Orm
Posts: 22154
Joined: 5/3/2008 From: Sweden Status: offline
|
quote:
ORIGINAL: operating In this game against a "normal" AI Serbia surrendered just as Italy entered the war during 1915. quote:
France, as I stated above, surrendered late 1915 as did Italy. Italy was the easiest country of 'em all to get to surrender. Once their initial line was breached Italy didn't really offer any resistance. Just a few units were needed to knock Italy out of the war. Funnily enough there were several Italian units in France as I captured Rome and the rest of Italy. In 1916 USA and Romania and Portugal entered the war. During 1916 I knocked out Romania and Russia. I also declared war on Spain in order to get to Portugal. For a while it was tough going in Spain. Great Britain, Spain and Portugal surrendered in 1917 and I gained a port in Canada. And during the summer on 1918 USA surrendered for a ultimate victory for the Central Powers. Edit: All in all a lot of fun. But I still think that the game favour the Triple Entente a bit to much. Beating the Central Powers, controlled by the AIO, is much easier and faster. Edit2: Several times I got the feeling that the AIO cheated. It seemed to have abilities and production not available to a human opponent. < Message edited by Orm -- 4/27/2014 2:50:30 PM > Yes, Italy enters May 1915 with 20 PP in hand, but -8 in per turn production. Have to wonder how the AI deals with that? The AI definitely "cheats", if it didn't, the game would have been mush in SP. What the parameters are for the AI cheat is a closely guarded secret. If you have access to the game code, it might tell you how much there. Never made sense to me why Italian units are active in France, then at the same time French units are active in Italy. I can understand where the French come to aid the Italians early on, till the Italians man-up, but if France is in trouble, it should be "France First", then go help save Rome, but not at Frances' peril. The efficiency loss by both nations using RR senselessly, is just plain stupid. In 1.30, it was easier to take Portugal with transports, but now they are so expensive in 1.4.2, it almost leads a player to have to go through Spain, which is rather interesting to do and must of been time consuming (it's a big country). I don't know if I would attempt it in MP. Why did America surrender? Were you able to send enough units there to subdue them, or were they just lonely and decided to give up? Have been avocating /hoping that there might be different parameters for CP AI, for they are a push over in SP. Especially, as a game progresses, the Ententes' production % percentages go up with each turn to where it is a superpower. Sorry to say: I am having too much fun with MP to go back to SP for now, maybe when 1.50 releases, will have to do a couple of practice runs in SP to get a feel for the patch. Thanks for the summary AAR. What's NEXT? Bob America surrendered because CP controlled Washington and most of the East Coast. Imperative to launching the invasion of USA was the capture of a port in Canada before Great Britain surrendered. Without that port the CP navy with have been operating out of range of their ports. ---- I've played a game as the Entente against the AIO which was easily won during 1916. Maybe I could have won it even easier if I had pursued the air power tactics that you suffered from. ---- I am not playing much MP at the moment because every opponent I played, except Warspite1, stop making their turns, or surrendering, when things turn tough for them. For example, as CP I've been close to capturing Paris several times but before I get to do so the game comes to an halt. Very disappointing. Warspite1 is a great sport and without the MP games I've played with (against) him I would have been terrible disappointed with the gaming community.
Attachment (1)
< Message edited by Orm -- 5/4/2014 5:03:11 PM >
_____________________________
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
|