warspite1 -> RE: STBP 1943-45 devoncop (Axis) vs warspite1 (CW) (4/9/2018 6:59:23 AM)
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quote:
ORIGINAL: DanNeely quote:
ORIGINAL: John B. I don't mean any disrespect to the scenario designer and you are grimly hanging in there, but, I have to say that reading both your AAR and Larry's on the same topic I am underwhelmed by this scenario and its verisimilitude. I could never create anything half as good but it seems to need some major tweaking because it seems that the allies are doomed to slog their way up the narrow toe of Italy in poor supply taking Omdermum type losses. Maybe we're all missing something obvious, but I don't see it. The allies are free to make their initial landing farther north. The italian campaign was a slow bloody slog north though historically, warspite1 Well I've said I won't be looking at the other STBP threads in fairness to devoncop so I've no idea what is going on there - but I guess John B. you are suggesting my problems are not unique. From my perspective - and it is only one game - I just don't see what the Allies can do. Every single hex taken is massively expense - hundreds of infantry squads, tanks, guns etc being lost. The Germans are great quality, have so many units and of course the terrain is awful. Yes Italy was a slog, but this feels impossible. Yes the Allies can try and land further north, but given what happened to my earlier amphib effort, I think the danger of not landing, or not landing in numbers is too great. Even if landed, given what I've seen, how do the Allies expand the bridgehead without creating massive stacks that are obliterated by artillery? I landed where I did because at least it afforded me air cover and a short sea journey. You may recall what happened to my transports - and their cargo - when I tried a re-supply mission using a more distant port - imagine trying to reinforce say Salerno! I'll keep plugging away but its all seems a bit impossible at present.
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