RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (Full Version)

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wallas -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (10/11/2017 8:16:51 PM)

quote:

ORIGINAL: Psych0


Wallas, respectfully request those paras near Krivoy Rog to cover D and Z towns until their industry has been evacuated.



I am reasonable I can help with screening the heavy industry regions from North to south




wallas -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (10/12/2017 8:32:07 PM)

I am not sure how long any of you been playing or your experience level with game so I figured I would throw out some thoughts for you based on what I have learned over the years. First thing is leader morale rating is a very important leader stat period ! Another interesting fact that effects us now is during 1941 our leaders have to make two successful admin leader checks if we fail the first roll ammo 50% lost if you fail second ammo 75% lost to that HQ. In 1942 that check is only needed to succeed once in one attempt. So before your spending a ton of admin point on leaders I would make sure they have good morale and admin ratings. Of course your free to do as you want just something I thought I would share comrades. If any of you have some air thoughts or any other game play mechanics feel free to post them. Also regarding combat value (cv) it is a guide only of a hex strength, but if the goal is to hold a hex reserves and attached support units is king.




thedoctorking -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (10/13/2017 12:49:40 AM)

This is my first game against actual human beings.

I haven't been doing much with leaders in our game. In my solo game against myself, I have switched out some leaders who were really miserable (2 Mech 4 Armor or 3 air in command of an air corps). I did swap out the commanders of Reserve and Northwest Front (for Zhukov and Koniev respectively). I didn't even look at their Admin or Morale stat. Is Morale more important for the actual force commanders (Armies or corps)? I'd think that Admin would be what you would be looking for at the Front level.

Do you put your guys in the second line on reserve status pretty much always? Or just one or two guys per army?

How useful are support units other than artillery and sappers? I've been doing construction battalions because there aren't enough sappers but I was assuming sappers were much better. Also, the 41b AT gun guys and machine gun-mortar artillery guys are useful because there are plenty of those sorts of units in the pool. But I haven't been using AA, independent tank or scouting units. Is this a mistake?





WingedIncubus -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (10/13/2017 1:28:03 AM)

My apologies for the delay, I am now home tonight.

I will complete the Turn to send it to the Axis before they come knocking with torches and pitchforks. [:o]




WingedIncubus -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (10/13/2017 2:51:20 AM)


quote:

ORIGINAL: Psych0

I left a separate save file with proposed factories moved (and even some M50 & AC from Leningrad to use the remaining 2700 rail cap). If you want to use that file Drakken, feel free. Odessa and Kirovograd are empty and Nikolaev partially, again if you like the proposed evac executed.


No problem, we will go with this.

Turn is ready, I am putting it in the Dropbox right now.

As an aside, maybe I should relinquish the role of Deputy Supreme Commander. Do we have any update from neogodhobo?




Psych0 -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (10/13/2017 6:13:32 AM)

You're doing a great job comrade Drakken. Love the 'role play' aspect you put in it too.

As said, I'm happy to take some of the burden of your shoulders by taking responsibility of factory evac. If you grant me this honor I propose we use as much of the railcap as possible for evac. Troops can walk to the front unless they arrive deep in Russia. Bodies are cheap, factories are not!

For the Motherland comrades!




Psych0 -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (10/13/2017 6:24:09 AM)


quote:

ORIGINAL: thedoctorking

Is Morale more important for the actual force commanders (Armies or corps)? I'd think that Admin would be what you would be looking for at the Front level.

Do you put your guys in the second line on reserve status pretty much always? Or just one or two guys per army?

How useful are support units other than artillery and sappers? I've been doing construction battalions because there aren't enough sappers but I was assuming sappers were much better. Also, the 41b AT gun guys and machine gun-mortar artillery guys are useful because there are plenty of those sorts of units in the pool. But I haven't been using AA, independent tank or scouting units. Is this a mistake?



Morale has the biggest impact on CV strength of units so I also consider that most important. Well second only to the actual Infantry / Mech rating of the leader.

Reserve I don't use much as it reduces digging in speed massively. Doesn't appear to matter much anyway in battles.

