Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: warspite1 quote:
ORIGINAL: Froonp Thanks for the drawings barbarossa2, but I think that we won't redraw the area to a so large extend. There are multiple reasons for that. First is that this area was debated and redrawn a couple of times already, and some of your modifications go back to the place it was before the last modifications. I don't want to go back and forth indefinitely. The last discussion had sound arguments too, one of which was that the Tigris should not be adjacent to the Persian border that's why we gave up those 2 hexes to Iraq. Now you come and say that the global shape is not good. Second is that redrawing the area to a so large extend would necessitate assessing all the neighboring countries too, and I don't think that we want to do that. Redrawing Irak leads to redrawing Turkey, and Persia, and then the Black Sea, the easter part of the Med. Third is that I think that due to different projections, we will never find a perfect MWiF map of all the places in the world, and we have to accept some differences. I think that Iraq as it stands now is both acceptable, and also an improvement from where we started with the original CWiF map. You must also know that the awkwardness of this area of the map comes from the fact that a large part of it is on the WiF FE European map, and that this was decided to be kept as it was, with some modifications on the fringes, like the one we did for Scandinavia, and some we did here in Middle East, and particulary in Iraq. But I believe that here you are bringing us too far. This said, I keep your proposed map and text in my archives, in the place where I keep all the work about this area of the world, we never know, and if we have the chance to improve the map deeper in the future, I'll use your work. Opinions from other people ? Warspite1 I agree, given the time to launch is closing rapidly and the knock-on effects on the maps of other countries. We all want this game as realistic as possible and I like the fact that you are keeping open the possibility of revisions to the map in MWIF 2. It is tempting to redo Iraq, and even a lot of the rest of the map, but it is outside our feasible timeline at this point. We have been reworking the map substantially since 2005. Having a "fresh go" at it now is less important than over 100 other things I can think of spending my time on. Anyway, from a designer's point of view, the 3 key elements of a historical military simulation are: map, units, and time. None of these should be modified separately, but rather reviewed simultaneously. The interaction of these 3 elements make the game what it is.
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Steve Perfection is an elusive goal.
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