Kratsch -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (2/1/2018 7:00:23 PM)
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Ok, no problems, will do. Have you sent the file to the Germans yet? If not, then please let me do some air things this turn, i.e. sending some stuff around, before you send it off! Regarding air then a few pointers: 1) At the start of each turn, can people please send ALL air units under their command to the national reserve with any of that: morale 30 or less, fatigue 20 or more, less than 5 aircraft in a unit. As an alternative, if I go after supreme first, then I can do that for all players. Importantly, if anyone moves bases around, does recon etc, i.e. anything that gives the air unit flown miles, this cannot be done anymore; so, either everyone remembers that, or I do my stuff after Sup Command before anyone does their turn. 2) If you ever attack anything, bomb the hex twice beforehand. 3) Keep airbases around 5 hexes behind your front line, unless it is clear that that area will be overrun in the next turn, then place them laterally somewhere which will not be overrun, or worst case, further away 4) Bunch your airbases up as close to each other as possible; that way any of the bases with fighters protect the other bases as well. 5) At the end of your turn, bomb all tank/mech units twice, and any threatening infantry units twice as much as possible. 6) I will do airfield bombing at the start after Sup Command, as only units with <30% flown miles can do that. So this needs to be done before any movements etc. At the same time, I will also do some fighter sweeps, so when it will be your turn, some of your units will already have some miles flown in them. 7) Only aircraft attached to a front can fly ground support for that front. So, within your command, make sure that each front has some air units. 8) If it is likely that the Germans will use air supply in an area, make sure that bases with fighters with miles left in them are close by as much as possible. 9) For bombing missions, don't do the auto mode: Hold shift, then R click the hex you want to bomb. That way you can choose which air units will take part. More than 200 bombers per attack is not that efficient. Il-2 are better against mech/tank units. Level bombers better against infantry. So Sup Command: Can I use more or less 5 APs each turn to upgrade air units as we go along? It costs 1AP per unit. How much used depends each turn on your stockpile. Thinking about it, I think it would be easiest with the least likelihood for oversights if I go first after you Neo before and front commanders. I could then do my south at the same time to avoid delays. Up to you.
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