HardLuckYetAgain -> RE: VERNICHTUNGSKRIEG!!!!! (War of Extermination) HLYA (AXIS) vs M60 (Soviet) (M60 welcome) (3/2/2018 4:55:23 PM)
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quote:
ORIGINAL: Telemecus quote:
ORIGINAL: EwaldvonKleist 7. You say you do this with the Axis too, you are talking about attacking in 1941 I believe. Which advantages do you aim for with that tactic? (have some ideas but would like to hear your reasoning) quote:
ORIGINAL: HardLuckYetAgain 7. Set up reserve activation for both sides on this. I do with the Germans. I use reserve activation a lot and from conversations with others I seem to be unusual in this. It is worth reading the algorithm for this. A unit with three movement points left is unlikely to get any activations (or indeed it may be impossible at all). One full of movement points or fuel can get lots. So again it is better to set up the unit for an activation in advance and if on the defence let the enemy come to you - especially in winter. It also means those minor allied cavalry units, whose 20+MPs are lost paying 4 MPs or more to enter an enemy hex in offence, can be quite useful in defence. Used in offence reserve activation is even rarer - which really means it needs to be prepared for a turn in advance. But in my opinion should be used in all those critical points like crossing the Neva or breaking into Sevastopol. Crossing the Neva should not be done with 6 infantry divisions only, typically I get two more to reserve activate. The great thing about reserve activations, a bit like air power, is it self selects to when you most need them. They will not commit to hopeless battles or ones you are bound to win any way. So just as a die roll can increase the variation on a battle result, reserve activation can decrease it. And in defence, just as an opponent can select the hex they will attack you on, the reserve activation can selectively defend that hex. It allows units to defend an area and not just one hex leaving their neighbours vulnerable. MP's is the main contributor to reserve activation. I have noticed, and it is not in the rules as a requirement, that lower the fatigue the greater the chance of reserve activation. Does fatigue count or not? According to the rules no, but it seems to me it does so my rule is 1/2 MP left and fatigue under ~20-25 to have a good chance of reserve activation. That is just my rule & my experience over the years with it. But in the winter with the Germans good luck with any type of Reserve Activation. The best chance you have with Germany of reserve activation is to put a broken down German PZ division(broken into 3 regiments) in a City with an excellent leader above 7 and all up the chain of command with best numbers possible.
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