AlbertN -> RE: A tale from '42 - AlbertN vs MSAG (12/12/2021 12:45:45 AM)
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T60 - Theather Boxes Tips / Explaining Here you can see Finland and Italy respectively. TBs are particular - each type has a base value given by the most prominent type of unit required for it. So that for Ground, it counts as 'BASE' your line ground units (Infantry, Cavalry, Armour, etc). For Air, it is Fighters for instance but once you grasp the Ground it is the same repeated for the other concepts. Look at Italy (The right one). The total I presently have are pratically 65 out of a need of 68. That translates to a 95%. I am at a measly risk of losing 1 VP and 1 AP because of that right now. Then there is a base value - that is the sum of the CVs of all the 'line' units (Infantry, Armour, Cavalry, etc). In general a player can see a number expressed in CV if they hoover on the relevant units, when on the 'Ground' screen showing all the units in the Theather. Then we've the list of 'specialties' that can contribute. In a percentage that is relative to your BASE value. Check out the Bomber line. It says 10% - that is the maximum bombers can contribute for the Ground Factors! 10% of your base. I am explaining this because when I checked the manual I've not found it in the Theather Boxes, so I think it may help other players. Bombers, they give me 4.77 (Exactly the 10% of my BASE) - but ... there is a 46.11 to the right? what's that? That's the value of all my bombers. I am wasting here 40+ points pretty much! [Though before one rips heads off, bombers are needed as well in larger amount for the Patrol Value] Fighters too seem to be in abundance (But they shape the BASE value for the Day-Air percentages!). In other sectors well under the percentages that limits our maximum. And by all means there is no need to reach the caps. Theathers are here to allow the Axis player optimize a bit their own play with what they've at hand, since the Soviets can just create all their optimal / most performing type of SUs and avoid the ones that instead underperform or sucks truck from the pool. Then if we look at Finland ... we've a strong BASE there of 184 pratically. But we only use a small portion of our Bomber allocation. 10 points out of 18. By taking a Bomber squadron from Italy and sending it to Finland we won't damage Italy (with due check for Naval values but as we're at 178% I am not fussed... whilst these extra bombers (German ones obviously, Italians cannot go there) can top the missing %! Maybe 2 squadrons of bombers may allow us to whisk away a mountain regiment from there that can come handy on the front too! And in general IF your value in brackets for the Specialties is higher than the one non in brackets, it means you have excess of them there. Unless you are to raise your BASE value, you can shift around stuff in excess. For instance in Finland there are too many Construction Units - presently: the 11.24 total value they would contribute is simply limited and thus they give 9.19. Now, if I was to do the grand plan of 'send bombers, whisk away mountain regiment' I'd incur in a domino effect. Bombers may give me some more BUT as I remove a line unit, my BASE value will drop some - which in turn lowers all the percentages calculated on the BASE value. Do I min-max it? No. But I play with it some, especially as I like to get this or that battallion and regiment to tuck in this or that Axis Minor unit to boost them some. I ended up having Italian Alpini as frontline units, even if in the Caucasus. But even a German battallion if not even a regiment there can help. OR if one needs extra push somewhere... See what MSAG did. Fill your corps with SUs where needed to bolster locations without stressing your command chain. Now going to finish the turn, air supply and other boring stuff. Active operations are over! [image]local://upfiles/36315/7275D66B1DF5428B8AF85F1660E79332.jpg[/image]
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