RE: Soviets Activated.... (Full Version)

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adarbrauner -> RE: Soviets Activated.... (4/11/2018 12:03:57 PM)


quote:

ORIGINAL: PaxMondo

stock, just the fort unit:



Part of Vladivostok coastal gun dfenses

[image]local://upfiles/55335/C6741C775B7D4C7C80102130C8EABC20.jpg[/image]




adarbrauner -> RE: Soviets Activated.... (4/11/2018 12:14:49 PM)


quote:

ORIGINAL: Encircled

Thats exactly what harbour defences of that size where designed for.

WAD (probably! but no consolation for you Lowpe [:)])

The 305 mm turret

[image]local://upfiles/55335/72EDE88BC25D4FA98AF64477FEC96C68.jpg[/image]




Lowpe -> RE: Soviets Activated.... (4/11/2018 12:33:24 PM)


quote:

ORIGINAL: Encircled

Thats exactly what harbour defences of that size where designed for.

WAD (probably! but no consolation for you Lowpe [:)])


I just wish it had been a duel between the two sets of really big guns.

In every game where the Soviets are active their CD guns seemingly over-perform.




adarbrauner -> RE: Soviets Activated.... (4/11/2018 12:33:47 PM)

The Vladivostok fortress, stronger than the Maginot.
Pay attention in particular to what said during last minute and a half;

https://www.youtube.com/watch?v=qwHlVXR8pAs




adarbrauner -> RE: Soviets Activated.... (4/11/2018 12:54:18 PM)

quote:

ORIGINAL: Lowpe


I just wish it had been a duel between the two sets of really big guns.

In every game where the Soviets are active their CD guns seemingly over-perform.



Well I was surprised that during the night the ship could be targeted, but maybe it can be accepted if considered the big number of guns involved.


What weather did you have there?




Lowpe -> RE: Soviets Activated.... (4/11/2018 12:55:13 PM)

What is of particular interest, is that the Nagato only fired her main guns, while the the Fortress replied with every CD gun. [:(]




Mike McCreery -> RE: Soviets Activated.... (4/11/2018 12:58:38 PM)


quote:

ORIGINAL: adarbrauner

quote:

ORIGINAL: Lowpe


I just wish it had been a duel between the two sets of really big guns.

In every game where the Soviets are active their CD guns seemingly over-perform.



Well I was surprised that during the night the ship could be targeted, but maybe it can be accepted if considered the big number of guns involved.


What weather did you have there?


Since 90% of bombardments happen in the night phase, what good would CD guns do if they couldnt locate ships in the dark?

DL plays a big part but also most CD guns also do not have that range.




PaxMondo -> RE: Soviets Activated.... (4/11/2018 1:01:43 PM)


quote:

ORIGINAL: Lowpe

What is of particular interest, is that the Nagato only fired her main guns, while the the Fortress replied with every CD gun. [:(]

That (only main guns firing on ships in a conflict), sadly, has been a feature in the game for quite some time.




Lowpe -> RE: Soviets Activated.... (4/11/2018 1:03:14 PM)

According to Tracker, Japan had a slight advantage in range....but not true in actuality because all the CD guns fired.




Lowpe -> RE: Soviets Activated.... (4/11/2018 1:04:40 PM)


quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Lowpe

What is of particular interest, is that the Nagato only fired her main guns, while the the Fortress replied with every CD gun. [:(]

That (only main guns firing on ships in a conflict), sadly, has been a feature in the game for quite some time.



At range 42, only the Nagato's main guns could be fired. If the range was 0 the lesser guns would have fired too -- to some extent.




jwolf -> RE: Soviets Activated.... (4/11/2018 1:21:13 PM)


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Lowpe

What is of particular interest, is that the Nagato only fired her main guns, while the the Fortress replied with every CD gun. [:(]

That (only main guns firing on ships in a conflict), sadly, has been a feature in the game for quite some time.



At range 42, only the Nagato's main guns could be fired. If the range was 0 the lesser guns would have fired too -- to some extent.