Construction / sapper SUs don't work for digging in, to be fixed in next patch I hear. So artillery regiments x 2, AT, AA and sapper regiments x 2 is my prefered mix. More than 6 SU per corps is a waste apparently. I have not been building any this game yet, I thought that was the supreme commanders job? Also leader assignments are the supcom's job. Maybe I misunderstood?




wallas -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (10/13/2017 3:57:05 PM)

I always try to have three reserve units per army. I would personal rather have a line with 2 units stacked backed by reserves then 3 unit stacked line with no reserves. Same theory with a one line with reserves versus 2 with no reserves. One thing to be aware with reserve units is if they reserve unit has less then a 55 morale it has a much greater chance of routing. Inf/ Mech is important but just remember if any HQ in a chain of command fails a initiative check your units lose 20% movement. If any HQ in your chain fails a admin check you lose another 20% movement so that could be 40% loss without even the other modifiers due to vehicle shortage etc. You can have the highest combat rating possible but without movement your not going far. Regarding digging in I believe it makes a admin roll for that also so even if a fort has 3 construction battalions as support(which is not bugged atm), and the leader fails its admin check then your digging in nothing regardless of support added so make sure leader admin is decent. Admin and Initiative are subtle and do not effect CV much but do not overlook them. The holy grail of recon in force during combat is based on initiative alone I believe. Again just some thoughts from me but we win as a team and regardless of your play style you all have my support.

Air Command




thedoctorking -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (10/14/2017 1:22:59 AM)

Wallas, as an experienced player, do you have a sense that we are doing worse than average in this game? I'm very new to this game. I played a couple of games against the Axis AI through the spring 1942 and in both cases the results were encouraging for the USSR. Then, I played a game of "Road to Moscow" as the Axis and realized how poor the AI was. Now, I'm playing a game where I do both sides, I'm up to turn 16, just before the rains start, and the Axis is pushing hard for Moscow, about to take Leningrad, but nowhere in the south (took Kiev and Odessa, across the Dnepr near Cherkassy and north of Chernigov, but not even to Dneprpetrovsk). Our Axis is doing a heck of a lot better than I did.




wallas -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (10/16/2017 5:23:06 PM)

quote:

ORIGINAL: thedoctorking

Wallas, as an experienced player, do you have a sense that we are doing worse than average in this game? I'm very new to this game. I played a couple of games against the Axis AI through the spring 1942 and in both cases the results were encouraging for the USSR. Then, I played a game of "Road to Moscow" as the Axis and realized how poor the AI was. Now, I'm playing a game where I do both sides, I'm up to turn 16, just before the rains start, and the Axis is pushing hard for Moscow, about to take Leningrad, but nowhere in the south (took Kiev and Odessa, across the Dnepr near Cherkassy and north of Chernigov, but not even to Dneprpetrovsk). Our Axis is doing a heck of a lot better than I did.


This year will be ugly we just need to get out all our armaments, vehicle and heavy industry out. If axis pressure does not allow for it then shipping out just one pip of each equipment factory type (planes,tanks,Armoured cars etc) is fine they will slowly replenish. I think we are doing fine so far though we just need to trade space for time and minimize there exploitive movement. If you inspect named locations it will show you under details how much supply and oil are in a named location. 2 or more units stacked in a urban hex can stay in supple for awhile and if on a rail line even better for holding axis up. Force him to attack those urban hexes its the only way we really inflict losses in 1941. For example when the Dnepr river is lost I would leave 2 units in each urban hex of kiev rinse and repeat for ANY urban hex. I have been playing this game for a long time, but I have not played it in a long time either and there has been many changes and like you guys I am learning all over again also lol.




Neogodhobo -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (10/18/2017 3:27:20 PM)

Okay Im back. I need a small situational report, I will proceed to read everything that was said here.




Southpaw89 -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (10/18/2017 3:30:29 PM)

Wait wasn't this iPad game cancelled?




wallas -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (10/18/2017 3:55:07 PM)


quote:

ORIGINAL: Neogodhobo

Okay Im back. I need a small situational report, I will proceed to read everything that was said here.


Welcome back. I have not gotten any AP can you make sure air command gets some in the coming turns please.




