Lowpe -> RE: Soviets Activated.... (7/9/2017 1:27:37 PM)
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ORIGINAL: PaxMondo quote:
ORIGINAL: Lowpe Today is the day I will make wholesale changes to my plane r&d... out the window is every plane that comes later than the Sam. I am still going to short the Oscar...which would be a useful plane. Probably a good idea ... Shinden is maybe the only one I would salvage ... otherwise agreed. Other thoughts, use as you see fit: You need Frank and George really fast. Given you are fighting mostly in CHI and SOV, Tojo can actually work as there are a lot of bases. 6/8 hex range works. You will need FAR more Helen than normal. you have a long grinder of a war is asia. you will need to build both Sallys also a lot more until Helen shows up. Pilot training is going to be replaced by "on the job" ... particularly for your bomber pilots. cherry pick places from your 35 exp/50 skill pilots can work and not die too fast. This means a lot more Ha-34, Ha-32 than normal. I would prolly forgo RnD on Jill/Judy (build when they appear of course) get a lot of RnD on Frank/George. 15x30 each? Something like that. don't know about IJN group sizes, but I would also consider beaching a lot of groups ... A6M is the best fighter on the map for at least the next 6 months. You want them in heavy use .... I have to be honest here, and I have had the turn 3 days and I am still working out the plane changes. It is somewhat byzantine. Petes for example. Who builds Petes in a PDU off game, but the sad fact is they are the best night time CAP plane Japan has until Irving and Nick D shows up. But Petes use an off engine and really, how many splinter squadrons of Petes do I need to deter night bombing with something in the air...quite a few actually. I cringe everytime I have to change a factory...but I am beefing up George, Frank, the Zero line, Sally. Your thinking of allocating 15 factories to George, got me thinking...probably bad thoguhts...but thinking. Thanks.
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