True, but the CD guns would have been even more effective at the closer range. Your guns, too, probably, but the result would IMHO have been even worse for the Nagato and any other ships you had along with her. That was very much my experience playing as Allies trying to bombard Truk. Until I moved out to 20K, every bombardment run put 1 or 2 capital ships in the yards; just was not sustainable at all.




witpqs -> RE: Soviets Activated.... (4/11/2018 1:36:32 PM)

Yes, must be careful with range decision when bombarding. My experience too.




Lowpe -> RE: Soviets Activated.... (4/11/2018 2:15:58 PM)


quote:

ORIGINAL: adarbrauner

Oh my goodness the bombardment....how many airplanes have you parked there in Kotha? How much big the airfield?


The runways were size 5 and 4.




Lowpe -> RE: Soviets Activated.... (4/11/2018 2:18:10 PM)


quote:

ORIGINAL: jwolf
Until I moved out to 20K, every bombardment run put 1 or 2 capital ships in the yards; just was not sustainable at all.


My range was set to 42K, maximum, but on the replay you can see the ship and her escorts I presume although they weren't targeted, got to 15K.




witpqs -> RE: Soviets Activated.... (4/11/2018 2:32:43 PM)


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: jwolf
Until I moved out to 20K, every bombardment run put 1 or 2 capital ships in the yards; just was not sustainable at all.


My range was set to 42K, maximum, but on the replay you can see the ship and her escorts I presume although they weren't targeted, got to 15K.


Possibly an aggressive TF commander??




Lowpe -> RE: Soviets Activated.... (4/11/2018 2:36:49 PM)


quote:

ORIGINAL: witpqs


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: jwolf
Until I moved out to 20K, every bombardment run put 1 or 2 capital ships in the yards; just was not sustainable at all.


My range was set to 42K, maximum, but on the replay you can see the ship and her escorts I presume although they weren't targeted, got to 15K.


Possibly an aggressive TF commander??


Not too bad, only a 79.






Lowpe -> RE: Soviets Activated.... (4/11/2018 2:37:04 PM)

[:D]




witpqs -> RE: Soviets Activated.... (4/11/2018 2:44:48 PM)


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: witpqs


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: jwolf
Until I moved out to 20K, every bombardment run put 1 or 2 capital ships in the yards; just was not sustainable at all.


My range was set to 42K, maximum, but on the replay you can see the ship and her escorts I presume although they weren't targeted, got to 15K.


Possibly an aggressive TF commander??


Not too bad, only a 79.




{Drives ships onto beach to keep firing in spite of flooding.}

{Later, back at the base...}
"Admiral! What the hell happened to my ships?!"




Lowpe -> RE: Soviets Activated.... (4/11/2018 2:51:48 PM)

J2M2 Jack factories are coming along, a couple are down to 7 or 8 points of repair remaining. The best George factory is 14 repaired out of 16.

My plan here is to accelerate the J2M2, start production with the two largest r&d facilities which will give a total monthly production of 270 planes, switch the remaining 8 factories onto the J2M5 (skipping the excellent J2M3) and then when the J2M5 arrives will allocate the r&d facilities to Grace primarily.

The Tank Divisions are forming; The Yamoto and the Hiyo are close to arriving. The excellent 66th Sentai of Sonias (size 36) comes in less than a week and will be scheduled for conversion to Nick A.





Alfred -> RE: Soviets Activated.... (4/11/2018 2:57:20 PM)


quote:

ORIGINAL: Lowpe

... My range was set to 42K, maximum, but on the replay you can see the ship and her escorts I presume although they weren't targeted, got to 15K.



WAD.

There is a serious misunderstanding underlining the posts discussing this issue.

Setting a minimum range for a bombardment TF does not mean the TF will stand off at that range and bombard. The point of setting the range is to limit which ship guns will participate in the bombardment. It is a way to conserve the AA ammo for use against enemy aircraft instead of it being wasted on firing at the shore installation.

A bombardment TF will run in to 15k or 30k yards from the shore to deliver a night or day bombardment respectively.