Neogodhobo -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (10/18/2017 4:03:59 PM)


quote:

ORIGINAL: wallas


quote:

ORIGINAL: Neogodhobo

Okay Im back. I need a small situational report, I will proceed to read everything that was said here.


Welcome back. I have not gotten any AP can you make sure air command gets some in the coming turns please.



No AP yet ? Any reason for that ? Il get a situational report and I will be right on with your request.




Neogodhobo -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (10/18/2017 4:04:44 PM)

quote:

ORIGINAL: Southpaw89

Wait wasn't this iPad game cancelled?



Mind your business and walk along citizen, nothing to see here.




wallas -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (10/18/2017 4:08:38 PM)


quote:

ORIGINAL: Neogodhobo


quote:

ORIGINAL: wallas


quote:

ORIGINAL: Neogodhobo

Okay Im back. I need a small situational report, I will proceed to read everything that was said here.


Welcome back. I have not gotten any AP can you make sure air command gets some in the coming turns please.



No AP yet ? Any reason for that ? Il get a situational report and I will be right on with your request.


No drama I just missed the first turn of the game and the guys on the ground are in the shet, so its all good but going forward I have much need of AP as others.




wallas -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (10/18/2017 4:12:31 PM)

quote:

ORIGINAL: Neogodhobo

Okay Im back. I need a small situational report, I will proceed to read everything that was said here.


Air is for the most part in reserve minus recon. I will be focusing with my AP on making Moscow Air Command a force to be recond with over the coming turns. I will be transferring both PVO air corps to the moscow air command army HQ. I will be fleshing out the 3 HQ's with AA Regiments, and the best leaders available along with all the modern fighters. The axis will regret coming within 5 hexes of the Moscow air command HQ's / Airfields. I have one request if you can get my LI2 factory out complete as its are only air transport units would be appreciated but if rail only allows for just one pip that is fine.




thedoctorking -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (10/18/2017 10:10:03 PM)

The enemy has broken out of the Piepus swamps and moved north towards Narva. This places them north and east of my main force around Pskov. There is apparently a thin screen of enemy infantry to the west of my positions around and south of Pskov, none have come into contact yet. Judging from the high supply level and movement factors reported for these units, they appear to have done an HQBU turn before last. I intend to move most of my forces off the Pskov line in order to confront the enemy's armored forces southwest of the Luga, leaving a screen to forestall the advance of the enemy's infantry. I will send reinforcements to bolster the Luga line, hoping to hold it for at least a turn or two. I'd like a rifle corps or so to rail in to add to that effort.

There are no friendly forces in front of the enemy's salient to the north of Vitebsk and I do not have much to put there. I'd like permission to take 69th rifle corps and 31st Army from STAVKA and try to improvise a defensive line between Vitebsk and Velikie Luki to prevent the large armored forces that I can see in that area from moving unobstructed through Rzhev to Moscow. I appreciate that supplies may be an obstacle for them but we have no certainty that they haven't done an HQBU for that army. I certainly would have in their shoes. Capturing Moscow in July would have to be a German wet dream.

It would be nice if 69th Rifle Corps had a better general though this is not truly crucial as I intend to assign the corps to 31st Army under the very competent General Vasilievsky.




wallas -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (10/19/2017 2:43:58 AM)

quote:

ORIGINAL: thedoctorking

The enemy has broken out of the Piepus swamps and moved north towards Narva.



All rail moves should be used to ship out all industry in leningrad and Vsevolzhsky. P1 should be all Vehicle, then armaments then HI and 1 pip/unit of kv1. Troop rail movement should be suspended until our industry is safe. Just my 2 cents either way I gladly will follow orders and support you all as best as I can.




thedoctorking -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (10/19/2017 8:56:25 PM)

I'm not planning to rail anybody except maybe a couple of divisions to get them up to the southeastern end of the Luga line. I think that my 22nd Army, 31st Army (if it can be made available to me) and 97th Corps guys ought to be able to reach defensible positions between Velikie Luki and Vitebsk without railing. If some of my units can't make it out, I will use a few AP to trade units, giving a division from 22nd (like the guy in the salient near Vitebsk) to the nearest Western Front army and taking one of the divisions farther south for 22nd.

