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Posted: 14 FEB 2019
On January 14th, 1944, Leningrad Front and Volkhov Front launched a combined offensive against the German 18th Army still standing at the outskirts of Leningrad. The plan was to break through to Luga from north and East and encircle the army, before continuing the attack to the Panther Line still under construction and break into the Baltic.
The Germans had in the previous months severely weakened the army by transferring many divisions south and was planning a withdrawal to shorten the front line. The offensive started before they could implement this plan 'Blau'.
Posted: 15 OCT 2018
One of the deepest wargame ever made, encompassing over 100 years of conflicts all around the globe, with more than 300 playable scenarios has been released on Steam!
The Operational Art of War IV it’s a wargame like no other. It will make you relive the most iconic battles from the dawn of the 20th Century to modern day, from the Battle of Marne, Dien Bien Phu, the Batte of Arnhem, to the Falkland Invasion, Desert Storm and beyond.
Posted: 9 OCT 2018
The Operational Art of War IV, the new generation of operational wargames, will be released on Steam on October 15th!
Players will be pleased to know that the huge number of scenarios and content will be integrated with the Steam Workshop tool.
Posted: 10 JAN 2018
Good news from the front! The Operational Art of War IV has reached a new important milestone, as version 4.0.1.23 is now available!
This new version brings a lot of bug fixes and improvements requested by the players, making the game deeper than ever!
Posted: 6 DEC 2017
Posted: 1 DEC 2017
The Vietnam War was very unique, it was the first time that the US used on operational level helicopters to transport troops in areas hard to reach and to support ground troops. High trained troops, from small teams of Special Forces to autonomous battalions, were deployed to put in practice new counterinsurgency tactics.
Guerrilla forces fought against conventional ones on a scale rarely seen before.
Posted: 29 NOV 2017
Do you think you are not able to handle the complexity of The Operational Art of War IV? Have you always wondered what scenario could be played by beginners?
Our forum member warspite1 has decided to test himself in battle and he is currently doing a very nice AAR about the “Campaign for North Africa 40D-43”!
Posted: 16 NOV 2017
Operational Art is a thought process that guides conceptual and detailed planning to produce executable plans and orders – from The Operations Process (2012)
The Generals and High Officers have gathered in the War Room for hours. On the large tables and all over the walls maps and military charts are displayed, with thousands of counters of different size and colors covering every theater.
The air is dense, and you can feel the pressure. Suddenly, a voice from a speaker captures everyone’s attention. A few words in code are heard from the speaker. The mother of all Operations has begun.
The wait is over. The Operational Art of War IV, the most anticipated wargame of the year, has been released!
Posted: 14 NOV 2017
As promised, we're releasing a little sneak peek of the manual that you will receive if you purchase The Operational Art of War IV's physical copy!
If all you ever wanted was to become a proper warlord, with medals and everything, this books is what you're looking for!
Posted: 9 NOV 2017
From the beginning of the 20th century to the dawn of the new millennium, the upcoming The Operational Art of War IV covers over 120 years of wars with unmatched details.
The game will have more than 200 scenarios available at release, featuring conflicts of different size and scope, iconic battles and underrated operations, and a powerful editor to expand this already massive content even further.
Posted: 7 NOV 2017
The Operational Art of War saga will be back soon, and we can finally tell you when!
Are you ready to get back on the battlefield? The 16th of November TOAW IV will bring you in the middle of the the most important conflicts of the last hundred years.
Posted: 6 OCT 2017
Hello everyone!
Since our announcement of The Operational Art of War IV we've been streaming a lot of content regarding the game on our Twitch channel (check it out, we stream very often!).
Posted: 19 SEP 2017
Hello everyone!
Since we've announced The Operational Art of War IV, many of you have asked for more informations about the game!
Posted: 28 AUG 2017
Posted: 24 AUG 2017
We’re here today to announce that the great “Operational Art of War IV” is going to be broadcasted on Twitch next week!
Posted: 21 JUN 2017
Few wargames of the past have reached a legendary aura like The Operational Art of War. The incredible flexibility of the editor, the massive number of playable scenarios, the quality of the AI, made Norm Koger’s latest effort an operational wargame with unsurpassed standard.
No surprise that the recent announcement of a new chapter in the series captured the interest of many wargamers out there.
Posted: 31 MAY 2017
TOAW IV includes a suite of new naval features that should prove to be a good first step towards a full naval warfare model.
Naval Combat: To recap, naval combat in TOAW had been very crudely modeled. Ships were literally treated as if they were a single piece of equipment – like a single squad. Any AP hit killed them. Their defense strengths weren’t used in that determination, by the way. This surprising discovery meant that it was as easy to sink a Battleship as it was to sink a Destroyer. AP strengths were combined for hit determination – making a bunch of DDs as powerful as BBs. Whether hit ships were permanently destroyed or just sent to the “On Hand” pool bizarrely depended upon a check against their proficiency. Fleet units could “evaporate” like a land unit that had lost cohesion. Embarked units employed their various strengths when attacked. The whole thing had to be overhauled if there was to
Posted: 10 MAY 2017
Supply enhancements contained in TOAW IV include a new supply state that falls between “Supplied” and “Unsupplied”, an option to reduce the movement cost of motorized units on Improved Roads by a factor of from 2 to 10 – impacting supply broadcast along such roads, and the removal of the 50% limit on Unit Supply Recovery per turn.
Posted: 24 APR 2017
Posted: 19 APR 2017
The Operational Art of War IV development is proceeding straight forward and today developers are very proud to announce that the game is ready to enter the Beta Phase!
If you think to have what it takes enlist here and help us in giving the final touches to the game!
Posted: 12 APR 2017
First, a big thank to all the community for the patience regarding the long development time for The Operational Art of War IV. Despite some bumps along the way, the TOAW Development Team is working very hard to deliver the great wargame everyone is awaiting.
Today, we are very proud to announce that this project is in its final stages!
Release Date: 16 NOV 2017
Language: English, French, Spanish
Genre: Simulation, Operational, Strategic
Turns: Turn-Based
Complexity: Intermediate, Advanced
Period: World War I, World War II, Modern, Inter War Period
Developer
TrickeySoft LLC
Release Date: 12 NOV 2015
Flashpoint Campaigns: Germany Reforged is a new Battle pack for Flashpoint Campaigns: Red Storm which allows fans of tactical wargames to play an advanced version of the all-time classic Flashpoint Germany.
Digital Express Edition: This edition comes with a full color printed box, full color printed CD (with your order number and serial number printed on it) and a PDF E-Book indexed manual. | |
Standard Edition: This edition comes with a full color printed box, full color printed CD (with your order number and serial number printed on it), a Printed grayscale manual and a PDF E-Book indexed manual. | |
Collector's Edition: This edition comes with a full color printed box, full color printed CD (with your order number and serial number printed on it), a Printed full color manual and a PDF E-Book indexed manual. |