Of the 10 different weapon devices forming the Vladivostok CD unit, only one (device #863) lacks the range to return fire at a night bombardment. Against an amphibious assault even that device has the range to target off loading troops.

Alfred




witpqs -> RE: Soviets Activated.... (4/11/2018 3:23:15 PM)


quote:

ORIGINAL: Alfred


quote:

ORIGINAL: Lowpe

... My range was set to 42K, maximum, but on the replay you can see the ship and her escorts I presume although they weren't targeted, got to 15K.



WAD.

There is a serious misunderstanding underlining the posts discussing this issue.

Setting a minimum range for a bombardment TF does not mean the TF will stand off at that range and bombard. The point of setting the range is to limit which ship guns will participate in the bombardment. It is a way to conserve the AA ammo for use against enemy aircraft instead of it being wasted on firing at the shore installation.

A bombardment TF will run in to 15k or 30k yards from the shore to deliver a night or day bombardment respectively.

Of the 10 different weapon devices forming the Vladivostok CD unit, only one (device #863) lacks the range to return fire at a night bombardment. Against an amphibious assault even that device has the range to target off loading troops.

Alfred


Thanks. The combat reports of bombardments don't contain the range information so we can't look back at it.




Lowpe -> RE: Soviets Activated.... (4/11/2018 3:40:18 PM)

June 25, 1942

More sub joy.

[image]local://upfiles/44178/DEF9539C338D456894B19AFAA94A260E.jpg[/image]




Lowpe -> RE: Soviets Activated.... (4/11/2018 3:40:58 PM)

An expensive oversight on my part.

[image]local://upfiles/44178/5E29BEA522984153949AB8A49D5EC3BC.jpg[/image]




Lowpe -> RE: Soviets Activated.... (4/11/2018 3:41:41 PM)

More will join tomorrow after they burn up.

[image]local://upfiles/44178/658E6186BEF5403EA0F29F8B60958C99.jpg[/image]




Lowpe -> RE: Soviets Activated.... (4/11/2018 3:42:59 PM)

Probably a bug here, as elements of the division had been air transported in, and the rest of the troops arrived by train today, and the entire unit is in combat mode combined.

[image]local://upfiles/44178/ADB1BB710B524F11857965325B87AE33.jpg[/image]




Lowpe -> RE: Soviets Activated.... (4/11/2018 3:44:14 PM)

21st Division

[image]local://upfiles/44178/BAAF9C7D282B40E09213E9F288DEE349.jpg[/image]




jwolf -> RE: Soviets Activated.... (4/11/2018 3:53:56 PM)

Absolutely crazy! Allied subs with faulty torpedoes are working as well -- or so it seems -- as Japanese subs usually do!

When it rains, it pours -- or in the Japanese version as I read in one book long ago -- when crying, stung by bee in face.

Trying to find some good news on the horizon -- the Brits withdraw most of their BB and CV pretty soon. Maybe that will open things up a little bit?




Lecivius -> RE: Soviets Activated.... (4/11/2018 4:13:32 PM)


quote:

ORIGINAL: jwolf
Trying to find some good news on the horizon -- the Brits withdraw most of their BB and CV pretty soon. Maybe that will open things up a little bit?


The way this is going those withdrawals will probably be replaced with Trafalgar class SSN's [:'(]




Encircled -> RE: Soviets Activated.... (4/11/2018 9:50:34 PM)

Wait till the Queen Elizabeth arrives in Dec 43 and you find out its not the WW1 class battleship you were expecting!




Lowpe -> RE: Soviets Activated.... (4/12/2018 2:54:41 PM)

Allied night bombing comes and goes in waves, periods of high activity and then lower activity. 2000 foot runs are particularly dangerous.

Night Air attack on Hong Kong , at 77,61

Weather in hex: Light rain

Raid spotted at 13 NM, estimated altitude 6,000 feet.
Estimated time to target is 3 minutes

Allied aircraft
B-25C Mitchell x 2

Allied aircraft losses
B-25C Mitchell: 1 damaged

Aircraft Attacking:
2 x B-25C Mitchell bombing from 2000 feet *
City Attack: 3 x 500 lb GP Bomb




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