larryfulkerson -> RE: Pacific at War 1941-1945 v.3.63 (5/11/2019 4:30:35 PM)
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ORIGINAL: Zovs So it's not the scenario designers fault then. It seems the game engine's PO is not smart enough to understand how to use certain complex things. That does not mean the scenario would not play out with assigned objectives, just that certain aspects that are out of the designers ability to do anything about them. So if the Objectives are assigned then it still maybe playable against the PO. I was thinking the same thing. You could lay down several tracks for the Allied player that leads to Tokyo and the PO could chose one at random so you'd get a different game each time. There's the straight up the middle route where the objectives are the islands leading to Japan and there's the DEI / Phillippines / Formosa / Tokyo route, and then there's the jump from northern China / Korea / Japan route, etc. I'm wondering what kind of game you'd get. And the objectives for the Jap player would involve invading and capturing territory for about 8 months of game time and then defend for the rest of the game. But still, I'm wondering about what quality of game would you have.
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