I'm not planning to use any AP except maybe 4 or so to change leaders of the 97th corps if I can.




WingedIncubus -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (10/20/2017 4:41:19 AM)

Central Front is the front that is currently holding the best. We have significantly slowed down the enemy panzers and are more or less in control - for now.

The enemy has only crossed the Dnepr in the swamp northeast of Zlobin with SS Das Reich, but this creates a beachhead that the Germans will exploit. The Pronya river will thus become our new stopgap line. Meanwhile, Mogilev has fallen in front of overwhelming forces but they have not crossed the Dnepr there yet. Orsha is still holding.

In the Northern part of Central Front, the enemy has decided to go through the slower route by going around the Vitebsk line into the woods and swamps between Velikiye Luki and Vitebsk, threatening our rear. We will have to retreat the wall along a defensive line by Demidov and Smolensk, and extend it somewhat in the Northern sector inside rough, swampy, and wooden terrain there. This ground must not be let free to the Fascists.

Meanwhile, reinforcements will be railed to create a new line along the Upper Dvina, plus a reserve line in front of Rhzev if practicable.




thedoctorking -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (10/20/2017 5:44:51 AM)

So Drakken, where is the dividing line between Central and Northern sectors? I was assuming that north of Vitebsk was my department, which was why I was asking for the 31st Army and 69th Rifle Corps to fill that gap. If you are going to do it, perhaps I should move the 22nd Army HQ north of Velikie Luki and transfer its divisions south of there to your command. That will take up 4 or 5 AP.




wallas -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (10/20/2017 4:03:50 PM)

The Parachute corp in and around Velikie Luki will be pulled back to screen/zoc Rzhev. Unless supreme command orders me to sacrifice it in defense of Velikie Luki. [&o]




wallas -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (10/20/2017 9:43:29 PM)

Very old article, but has some good subjective information that is still applicable.

https://lparchive.org/War-in-the-East-Don-to-the-Danube/Update%2003/




thedoctorking -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (10/21/2017 1:44:00 PM)

I'm not seeing any new files in the Dropbox. Is something wrong?




wallas -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (10/21/2017 3:47:53 PM)


quote:

ORIGINAL: thedoctorking

I'm not seeing any new files in the Dropbox. Is something wrong?


Appears still waiting on soviet logistics.




Neogodhobo -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (10/22/2017 3:33:56 PM)


quote:

ORIGINAL: thedoctorking

So Drakken, where is the dividing line between Central and Northern sectors? I was assuming that north of Vitebsk was my department, which was why I was asking for the 31st Army and 69th Rifle Corps to fill that gap. If you are going to do it, perhaps I should move the 22nd Army HQ north of Velikie Luki and transfer its divisions south of there to your command. That will take up 4 or 5 AP.



I have the dividing line in my laptop. Just let me some time to get them and Il post them trough imgur today.




Neogodhobo -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (10/22/2017 3:34:31 PM)


quote:

ORIGINAL: wallas

The Parachute corp in and around Velikie Luki will be pulled back to screen/zoc Rzhev. Unless supreme command orders me to sacrifice it in defense of Velikie Luki. [&o]


Do not sacrifice your paratroopers. haha




Neogodhobo -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (10/22/2017 3:36:01 PM)


quote:

ORIGINAL: wallas


quote:

ORIGINAL: thedoctorking

I'm not seeing any new files in the Dropbox. Is something wrong?


Appears still waiting on soviet logistics.



Is this on me ? I haven't created a dropbox and transferred all my laptop files into my PC again. Can Drakken finish the turn ?
I had my vacation with my wife and as you can imagine, it was wild, cause I haven't seen her for 6 months, but now shes going back to work
tomorrow. Il be all there for the game ;)

I just need to transfer my files, and download drop box and try to figure out how to get in the dropbox.




WingedIncubus -> RE: 2by3+ SOVIET SIDE ONLY, German dont enter. (10/22/2017 4:18:55 PM)

I am very, very, very busy these next two weeks, I can barely scrap some time to do my Central Front this turn. All my PBEMs are on break.

Since psych0 has done the evacuation last turn, I delegate to him the privilege of pressing the End Turn button this turn.




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