thedoctorking -> TTG multi-player teaching game: Soviet turn 2 (2/25/2019 12:48:26 AM)
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TTG Neutral AAR, Soviet turn 2 The extremely aggressive advance of German armor in their turn 2 offered the Soviets many opportunities to isolate panzer spearheads. This is almost always a good idea because, even if the isolation is purely nominal and can be broken by an advancing Axis infantry unit the first thing the next turn, it cuts off German fuel deliveries in the logistics phase. Therefore, the isolated motorized/armor units will have much less than half their normal movement points for the coming turn. If, best case, the Axis had called for a headquarters buildup for those units, they will not get their extra supply deliveries and the precious AP will be wasted (though not, apparently, the extra trucks an HQBU normally uses up). Headquarters buildup, for those not familiar with the idea, is a method for accelerating supply deliveries that is especially useful for a force advancing rapidly beyond their supply lines like the Germans in summer, 1941. You open the HQ’s detail window by right-clicking on the unit in the right-hand window, then if the HQ is eligible for an HQBU, the choice will appear. Clicking on it will reveal the cost in AP. It can be more than you want to pay – 38 for this armored HQ, for example. Units that have moved more than ¼ of their movement allowance cannot benefit. Getting an HQBU costs the HQ and all subordinate units that benefit all their remaining movement. The following logistics phase, the HQ and all eligible units attached to it when the buildup was done get a super-sized delivery of fuel, ammo, and supplies – if they are not isolated at that time. The distance from railhead to unit determines how many extra vehicles are expended to deliver this bounty. It could be plenty, beware, as the Axis you will run short of vehicles by winter. As the Soviets during Barbarossa (and Blue in summer 1942, and the Axis later on) you want to keep your eyes open for armored units that don’t appear to have moved very far in the preceding turn. They might be gassing up for a big lunge the following turn. A panzer corps with 50 movement points can go a long way towards isolating whole Soviet armies. Two or three such corps can destabilize an entire front. This is probably the most important offensive weapon on either side, but especially for the Germans early on and the Soviets in 1944-45. [image]local://upfiles/56634/0CCA7663129F4F8F9539F3E4A28D79DF.jpg[/image]
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