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RE: I Want To Know

 
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RE: I Want To Know - 4/28/2013 12:28:03 PM   
tocaff


Posts: 4781
Joined: 10/12/2006
From: USA now in Brasil
Status: offline
Maybe the engine is dated? If the lag between turns is due to the fact that there is to much information to be processed and tweaking has only managed a small improvement then I suggest that as much as nobody wants to admit it something new is needed.

My example is the engine used for Uncommon Valor moved to War In The Pacific, War Plan Orange and finally War In The Pacific/Admiral's Edition. To develop the game further would require a new engine. The amount of data to be crunched each turn is substantial, but there is no lag like that found in PON.

Everything has it's limitations.

_____________________________

Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768

(in reply to Pocus)
Post #: 31
RE: I Want To Know - 4/28/2013 1:23:19 PM   
wosung

 

Posts: 692
Joined: 7/18/2005
Status: offline
quote:

ORIGINAL: Pocus

This problem would not be one, because I think it can be amended rather well (and the AI can be made to create fronts). To do a WW1 though, you would need to improve PON turn processing before probably.



*No problem* sounds good concerning the front AI.

It's quite interesting that you would use the PON variant of the AGE engine for a WW1 game. I suppose mostly because this wasn't a conflict with only two opponents (like AACW).

I'd imagine that the Ageod core team is lacking the same thing as Napoleon at Waterloo - time. After a rather long period without blockbusters, you have to churn out new successful games. I wonder if there's enough time to improve/rebuild the AGE engine big way. For the near future I expect rather evolution than revolution. As I recall, the *A* in AGE means *adaptive*...

I wonder if the rather huge(?!) task of optimizing the turn resolution time means that none of the next two or three Ageod games will be one of the *world* conflicts - even if you, Pocus, are interested in WW1.

Anyway, arguably the key for Ageod is choosing game topics which are really popular and can be handled by a slowly evolving AGE engine in a satisfying way.

Best regards

< Message edited by wosung -- 4/28/2013 1:25:28 PM >

(in reply to Pocus)
Post #: 32
RE: I Want To Know - 5/9/2013 3:07:13 AM   
vonRocko

 

Posts: 1447
Joined: 11/4/2008
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quote:

ORIGINAL: tocaff

I want to know from those of you who have the game what you think about it. I`m looking for something to take up some time between my WITP and WITPAE PBEM turns.

Brilliant Game!

(in reply to tocaff)
Post #: 33
RE: I Want To Know - 5/9/2013 11:33:56 PM   
Canuck_jp


Posts: 169
Joined: 10/6/2003
From: Tokyo, Japan
Status: offline

quote:

ORIGINAL: Aurelian


It's not a game of instant gratification. Colonies take years to develop for example.



He's not joking. With the time it takes to end your turn and start a new one it literally takes years for a colony to develop. I had the chance to purchase this stinker from Gamersgate for $1 and I still turned it down.

(in reply to Aurelian)
Post #: 34
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