet air groups can't be based at any base that has the Soviet country code.

There is one exception to this: emergency landings from distressed CVs.




AcePylut -> RE: Soviets Activated.... (6/29/2017 5:27:21 PM)

I don't think Stalin would think twice about entering China. Especially with the Communist vs. Nationalist Chinese Civil War that was going on, it would be a problem for him to come in on the side of "his" Chinese.

That would make for an interesting development for WITP3... separate the Chinese into Nationalist and Communist forces.




Lowpe -> RE: Soviets Activated.... (6/29/2017 9:07:10 PM)

A look at land combat reinforcements for the Soviet front. Pretty grim.

At 50 PP a day, I suspect I will have to spend all of those points on trying to contain the Soviets until better air frames come along.

Soviets might be in trouble supply side...as they start with large stockpiles, but the on map production will be vulnerable and off map generation is around 4000 I think. It might take a few years but I think they will have shortages.

I did not touch my plane r&d with the last turn, but I guess I will need to make wholesale changes I fear.

[image]local://upfiles/44178/F9CCC94CC3D34D06A640095379CD0E1D.jpg[/image]




Lowpe -> RE: Soviets Activated.... (6/30/2017 11:13:54 AM)

Soviet Navy

[image]local://upfiles/44178/BAD1729D54BE47AE919FA47680529116.jpg[/image]




Lowpe -> RE: Soviets Activated.... (6/30/2017 8:53:48 PM)

Jan 22, 1942

11 night air attacks yielding 2 oil hits...

Two CLs, xAP, AKE and something else torpedoed by subs...

Daytime industry attacks on Canton, Samarinda, and several places in Hokkaido and Manchuko and Sakhalin net 58 strategic victory points.

bombing runs from 2000 to 10000 feet.



[image]local://upfiles/44178/04008E855E9146C789BDB3EEE076310D.jpg[/image]




Lowpe -> RE: Soviets Activated.... (6/30/2017 9:00:19 PM)

Can't hit much. All those lovely P38s on the ground...over 60 fighters. Port full of nice ships to hit.





[image]local://upfiles/44178/05EDAB12370E4CA89DDC7A408138B2A1.jpg[/image]




Lowpe -> RE: Soviets Activated.... (6/30/2017 9:02:44 PM)

Pretty colors.

[image]local://upfiles/44178/D3C4BCDDB1C84C1394B1194C2318D6C9.jpg[/image]




Cap Mandrake -> RE: Soviets Activated.... (6/30/2017 11:14:54 PM)


quote:

ORIGINAL: Lowpe

Can't hit much. All those lovely P38s on the ground...over 60 fighters. Port full of nice ships to hit.





[image]local://upfiles/44178/05EDAB12370E4CA89DDC7A408138B2A1.jpg[/image]


First bombardment group in almost always takes on the CD guns.




Lowpe -> RE: Soviets Activated.... (7/6/2017 1:40:32 PM)

Jan 23, 1942

It is a tough war.[;)]

After fighting her way thru to Singers, the bombardment does well, and I think avoids mines.

However, the Lightnings are gone...which means most likely an aggressive sweep on Palembang followed by 4E bombers flying low. Maybe the AA there will fire today...

[image]local://upfiles/44178/5A5099D70E7F4D80B5519F5074606BFF.jpg[/image]




Lowpe -> RE: Soviets Activated.... (7/6/2017 1:43:18 PM)

Yep. Lightnings sweep Palembang inflicting grievous losses followed by the 4E bombers going after Japan's industry.

[image]local://upfiles/44178/913F4236C68943158AB255D451055504.jpg[/image]




Lowpe -> RE: Soviets Activated.... (7/6/2017 1:46:12 PM)

Soviets are active...their subs nail a few xak that were headed for port near Hokkaido.

Soviets capture their first Japanese base automatically.

Night bombing hits the runways destroying a few planes, daytime bombers avoid my fighters and score some industry hits.

And then a paratroop drop...Karafuto Brigade had just arrived hours before so disaster avoided.



[image]local://upfiles/44178/33FE6378647143BFA33F678B93707660.jpg[/image]




Lowpe -> RE: Soviets Activated.... (7/6/2017 1:57:11 PM)

Soviet movement ticks started showing up all over. To say it is serious trouble would be an understatement.[X(]

[image]local://upfiles/44178/D61E659728284785B1497CD951E3B247.jpg[/image]




Lowpe -> RE: Soviets Activated.... (7/6/2017 2:02:28 PM)

Another missed opportunity.

Another squadron of Bettys make their run, miss and then are shredded by LRCAP. 10 or so Vals blunder into them without CAP and die. In another blunder some 2E bombers don't cancel their bombing runs from yesterday and are shredded.

Our sweeps of Singers goes great, but only a handful of Buffaloes are there.

Very difficult days I fear.



[image]local://upfiles/44178/2FDDC50A366843B3A94774983860A67D.jpg[/image]




Lowpe -> RE: Soviets Activated.... (7/6/2017 2:09:08 PM)

Well, the lolly gaggers and slackers at Mudken will leave, at least some of them today.[:)]

[image]local://upfiles/44178/CF2952B5A5EF467A88A68EFC9B9AA288.jpg[/image]




Lowpe -> RE: Soviets Activated.... (7/6/2017 2:10:58 PM)

I feel bad about the Sallies, my bad there, but the others were all good losses.

[image]local://upfiles/44178/3BD84816B5F741F1B9BF7FA5C7C75618.jpg[/image]




Lowpe -> RE: Soviets Activated.... (7/6/2017 2:13:54 PM)

Tough day for the merchant marine.

[image]local://upfiles/44178/B7AC4633AF9344FCB1DB660215DF64E1.jpg[/image]




Lowpe -> RE: Soviets Activated.... (7/6/2017 2:18:46 PM)

A poser. Going to have to really put on the thinking cap for situation.[;)]

[image]local://upfiles/44178/141FEE17EBFA45D88C8EBE1859C3096F.jpg[/image]




Aurorus -> RE: Soviets Activated.... (7/6/2017 3:36:09 PM)

A pro-tip. If you change the 5th fleet bases, most importantly Toyahara, Skikuka, and Etorofu to "General Defense," you can air transport several of the restricted fully-air mobile light infantry brigades on Honshu there. To do this, you want to use the Theresas (which are otherwise useless, except as trainers). In general, the game engine only allows you to air transport restricted units if there are no illegal bases within range of the transports. Because the Theresas only have a 4-hex range maximum, they open up the possibility of air transport of restricted units to Toyahara and Etorofu from Hokkaido where it otherwise would not exist. For some reason, not every restricted brigade on Honshu can be moved in this way. The 64th, 67th, and 63rd, if I recall correctly, can be, however. A little experimentation may be needed. Simply strat move them to Ominata, air-lift them with Theresas to Hokkaido; then do a second hop to Toyahara. This typically requires that you expand the airfield at Wakkanai to level 2.

For your future games, I recommend getting the Theresas back to Honshu ASAP and using them in this manner to fill out the defenses in the northern Home Islands beginning in December 1941. This is typically what I do. What was it that Lowpe once said? "Every plane has a use."




Lokasenna -> RE: Soviets Activated.... (7/6/2017 5:17:26 PM)

Where are your paratroops? Several of those middle Soviet bases begin with little to nothing in the way of defense.




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