Dinglir -> RE: The early air war (11/7/2017 7:04:59 PM)
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ORIGINAL: morvael Results of my first test: - only one unit is bombed in a hex during a single bombing run - that unit is selected randomly - in case of units with greatly varying strength/size this may result in poor bombing results (small unit has little impact on total stack strength) - target experience does not change during bombing - stack strength increase may be the result of FoWed CV recalculation after bombing (each bombing counts as recon as well) - single bombing run on a guards rifle division in fort level 3 by ~130 bombers (incl. ~25 Stuka) resulted in reduction of defensive Alt CV from 20.5 to 18.9 (offensive from 7.8 to 7.2). - that unit lost 12 elements out of 1173 (~1%), in case of ready elements it was 26 elements out of 1110 (~2%) - during bombing 248 elements were disrupted, resulting in ~21% temporary (only during that bombing run) CV loss - average fatigue after that bombing run increased from 0 to 16, resulting in ~5% temporary (until the end of turn) CV loss - as can be seen CV loss of ~7% roughly corresponds to fatigue and ready element loss effect (5%+2%), with most of the loss being temporary (because of fatigue) - in the logistics phase unit strength will increase because fatigue will be reduced, while elements will be repaired and replaced (experience and morale may drop for good units, but for beaten units replacements may be actually of higher value than elements in place) - bombing units is good if you want to increase you chances in combat, though ground support is more effective (but if you have airframes to spare it's best to combine both effects) edit: - obviously effects will vary depending on aircraft used, group quality, target quality, terrain, fortifications, enemy AA and airforce, but GS should yield better results than pure bombing, with both being the best choice as long as airforce can support that - one can also imagine harrowing tactics of bombing units before combat to increase chance of victory, doing GS, and finally strafing units that have withdrawn into new hex, possibily without forts, to maximize kills (and airforce usage) First: Thanks for actually testing this!!! Second: Does the first paragraph mean that if I bomb a stack of three divisions with 200 bombers, they will all hit the same division? Third: I did a turn one bombing run on Brest Litovsk (after moving units to get to detection level 10) with FOW turned off. The result was that the defensive CV changed from 1=15 to 1=18. The result can be seen in the attached file. What am I missing? Is there a way to get more info than you get by having detection level = 10? Fourth: By what formula is disruption changed into fatigue at the end of combat? Fifth: Can the same element be disrupted twice in the same bombing attack?
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